mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-06 19:12:30 +01:00
Rewrite of build.py to use classes and functions
2 classes that old the data that later will be used for the ftp upload and other tools
This commit is contained in:
parent
3740ab9789
commit
f5bb79d160
535
Tools/build.py
535
Tools/build.py
@ -6,27 +6,18 @@ import platform
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import shutil
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import argparse
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import time
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from typing import Tuple
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import zipfile
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from shutil import copytree
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from pathlib import Path
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from concurrent.futures import ThreadPoolExecutor
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from datetime import datetime
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SCREENPLAY_VERSION = "0.15.0-RC1"
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def zipdir(path, ziph):
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# ziph is zipfile handle
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for root, dirs, files in os.walk(path):
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for file in files:
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ziph.write(os.path.join(root, file),
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os.path.relpath(os.path.join(root, file),
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os.path.join(path, '..')))
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from util import sha256, cd_repo_root_path, zipdir, run
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# Based on https://gist.github.com/l2m2/0d3146c53c767841c6ba8c4edbeb4c2c
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def get_vs_env_dict():
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vcvars = "" # We support 2019 or 2022
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vcvars: str # We support 2019 or 2022
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# Hardcoded VS path
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# check if vcvars64.bat is available.
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@ -55,13 +46,6 @@ def get_vs_env_dict():
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return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
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def run_io_tasks_in_parallel(tasks):
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with ThreadPoolExecutor() as executor:
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running_tasks = [executor.submit(task) for task in tasks]
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for running_task in running_tasks:
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running_task.result()
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def clean_build_dir(build_dir):
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if isinstance(build_dir, str):
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build_dir = Path(build_dir)
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@ -72,284 +56,402 @@ def clean_build_dir(build_dir):
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build_dir.mkdir(parents=True, exist_ok=True)
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def run(cmd, cwd=Path.cwd()):
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result = subprocess.run(cmd, shell=True, cwd=cwd)
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if result.returncode != 0:
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raise RuntimeError(f"Failed to execute {cmd}")
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class BuildResult: # Windows example with absolute paths:
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build: Path # [...]/build-x64-windows-release/
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binary: Path # [...]/build-x64-windows-release/bin
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# [...]/build-x64-windows-release/ScreenPlay-Installer.exe
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installer: Path
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# [...]/build-x64-windows-release/ScreenPlay-Installer.zip
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installer_zip: Path
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# [...]/build-x64-windows-release/ScreenPlay-0.15.0-RC1-x64-windows-release.zip
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build_zip: Path
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# [...]/build-x64-windows-release/ScreenPlay-0.15.0-RC1-x64-windows-release.txt
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build_hash: Path # sha256, needed for scoop
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build_arch: str # x64, arm64, universal
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def build(
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qt_version: str,
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qt_ifw_version: str,
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build_steam: str,
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build_tests: str,
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build_release: str,
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create_installer: str,
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build_type: str,
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sign_build: str,
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use_aqt: bool,
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class BuildConfig:
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root_path: str
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cmake_osx_architectures: str
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cmake_target_triplet: str
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deploy_command: str
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executable_file_ending: str
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qt_path: str
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qt_bin_path: str
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qt_version: str
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qt_ifw_version: str
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ifw_root_path: str
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cmake_toolchain_file: str
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use_aqt: bool
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aqt_install_qt_packages: str
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aqt_install_tool_packages: str
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aqt_path: str
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executable_file_ending: str
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build_folder: str
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bin_dir: str
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sign_build: bool
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screenplay_version: str
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# CMake variables need str: "ON" or "OFF"
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build_steam: str
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build_tests: str
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build_release: str
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build_type: str
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build_architecture: str
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):
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create_installer: str
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def execute(
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build_config: BuildConfig
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) -> BuildResult:
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# Make sure the script is always started from the same folder
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root_path = Path.cwd()
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if root_path.name == "Tools":
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root_path = root_path.parent
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print(f"Change root directory to: {root_path}")
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os.chdir(root_path)
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build_config.root_path = cd_repo_root_path()
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aqt_path = ""
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if use_aqt:
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aqt_path = Path(f"{root_path}/../aqt/").resolve()
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build_result = BuildResult()
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if not Path(aqt_path).exists():
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# Sets all platform spesific paths, arguments etc.
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setup_tuple = setup(build_config, build_result)
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build_config = setup_tuple[0]
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build_result = setup_tuple[1]
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build_result.build = Path(build_config.build_folder)
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build_result.binary = Path(build_config.bin_dir)
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# Make sure to always delete everything first.
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# 3rd party tools like the crashreporter create local
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# temporary files in the build directory.
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clean_build_dir(build_config.build_folder)
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start_time = time.time()
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# Runs cmake configure and cmake build
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build_result = build(build_config, build_result)
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# Copies all needed libraries and assets into the bin folder
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deploy(build_config)
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# Creates a Qt InstallerFrameWork (IFW) installer
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if build_config.create_installer == "ON":
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create_installer(build_config, build_result)
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# Mac needs signed builds for user to run the app
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if platform.system() == "Darwin" and build_config.sign_build:
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sign(build_config)
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# Create a zip file for scoop
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build_result = zip(build_config, build_result)
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print("Time taken: {}s".format(time.time() - start_time))
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# Print BuildConfig & BuildResult member for easier debugging
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print("BuildResult:\n")
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print(' '.join("- %s: \t\t%s\n" % item for item in vars(build_result).items()))
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print("BuildConfig:\n")
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print(' '.join("- %s: \t\t%s\n" % item for item in vars(build_config).items()))
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return build_result
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def setup(build_config: BuildConfig, build_result: BuildResult) -> Tuple[BuildConfig, BuildResult]:
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if build_config.use_aqt:
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build_config.aqt_path = Path(
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f"{build_config.root_path}/../aqt/").resolve()
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if not Path(build_config.aqt_path).exists():
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print(
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f"aqt path does not exist at {aqt_path}. Please make sure you have installed aqt.")
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f"aqt path does not exist at {build_config.aqt_path}. Please make sure you have installed aqt.")
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exit(2)
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CMAKE_OSX_ARCHITECTURES: str = ""
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deploy_command: str = ""
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executable_file_ending: str = ""
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qt_path: str = ""
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qt_bin_path: str = ""
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aqt_install_qt_packages: str = ""
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aqt_install_tool_packages: str = ""
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cmake_target_triplet: str = ""
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file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".exp",
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".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
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# Set default to empty, because it is only used on mac
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build_config.cmake_osx_architectures = ""
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if platform.system() == "Windows":
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cmake_target_triplet = "x64-windows"
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windows_msvc = "msvc2019_64"
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executable_file_ending = ".exe"
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qt_path = aqt_path if use_aqt else Path("C:/Qt")
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qt_bin_path = aqt_path.joinpath(qt_version).joinpath(
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windows_msvc) if use_aqt else Path(f"C:/Qt/{qt_version}/{windows_msvc}")
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build_config.cmake_target_triplet = "x64-windows"
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build_config.executable_file_ending = ".exe"
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build_config.qt_path = build_config.aqt_path if build_config.use_aqt else Path(
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"C:/Qt")
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windows_msvc = "msvc2019_64" # This will change once prebuild Qt bins change
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build_config.qt_bin_path = build_config.aqt_path.joinpath(build_config.qt_version).joinpath(
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windows_msvc) if build_config.use_aqt else Path(f"C:/Qt/{build_config.qt_version}/{windows_msvc}")
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vs_env_dict = get_vs_env_dict()
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vs_env_dict["PATH"] = vs_env_dict["PATH"] + \
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";" + str(qt_bin_path) + "\\bin"
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";" + str(build_config.qt_bin_path) + "\\bin"
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os.environ.update(vs_env_dict)
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deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
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# NO f string we fill it later!
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build_config.deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
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aqt_install_qt_packages = f"windows desktop {qt_version} win64_msvc2019_64 -m all"
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aqt_install_tool_packages = "windows desktop tools_ifw"
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build_config.aqt_install_qt_packages = f"windows desktop {build_config.qt_version} win64_msvc2019_64 -m all"
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build_config.aqt_install_tool_packages = "windows desktop tools_ifw"
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elif platform.system() == "Darwin":
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if(build_architecture == "arm64"):
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cmake_target_triplet = "arm64-osx"
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CMAKE_OSX_ARCHITECTURES = "-DCMAKE_OSX_ARCHITECTURES=arm64"
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elif(build_architecture == "x64"):
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cmake_target_triplet = "x64-osx"
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CMAKE_OSX_ARCHITECTURES = "-DCMAKE_OSX_ARCHITECTURES=x86_64"
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if(build_config.build_architecture == "arm64"):
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build_config.cmake_target_triplet = "arm64-osx"
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build_config.cmake_osx_architectures = "-DCMAKE_OSX_ARCHITECTURES=arm64"
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elif(build_config.build_architecture == "x64"):
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build_config.cmake_target_triplet = "x64-osx"
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build_config.cmake_osx_architectures = "-DCMAKE_OSX_ARCHITECTURES=x86_64"
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else:
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print("MISSING BUILD ARCH: SET arm64 or x64")
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exit(1)
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qt_path = aqt_path if use_aqt else Path("~/Qt/")
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qt_bin_path = aqt_path.joinpath(
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f"{qt_version}/macos") if use_aqt else Path(f"~/Qt/{qt_version}/macos")
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deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
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build_config.qt_path = build_config.aqt_path if build_config.use_aqt else Path(
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"~/Qt/")
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build_config.qt_bin_path = build_config.aqt_path.joinpath(
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f"{build_config.qt_version}/macos") if build_config.use_aqt else Path(f"~/Qt/{build_config.qt_version}/macos")
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# NO f string we fill it later!
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build_config.deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
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aqt_install_qt_packages = f"mac desktop {qt_version} clang_64 -m all"
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aqt_install_tool_packages = "mac desktop tools_ifw"
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build_config.aqt_install_qt_packages = f"mac desktop {build_config.qt_version} clang_64 -m all"
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build_config.aqt_install_tool_packages = "mac desktop tools_ifw"
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elif platform.system() == "Linux":
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cmake_target_triplet = "x64-linux"
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qt_path = aqt_path if use_aqt else Path("~/Qt/")
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qt_bin_path = aqt_path.joinpath(
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f"{qt_version}/gcc_64") if use_aqt else Path(f"~/Qt/{qt_version}/gcc_64")
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aqt_install_qt_packages = f"linux desktop {qt_version} gcc_64 -m all"
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aqt_install_tool_packages = "linux desktop tools_ifw"
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build_config.cmake_target_triplet = "x64-linux"
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build_config.qt_path = build_config.aqt_path if build_config.use_aqt else Path(
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"~/Qt/")
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build_config.qt_bin_path = build_config.aqt_path.joinpath(
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f"{build_config.qt_version}/gcc_64") if build_config.use_aqt else Path(f"~/Qt/{build_config.qt_version}/gcc_64")
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build_config.aqt_install_qt_packages = f"linux desktop {build_config.qt_version} gcc_64 -m all"
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build_config.aqt_install_tool_packages = "linux desktop tools_ifw"
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if shutil.which("cqtdeployer"):
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deploy_command = "cqtdeployer -qmlDir ../../{app}/qml -bin {app}"
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# NO f string we fill it later!
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build_config.deploy_command = "cqtdeployer -qmlDir ../../{app}/qml -bin {app}"
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else:
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print("cqtdeployer not available, build may be incomplete and incompatible with some distro (typically Ubuntu)")
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home_path = str(Path.home())
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qt_bin_path = aqt_path.joinpath(
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f"{qt_version}/gcc_64") if use_aqt else Path(f"{home_path}/Qt/{qt_version}/gcc_64")
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build_config.qt_bin_path = build_config.aqt_path.joinpath(
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f"{build_config.qt_version}/gcc_64") if build_config.use_aqt else Path(f"{home_path}/Qt/{build_config.qt_version}/gcc_64")
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else:
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raise NotImplementedError(
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"Unsupported platform, ScreenPlay only supports Windows, macOS and Linux.")
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# Default to QtMaintainance installation.
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if use_aqt:
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print(f"qt_bin_path: {qt_bin_path}.")
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if not Path(aqt_path).exists():
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if build_config.use_aqt:
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print(f"qt_bin_path: {build_config.qt_bin_path}.")
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if not Path(build_config.aqt_path).exists():
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print(
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f"aqt path does not exist at {aqt_path}. Installing now into...")
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run(f"aqt install-qt -O ../aqt {aqt_install_qt_packages}", cwd=root_path)
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f"aqt path does not exist at {build_config.aqt_path}. Installing now into...")
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run(f"aqt install-qt -O ../aqt {build_config.aqt_install_qt_packages}",
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cwd=build_config.root_path)
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run(
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f"aqt install-tool -O ../aqt {aqt_install_tool_packages}", cwd=root_path)
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f"aqt install-tool -O ../aqt {build_config.aqt_install_tool_packages}", cwd=build_config.root_path)
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# Prepare
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cmake_toolchain_file = f"'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'"
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ifw_root_path = f"{qt_path}/Tools/QtInstallerFramework/{qt_ifw_version}"
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print(f"cmake_toolchain_file: {cmake_toolchain_file}")
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build_config.cmake_toolchain_file = f"'{build_config.root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'"
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build_config.ifw_root_path = f"{build_config.qt_path}/Tools/QtInstallerFramework/{build_config.qt_ifw_version}"
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print(f"cmake_toolchain_file: {build_config.cmake_toolchain_file}")
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print(
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f"Starting build with type {build_type}. Qt Version: {qt_version}. Root path: {root_path}")
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# Remove old build folder to before configuring to get rid of
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# all cmake chaches
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build_folder = root_path.joinpath(
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f"build-{cmake_target_triplet}-{build_type}")
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clean_build_dir(build_folder)
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f"Starting build with type {build_config.build_type}. Qt Version: {build_config.qt_version}. Root path: {build_config.root_path}")
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# Remove old build folder to before configuring to get rid of
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# all cmake chaches
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build_config.build_folder = build_config.root_path.joinpath(
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f"build-{build_config.cmake_target_triplet}-{build_config.build_type}")
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build_config.bin_dir = build_config.build_folder.joinpath("bin")
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if platform.system() == "Windows":
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build_result.installer = Path(build_config.build_folder).joinpath(
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"ScreenPlay-Installer.exe")
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elif platform.system() == "Darwin":
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build_result.installer = Path(build_config.build_folder).joinpath(
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"ScreenPlay-Installer.dmg")
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elif platform.system() == "Linux":
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build_result.installer = Path(build_config.build_folder).joinpath(
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"ScreenPlay-Installer.run")
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return build_config, build_result
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def build(build_config: BuildConfig, build_result: BuildResult) -> BuildResult:
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cmake_configure_command = f'cmake ../ \
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{CMAKE_OSX_ARCHITECTURES} \
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-DCMAKE_PREFIX_PATH={qt_bin_path} \
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-DCMAKE_BUILD_TYPE={build_type} \
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-DVCPKG_TARGET_TRIPLET={cmake_target_triplet} \
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-DCMAKE_TOOLCHAIN_FILE={cmake_toolchain_file} \
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-DSCREENPLAY_STEAM={build_steam} \
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-DSCREENPLAY_TESTS={build_tests} \
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-DSCREENPLAY_RELEASE={build_release} \
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-DSCREENPLAY_INSTALLER={create_installer} \
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-DSCREENPLAY_IFW_ROOT:STRING={ifw_root_path} \
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-G "CodeBlocks - Ninja" \
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{build_config.cmake_osx_architectures} \
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-DCMAKE_PREFIX_PATH={build_config.qt_bin_path} \
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-DCMAKE_BUILD_TYPE={build_config.build_type} \
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-DVCPKG_TARGET_TRIPLET={build_config.cmake_target_triplet} \
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-DCMAKE_TOOLCHAIN_FILE={build_config.cmake_toolchain_file} \
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-DSCREENPLAY_STEAM={build_config.build_steam} \
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-DSCREENPLAY_TESTS={build_config.build_tests} \
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-DSCREENPLAY_RELEASE={build_config.build_release} \
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-DSCREENPLAY_INSTALLER={build_config.create_installer} \
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-DSCREENPLAY_IFW_ROOT:STRING={build_config.ifw_root_path} \
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-G "CodeBlocks - Ninja" \
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-B.'
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print(f"CMake configure:\n{cmake_configure_command}\n\n")
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run(cmake_configure_command, cwd=build_config.build_folder)
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print(f"\nCMake build:\n")
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run("cmake --build . --target all", cwd=build_config.build_folder)
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# Build
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start_time = time.time()
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print(cmake_configure_command)
|
||||
run(cmake_configure_command, cwd=build_folder)
|
||||
run("cmake --build . --target all", cwd=build_folder)
|
||||
build_result.binary = Path(build_config.bin_dir)
|
||||
|
||||
bin_dir = build_folder.joinpath("bin")
|
||||
return build_result
|
||||
|
||||
# Deploy dependencies
|
||||
if deploy_command: # Only deploy if we have the dependencies
|
||||
|
||||
def deploy(build_config: BuildConfig):
|
||||
|
||||
if build_config.deploy_command: # Only deploy if we have the dependencies
|
||||
print("Executing deploy commands...")
|
||||
run(deploy_command.format(
|
||||
type=build_type,
|
||||
prefix_path=qt_bin_path,
|
||||
run(build_config.deploy_command.format(
|
||||
type=build_config.build_type,
|
||||
prefix_path=build_config.qt_bin_path,
|
||||
app="ScreenPlay",
|
||||
executable_file_ending=executable_file_ending), cwd=bin_dir)
|
||||
executable_file_ending=build_config.executable_file_ending), cwd=build_config.bin_dir)
|
||||
|
||||
run(deploy_command.format(
|
||||
type=build_type,
|
||||
prefix_path=qt_bin_path,
|
||||
run(build_config.deploy_command.format(
|
||||
type=build_config.build_type,
|
||||
prefix_path=build_config.qt_bin_path,
|
||||
app="ScreenPlayWidget",
|
||||
executable_file_ending=executable_file_ending), cwd=bin_dir)
|
||||
executable_file_ending=build_config.executable_file_ending), cwd=build_config.bin_dir)
|
||||
|
||||
run(deploy_command.format(
|
||||
type=build_type,
|
||||
prefix_path=qt_bin_path,
|
||||
run(build_config.deploy_command.format(
|
||||
type=build_config.build_type,
|
||||
prefix_path=build_config.qt_bin_path,
|
||||
app="ScreenPlayWallpaper",
|
||||
executable_file_ending=executable_file_ending), cwd=bin_dir)
|
||||
executable_file_ending=build_config.executable_file_ending), cwd=build_config.bin_dir)
|
||||
else:
|
||||
# just copy the folders and be done with it
|
||||
if platform.system() == "Linux":
|
||||
# Copy all .so files from the qt_bin_path lib folder into bin_dir
|
||||
qt_lib_path = qt_bin_path
|
||||
qt_lib_path = build_config.qt_bin_path
|
||||
for file in qt_lib_path.joinpath("lib").glob("*.so"):
|
||||
shutil.copy(str(file), str(bin_dir))
|
||||
shutil.copy(str(file), str(build_config.bin_dir))
|
||||
|
||||
# Copy qt_qml_path folder content into bin_dir
|
||||
qt_qml_path = qt_bin_path
|
||||
qt_qml_path = build_config.qt_bin_path
|
||||
for folder in qt_qml_path.joinpath("qml").iterdir():
|
||||
if not folder.is_file():
|
||||
shutil.copytree(str(folder), str(
|
||||
bin_dir.joinpath(folder.name)))
|
||||
build_config.bin_dir.joinpath(folder.name)))
|
||||
print("Copied %s" % folder)
|
||||
|
||||
# Copy all plugin folder from qt_bin_path plugins subfolder into bin_dir
|
||||
qt_plugins_path = qt_bin_path
|
||||
for folder in qt_bin_path.joinpath("plugins").iterdir():
|
||||
qt_plugins_path = build_config.qt_bin_path
|
||||
for folder in build_config.qt_bin_path.joinpath("plugins").iterdir():
|
||||
if not folder.is_file():
|
||||
shutil.copytree(str(folder), str(
|
||||
bin_dir.joinpath(folder.name)))
|
||||
build_config.bin_dir.joinpath(folder.name)))
|
||||
print("Copied %s" % folder)
|
||||
|
||||
# Copy all folder from qt_bin_path translation files into bin_dir translation folder
|
||||
qt_translations_path = qt_bin_path
|
||||
qt_translations_path = build_config.qt_bin_path
|
||||
for folder in qt_translations_path.joinpath("translations").iterdir():
|
||||
if not folder.is_file():
|
||||
shutil.copytree(str(folder), str(
|
||||
bin_dir.joinpath("translations").joinpath(folder.name)))
|
||||
build_config.bin_dir.joinpath("translations").joinpath(folder.name)))
|
||||
print("Copied %s" % folder)
|
||||
|
||||
# Copy all filesfrom qt_bin_path resources folder into bin_dir folder
|
||||
qt_resources_path = qt_bin_path
|
||||
for file in qt_bin_path.joinpath("resources").glob("*"):
|
||||
shutil.copy(str(file), str(bin_dir))
|
||||
qt_resources_path = build_config.qt_bin_path
|
||||
for file in build_config.qt_bin_path.joinpath("resources").glob("*"):
|
||||
shutil.copy(str(file), str(build_config.bin_dir))
|
||||
print("Copied %s" % file)
|
||||
|
||||
else:
|
||||
print("Not executing deploy commands due to missing dependencies.")
|
||||
|
||||
# Post-build
|
||||
if platform.system() == "Darwin" and sign_build == "ON":
|
||||
|
||||
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"", cwd=bin_dir)
|
||||
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
|
||||
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"", cwd=bin_dir)
|
||||
|
||||
run("codesign --verify --verbose=4 \"ScreenPlay.app/\"", cwd=bin_dir)
|
||||
run("codesign --verify --verbose=4 \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
|
||||
run("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"", cwd=bin_dir)
|
||||
|
||||
run("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
|
||||
run("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
|
||||
run("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir)
|
||||
|
||||
run("spctl --assess --verbose \"ScreenPlay.app/\"", cwd=bin_dir)
|
||||
run("spctl --assess --verbose \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
|
||||
run("spctl --assess --verbose \"ScreenPlayWidget.app/\"", cwd=bin_dir)
|
||||
|
||||
# Copy qml dir into all .app/Contents/MacOS/
|
||||
# Copy qml dir into all .app/Contents/MacOS/
|
||||
if platform.system() == "Darwin":
|
||||
copytree(Path.joinpath(bin_dir, "qml"), Path.joinpath(bin_dir, "ScreenPlay.app/Contents/MacOS/qml"))
|
||||
copytree(Path.joinpath(bin_dir, "qml"), Path.joinpath(bin_dir, "ScreenPlayWallpaper.app/Contents/MacOS/qml"))
|
||||
copytree(Path.joinpath(bin_dir, "qml"), Path.joinpath(bin_dir, "ScreenPlayWidget.app/Contents/MacOS/qml"))
|
||||
copytree(Path.joinpath(build_config.bin_dir, "qml"), Path.joinpath(
|
||||
build_config.bin_dir, "ScreenPlay.app/Contents/MacOS/qml"))
|
||||
copytree(Path.joinpath(build_config.bin_dir, "qml"), Path.joinpath(
|
||||
build_config.bin_dir, "ScreenPlayWallpaper.app/Contents/MacOS/qml"))
|
||||
copytree(Path.joinpath(build_config.bin_dir, "qml"), Path.joinpath(
|
||||
build_config.bin_dir, "ScreenPlayWidget.app/Contents/MacOS/qml"))
|
||||
|
||||
# Some dlls like openssl do no longer get copied automatically.
|
||||
# Lets just copy all of them into bin.
|
||||
if platform.system() == "Windows":
|
||||
vcpkg_bin_path = Path(
|
||||
f"{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").resolve()
|
||||
print(vcpkg_bin_path)
|
||||
f"{build_config.root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").resolve()
|
||||
print(f"Copy dlls from vcpkg bin path: {vcpkg_bin_path}")
|
||||
for file in vcpkg_bin_path.iterdir():
|
||||
if file.suffix == ".dll" and file.is_file():
|
||||
print(file, bin_dir)
|
||||
shutil.copy2(file, bin_dir)
|
||||
print(file, build_config.bin_dir)
|
||||
shutil.copy2(file, build_config.bin_dir)
|
||||
if not platform.system() == "Darwin":
|
||||
file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".exp",
|
||||
".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
|
||||
for file_ending in file_endings:
|
||||
for file in bin_dir.rglob("*" + file_ending):
|
||||
for file in build_config.bin_dir.rglob("*" + file_ending):
|
||||
if file.is_file():
|
||||
print("Remove: %s" % file.resolve())
|
||||
file.unlink()
|
||||
|
||||
if create_installer == "ON":
|
||||
os.chdir(build_folder)
|
||||
print("Running cpack at: ", os.getcwd())
|
||||
run("cpack", cwd=build_folder)
|
||||
# We also need to sign the installer in osx:
|
||||
if platform.system() == "Darwin" and sign_build == "ON":
|
||||
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_folder)
|
||||
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_folder)
|
||||
run("xcnotary notarize ScreenPlay-Installer.dmg/ScreenPlay-Installer.app -d kelteseth@gmail.com -k ScreenPlay", cwd=build_folder)
|
||||
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/\"", cwd=build_folder)
|
||||
|
||||
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/\"", cwd=build_folder)
|
||||
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/\"",
|
||||
cwd=build_folder)
|
||||
run("xcnotary notarize ScreenPlay-Installer.dmg -d kelteseth@gmail.com -k ScreenPlay", cwd=build_folder)
|
||||
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/\"",
|
||||
cwd=build_folder)
|
||||
def create_installer(build_config: BuildConfig, build_result: BuildResult):
|
||||
os.chdir(build_result.build)
|
||||
print("Running cpack at: ", os.getcwd())
|
||||
run("cpack", cwd=build_config.build_folder)
|
||||
|
||||
# Create a zip file for scoop
|
||||
if platform.system() == "Windows":
|
||||
zipName = f"ScreenPlay-{SCREENPLAY_VERSION}-{cmake_target_triplet}-{build_type}.zip"
|
||||
print(f"Creating scoop zip file: \n{bin_dir} \n{zipName}")
|
||||
os.chdir(build_folder)
|
||||
with zipfile.ZipFile(zipName, 'w', zipfile.ZIP_DEFLATED) as zipf:
|
||||
zipdir(bin_dir, zipf)
|
||||
|
||||
print("Time taken: {}s".format(time.time() - start_time))
|
||||
def sign(build_config: BuildConfig):
|
||||
|
||||
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"", cwd=build_config.bin_dir)
|
||||
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"", cwd=build_config.bin_dir)
|
||||
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"", cwd=build_config.bin_dir)
|
||||
|
||||
run("codesign --verify --verbose=4 \"ScreenPlay.app/\"", cwd=build_config.bin_dir)
|
||||
run("codesign --verify --verbose=4 \"ScreenPlayWallpaper.app/\"",
|
||||
cwd=build_config.bin_dir)
|
||||
run("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"",
|
||||
cwd=build_config.bin_dir)
|
||||
|
||||
run("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay",
|
||||
cwd=build_config.bin_dir),
|
||||
run("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay",
|
||||
cwd=build_config.bin_dir),
|
||||
run("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay",
|
||||
cwd=build_config.bin_dir)
|
||||
|
||||
run("spctl --assess --verbose \"ScreenPlay.app/\"", cwd=build_config.bin_dir)
|
||||
run("spctl --assess --verbose \"ScreenPlayWallpaper.app/\"",
|
||||
cwd=build_config.bin_dir)
|
||||
run("spctl --assess --verbose \"ScreenPlayWidget.app/\"",
|
||||
cwd=build_config.bin_dir)
|
||||
|
||||
# We also need to sign the installer in osx:
|
||||
if build_config.create_installer == "ON":
|
||||
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_config.build_folder)
|
||||
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"",
|
||||
cwd=build_config.build_folder)
|
||||
run("xcnotary notarize ScreenPlay-Installer.dmg/ScreenPlay-Installer.app -d kelteseth@gmail.com -k ScreenPlay",
|
||||
cwd=build_config.build_folder)
|
||||
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/\"",
|
||||
cwd=build_config.build_folder)
|
||||
|
||||
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/\"", cwd=build_config.build_folder)
|
||||
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/\"",
|
||||
cwd=build_config.build_folder)
|
||||
run("xcnotary notarize ScreenPlay-Installer.dmg -d kelteseth@gmail.com -k ScreenPlay",
|
||||
cwd=build_config.build_folder)
|
||||
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/\"",
|
||||
cwd=build_config.build_folder)
|
||||
|
||||
|
||||
def zip(build_config: BuildConfig, build_result: BuildResult) -> BuildResult:
|
||||
zipName = f"ScreenPlay-{build_config.screenplay_version}-{build_config.cmake_target_triplet}-{build_config.build_type}.zip"
|
||||
build_result.build_zip = Path(build_config.bin_dir).joinpath(zipName)
|
||||
print(f"Creating scoop zip file")
|
||||
os.chdir(build_config.build_folder)
|
||||
with zipfile.ZipFile(zipName, 'w', zipfile.ZIP_DEFLATED) as zipf:
|
||||
zipdir(build_config.bin_dir, zipf)
|
||||
|
||||
# Create sha256 hash from zip file
|
||||
zip_file_path = os.path.join(build_result.build, zipName)
|
||||
build_hash = sha256(zip_file_path)
|
||||
build_result.build_hash = Path(
|
||||
build_result.build).joinpath(zipName + ".sha256.txt")
|
||||
f = open(build_result.build_hash, "a")
|
||||
f.write(build_hash)
|
||||
f.close()
|
||||
|
||||
# Some weird company firewalls do not allow direct .exe downloads
|
||||
# lets just zip the installer lol
|
||||
installer_zip = build_result.installer.stem + ".zip"
|
||||
build_result.installer_zip = Path(build_result.build).joinpath(build_result.installer.stem + ".zip")
|
||||
zipfile.ZipFile(installer_zip, mode='w').write(build_result.installer)
|
||||
|
||||
return build_result
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
@ -381,7 +483,7 @@ if __name__ == "__main__":
|
||||
|
||||
qt_version = "6.3.1"
|
||||
qt_ifw_version = "4.4" # Not yet used.
|
||||
qt_version_overwrite = ""
|
||||
qt_version_overwrite: str
|
||||
use_aqt = False
|
||||
|
||||
if args.qt_version_overwrite:
|
||||
@ -393,7 +495,7 @@ if __name__ == "__main__":
|
||||
print("Using Qt installer framework version {qt_ifw_version}")
|
||||
|
||||
if not args.build_type:
|
||||
print("Build type argument is missing (release, debug). E.g: python build.py -type release -steam")
|
||||
print("Build type argument is missing (release, debug). E.g: python build_config.py -type release -steam")
|
||||
print(
|
||||
f"Defaulting to Qt version: {qt_version}. This can be overwritten via -qt-version 6.5.0")
|
||||
exit(1)
|
||||
@ -415,19 +517,20 @@ if __name__ == "__main__":
|
||||
if args.create_installer:
|
||||
create_installer = "ON"
|
||||
|
||||
sign_build = "OFF"
|
||||
sign_build = False
|
||||
if args.sign_build:
|
||||
sign_build = "ON"
|
||||
sign_build = True
|
||||
|
||||
build(
|
||||
qt_version,
|
||||
qt_ifw_version,
|
||||
build_steam,
|
||||
build_tests,
|
||||
build_release,
|
||||
create_installer,
|
||||
build_type,
|
||||
sign_build,
|
||||
args.use_aqt,
|
||||
args.build_architecture
|
||||
)
|
||||
build_config = BuildConfig()
|
||||
build_config.qt_version = qt_version
|
||||
build_config.qt_ifw_version = qt_ifw_version
|
||||
build_config.build_steam = build_steam
|
||||
build_config.build_tests = build_tests
|
||||
build_config.build_release = build_release
|
||||
build_config.create_installer = create_installer
|
||||
build_config.build_type = build_type
|
||||
build_config.sign_build = args.sign_build
|
||||
build_config.use_aqt = use_aqt
|
||||
build_config.build_architecture = args.build_architecture
|
||||
|
||||
execute(build_config)
|
||||
|
@ -1,14 +1,17 @@
|
||||
from build import build
|
||||
import steam_publish
|
||||
import argparse
|
||||
import os
|
||||
import build
|
||||
from pathlib import Path
|
||||
from macos_lipo import run_lipo, check_fat_binary
|
||||
import platform
|
||||
import ftplib
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
|
||||
parser.add_argument('-steam_password', action="store", dest="steam_password", required=True, help="Steam password")
|
||||
parser.add_argument('-hosting_password', action="store", dest="hosting_password", required=True, help="FTPS password")
|
||||
args = parser.parse_args()
|
||||
|
||||
# Script needs to run in the tools folder
|
||||
@ -17,54 +20,52 @@ if __name__ == "__main__":
|
||||
root_path = tools_path.parent
|
||||
print(f"Set root directory to: {root_path}")
|
||||
|
||||
build_result = build.BuildResult()
|
||||
|
||||
build_config = build.BuildConfig()
|
||||
build_config.screenplay_version = "0.15.0-RC1"
|
||||
build_config.qt_version = "6.3.1"
|
||||
build_config.qt_ifw_version = "4.4"
|
||||
build_config.build_steam = "ON"
|
||||
build_config.build_tests = "OFF"
|
||||
build_config.build_release = "ON"
|
||||
build_config.create_installer = "ON"
|
||||
build_config.build_type = "release"
|
||||
build_config.sign_build = True
|
||||
build_config.use_aqt = False
|
||||
|
||||
|
||||
if platform.system() == "Darwin":
|
||||
# OSX builds needs to build for x86 and arm
|
||||
# and also be signed!
|
||||
build(
|
||||
qt_version="6.4.0",
|
||||
qt_ifw_version="4.4",
|
||||
build_steam="ON",
|
||||
build_tests="OFF",
|
||||
build_release="ON",
|
||||
create_installer="ON",
|
||||
build_type="release",
|
||||
sign_build=True,
|
||||
use_aqt=False,
|
||||
build_architecture = "arm64"
|
||||
)
|
||||
build(
|
||||
qt_version="6.4.0",
|
||||
qt_ifw_version="4.4",
|
||||
build_steam="ON",
|
||||
build_tests="OFF",
|
||||
build_release="ON",
|
||||
create_installer="OFF",
|
||||
build_type="release",
|
||||
sign_build=True,
|
||||
use_aqt=False,
|
||||
build_architecture = "x64"
|
||||
)
|
||||
|
||||
build_config.build_architecture = "arm64"
|
||||
build_result = build.execute(build_config)
|
||||
|
||||
build_config.build_architecture = "x64"
|
||||
build_result = build.execute(build_config)
|
||||
|
||||
# Make sure to reset to tools path
|
||||
os.chdir(root_path)
|
||||
# Create universal (fat) binary
|
||||
run_lipo()
|
||||
check_fat_binary()
|
||||
else:
|
||||
build(
|
||||
qt_version="6.4.0",
|
||||
qt_ifw_version="4.4",
|
||||
build_steam="ON",
|
||||
build_tests="OFF",
|
||||
build_release="ON",
|
||||
create_installer="OFF",
|
||||
build_type="release",
|
||||
sign_build=False,
|
||||
use_aqt=False
|
||||
)
|
||||
|
||||
build_config.build_architecture = "x64"
|
||||
build_result = build.execute(build_config)
|
||||
|
||||
# Make sure to reset to tools path
|
||||
os.chdir(tools_path)
|
||||
#steam_publish(
|
||||
#os.chdir(tools_path)
|
||||
#steam_publish.publish(
|
||||
# steam_username="tachiom",
|
||||
# steam_password=args.steam_password,
|
||||
# set_live_branch_name="internal"
|
||||
#)
|
||||
|
||||
#session = ftplib.FTP('wallpaper.software','screenplay_releases',args.hosting_password)
|
||||
|
||||
#file = open('kitten.jpg','rb') # file to send
|
||||
#session.storbinary('STOR kitten.jpg', file) # send the file
|
||||
#file.close() # close file and FTP
|
||||
#session.quit()
|
||||
|
@ -21,7 +21,7 @@ def get_git_revision_short_hash():
|
||||
def get_git_commit_text():
|
||||
return subprocess.check_output(['git', 'log', '-1', '--pretty=%B'])
|
||||
|
||||
def steam_publish(
|
||||
def publish(
|
||||
steam_username,
|
||||
steam_password,
|
||||
set_live_branch_name
|
||||
@ -102,7 +102,7 @@ if __name__ == "__main__":
|
||||
else:
|
||||
set_live_branch_name = "internal"
|
||||
|
||||
steam_publish(
|
||||
publish(
|
||||
steam_username=args.steam_username,
|
||||
steam_password=args.steam_password,
|
||||
set_live_branch_name=set_live_branch_name
|
||||
|
@ -1,17 +1,17 @@
|
||||
|
||||
|
||||
import hashlib
|
||||
from pathlib import Path
|
||||
from pathlib import Path
|
||||
from os import chdir
|
||||
from concurrent.futures import ThreadPoolExecutor
|
||||
import os
|
||||
import subprocess
|
||||
import zipfile
|
||||
|
||||
def run(cmd, cwd=Path.cwd()):
|
||||
result = subprocess.run(cmd, shell=True, cwd=cwd)
|
||||
if result.returncode != 0:
|
||||
raise RuntimeError(f"Failed to execute {cmd}")
|
||||
|
||||
|
||||
|
||||
def cd_repo_root_path() -> str:
|
||||
# Make sure the script is always started from the same
|
||||
# ScreenPlay root folder
|
||||
@ -21,3 +21,27 @@ def cd_repo_root_path() -> str:
|
||||
print(f"Change root directory to: {root_path}")
|
||||
chdir(root_path)
|
||||
return root_path
|
||||
|
||||
def sha256(fname) -> str:
|
||||
hash_sha256 = hashlib.sha256()
|
||||
with open(fname, "rb") as f:
|
||||
for chunk in iter(lambda: f.read(4096), b""):
|
||||
hash_sha256.update(chunk)
|
||||
return hash_sha256.hexdigest()
|
||||
|
||||
|
||||
|
||||
def zipdir(path, ziph):
|
||||
# ziph is zipfile handle
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
ziph.write(os.path.join(root, file),
|
||||
os.path.relpath(os.path.join(root, file),
|
||||
os.path.join(path, '..')))
|
||||
|
||||
|
||||
def run_io_tasks_in_parallel(tasks):
|
||||
with ThreadPoolExecutor() as executor:
|
||||
running_tasks = [executor.submit(task) for task in tasks]
|
||||
for running_task in running_tasks:
|
||||
running_task.result()
|
Loading…
Reference in New Issue
Block a user