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https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-21 18:22:29 +01:00
Fix resetting the cmake_osx_architectures
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parent
858e72e066
commit
ef8b31c18b
@ -82,12 +82,13 @@ def execute(
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# Make sure the script is always started from the same folder
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build_config.root_path = cd_repo_root_path()
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build_result = BuildResult()
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if platform.system() == "Darwin":
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build_config.build_architecture = "x64"
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build_config.cmake_target_triplet = "x64-osx"
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build_config.cmake_osx_architectures = "-DCMAKE_OSX_ARCHITECTURES=x86_64"
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# Sets all platform spesific paths, arguments etc.
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setup_tuple = setup(build_config, build_result)
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build_config = setup_tuple[0]
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build_result = setup_tuple[1]
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[build_config, build_result] = setup(build_config)
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build_result.build = Path(build_config.build_folder)
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build_result.bin = Path(build_config.bin_dir)
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@ -96,11 +97,6 @@ def execute(
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# 3rd party tools like the crashreporter create local
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# temporary files in the build directory.
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clean_build_dir(build_config.build_folder)
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if platform.system() == "Darwin":
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build_config.build_architecture = "x64"
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build_config.cmake_target_triplet = "x64-osx"
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build_config.cmake_osx_architectures = "-DCMAKE_OSX_ARCHITECTURES=x86_64"
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# Runs cmake configure and cmake build
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step_time = time.time()
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@ -109,28 +105,26 @@ def execute(
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print(f"⏱️ build_duration (for {build_config.build_architecture}): {build_duration}s")
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if platform.system() == "Darwin":
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# Make sure the script is always started from the same folder
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build_config.root_path = cd_repo_root_path()
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# Swap the architecture for the second build
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build_config.build_architecture = "arm64"
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build_config.cmake_target_triplet = "arm64-osx"
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build_config.cmake_osx_architectures = "-DCMAKE_OSX_ARCHITECTURES=arm64"
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# Make sure the script is always started from the same folder
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build_config.root_path = cd_repo_root_path()
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build_result = BuildResult()
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# Sets all platform spesific paths, arguments etc.
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setup_tuple = setup(build_config, build_result)
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build_config = setup_tuple[0]
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build_result = setup_tuple[1]
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[build_config, build_result] = setup(build_config)
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build_result.build = Path(build_config.build_folder)
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build_result.bin = Path(build_config.bin_dir)
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# Make sure to always delete everything first.
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# 3rd party tools like the crashreporter create local
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# temporary files in the build directory.
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clean_build_dir(build_config.build_folder)
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step_time = time.time()
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build_result = build(build_config, build_result)
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build_duration = time.time() - step_time
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@ -171,8 +165,8 @@ def execute(
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return build_result
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def setup(build_config: BuildConfig, build_result: BuildResult) -> Tuple[BuildConfig, BuildResult]:
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def setup(build_config: BuildConfig) -> Tuple[BuildConfig, BuildResult]:
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build_result = BuildResult()
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build_config.qt_path = defines.QT_PATH
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if not build_config.qt_path.exists():
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@ -180,11 +174,9 @@ def setup(build_config: BuildConfig, build_result: BuildResult) -> Tuple[BuildCo
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exit(2)
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build_config.qt_bin_path = Path(build_config.qt_path).joinpath(f"{build_config.qt_version}/{defines.QT_PLATFORM}").resolve()
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build_config.ifw_root_path = Path(f"{build_config.qt_path}/Tools/QtInstallerFramework/{build_config.qt_ifw_version}").resolve()
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# Set default to empty for linux and windows, because it is only used on mac
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build_config.cmake_osx_architectures = ""
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if platform.system() == "Windows":
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build_config.cmake_osx_architectures = ""
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build_config.cmake_target_triplet = "x64-windows"
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build_config.executable_file_ending = ".exe"
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env_dict = get_vs_env_dict()
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@ -199,13 +191,6 @@ def setup(build_config: BuildConfig, build_result: BuildResult) -> Tuple[BuildCo
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build_config.aqt_install_tool_packages = "windows desktop tools_ifw"
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elif platform.system() == "Darwin":
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# Defalt to arm64
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if(build_config.build_architecture == ""):
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build_config.cmake_target_triplet = "arm64-osx"
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build_config.cmake_osx_architectures = "-DCMAKE_OSX_ARCHITECTURES=arm64"
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elif(build_config.build_architecture == "x64"):
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build_config.cmake_target_triplet = "x64-osx"
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build_config.cmake_osx_architectures = "-DCMAKE_OSX_ARCHITECTURES=x86_64"
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build_config.executable_file_ending = ".app"
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# NO f string we fill it later!
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#build_config.package_command = "{prefix_path}/bin/macdeployqt ScreenPlay.app -qmldir=../../{app}/qml -executable=ScreenPlay.app/Contents/MacOS/{app} -appstore-compliant -timestamp -hardened-runtime"
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@ -213,6 +198,7 @@ def setup(build_config: BuildConfig, build_result: BuildResult) -> Tuple[BuildCo
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build_config.aqt_install_tool_packages = "mac desktop tools_ifw"
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elif platform.system() == "Linux":
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build_config.cmake_osx_architectures = ""
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build_config.cmake_target_triplet = "x64-linux"
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build_config.executable_file_ending = ""
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build_config.aqt_install_qt_packages = f"linux desktop {build_config.qt_version} gcc_64 -m all"
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@ -227,21 +213,16 @@ def setup(build_config: BuildConfig, build_result: BuildResult) -> Tuple[BuildCo
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print(f"Starting build with type {build_config.build_type}.")
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print(f"Qt Version: {build_config.qt_version}. Root path: {build_config.root_path}")
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# Remove old build folder to before configuring to get rid of
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# all cmake chaches
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build_config.build_folder = build_config.root_path.joinpath(
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f"build-{build_config.cmake_target_triplet}-{build_config.build_type}")
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# Remove old build folder to before configuring to get rid of all cmake chaches
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build_config.build_folder = build_config.root_path.joinpath(f"build-{build_config.cmake_target_triplet}-{build_config.build_type}")
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build_config.bin_dir = build_config.build_folder.joinpath("bin")
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if platform.system() == "Windows":
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build_result.installer = Path(build_config.build_folder).joinpath(
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"ScreenPlay-Installer.exe")
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build_result.installer = Path(build_config.build_folder).joinpath("ScreenPlay-Installer.exe")
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elif platform.system() == "Darwin":
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build_result.installer = Path(build_config.build_folder).joinpath(
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"ScreenPlay-Installer.dmg")
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build_result.installer = Path(build_config.build_folder).joinpath("ScreenPlay.dmg")
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elif platform.system() == "Linux":
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build_result.installer = Path(build_config.build_folder).joinpath(
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"ScreenPlay-Installer.run")
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build_result.installer = Path(build_config.build_folder).joinpath("ScreenPlay-Installer.run")
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return build_config, build_result
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@ -431,7 +412,7 @@ if __name__ == "__main__":
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help="Overwrites the default Qt version")
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parser.add_argument('-qt-installer-version', action="store", dest="qt_installer_version_overwrite",
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help="Overwrites the default Qt installer framework version")
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parser.add_argument('-type', action="store", dest="build_type",
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parser.add_argument('-type', action="store", dest="build_type", default="release",
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help="Build type. This is either debug or release.")
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parser.add_argument('-use-aqt', action="store_true", dest="use_aqt",
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help="Absolute qt path. If not set the default path is used\Windows: C:\Qt\nLinux & macOS:~/Qt/.")
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@ -463,11 +444,6 @@ if __name__ == "__main__":
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qt_ifw_version = args.qt_installer_version_overwrite
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print("Using Qt installer framework version {qt_ifw_version}")
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if not args.build_type:
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parser.print_help()
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print("\n\nBuild type argument is missing (release, debug). E.g: python build.py -type release -steam\n\n")
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exit(1)
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build_type = args.build_type
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build_steam = "OFF"
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