This is Windows only for now:
Make Classes default constructible. We now have:
setup():
- Can return status of the input data. This is most important, because
we can now properly exit if this fails
- We now use the same ProjectFile struct as we do in InstalledListModel
- Gets called on all platforms
start():
- Platform specific code
Move argument parsing into main
Change sdk connection from shared to unqiue ptr
to make sure to only have one connection alive at
every time. This fixes to removal of wallpaper because
of a bug a shared connection as set in the monitorlistmodel.
The SDK connection is now part of the ScreenPlayWallpaper/Widget.
I cannt reproduce this in an empty project but _something_
stopped the quit call in the terminate function. The only
workaround I found was using an async loader...
Increase ping alive to 3000ms and change it to a static variable
Move getAvailableFillModes to globalvariables.h
The next will be to merge SDKConnector into the ScreenPlayManager.
We now have the first version of bi directional messages. This is for updating values like
saving the current Widget position. We also save a SDKConnection shared reference inside
our ScreenPlayWallpaper or ScreenPlayWidget instance. So we now have all logic in these classes.