#!/usr/bin/python3 # SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only import os import sys import subprocess import shutil import argparse from sys import platform from execute_util import execute from datetime import datetime from shutil import copyfile import subprocess from util import cd_repo_root_path import platform from sys import stdout stdout.reconfigure(encoding='utf-8') # Executes steamcmd with username and password. Changes the content of the config # for better readability in the steam builds tab # https://partner.steamgames.com/apps/builds/672870 def get_git_revision_short_hash(): return subprocess.check_output(['git', 'rev-parse', '--short', 'HEAD']) def get_git_commit_text(): return subprocess.check_output(['git', 'log', '-1', '--pretty=%B']) def publish( steam_username, steam_password, set_live_branch_name ): # Make sure the script is always started from the same folder root_path = cd_repo_root_path() tools_path = os.path.join(root_path, "Tools") contentBuiler_path = os.path.join(tools_path, "Steam/ContentBuilder/") vdf_config_name = "" depot_config_name = "" steamcmd_path = "" if platform.system() == "Windows": vdf_config_name = "app_build_windows.vdf" depot_config_name = "depot_build_windows.vdf" steamcmd_path = os.path.join(contentBuiler_path, "builder/steamcmd.exe") steamcmd_path = steamcmd_path.replace("/","\\") elif platform.system() == "Darwin": vdf_config_name = "app_build_mac.vdf" depot_config_name = "depot_build_mac.vdf" steamcmd_path = os.path.join(contentBuiler_path, "builder_osx/steamcmd") execute(f"chmod +x {steamcmd_path}") elif platform.system() == "Linux": vdf_config_name = "app_build_linux.vdf" depot_config_name = "depot_build_linux.vdf" steamcmd_path = os.path.join(contentBuiler_path, "builder_linux/steamcmd.sh") execute(f"chmod +x {steamcmd_path}") print(f"Set steamCmd path: {steamcmd_path}") abs_vdf_path = os.path.join(tools_path,"Steam/steamcmd/" + vdf_config_name) if not os.path.isfile(abs_vdf_path): print("Incorrect vdf name") sys.exit(-1) file = open(abs_vdf_path, "r") config_content = file.read() git_hash = get_git_revision_short_hash().decode("utf-8").replace("\n", "") git_commit_text = get_git_commit_text().decode("utf-8").replace("\n", "") # Remove ' and " that can occour it is a merge commit git_commit_text = git_commit_text.replace('\"','') git_commit_text = git_commit_text.replace('\'','') current_date_time = datetime.now().strftime("%d/%m/%Y, %H:%M:%S") build_description = "- git hash: " + git_hash + ", commit: " + git_commit_text + " - upload datetime: " + current_date_time config_content = config_content.replace("{{BUILD_DESCRIPTION}}", build_description) config_content = config_content.replace("{{SET_LIVE_ON_BRANCH}}", set_live_branch_name) tmp_steam_config_foldername = "tmp_steam_config/" tmp_steam_config_dir = os.path.abspath(os.path.join(tools_path,tmp_steam_config_foldername)) if os.path.isdir(tmp_steam_config_dir): print(f"Deleting tmp config {tmp_steam_config_dir}") shutil.rmtree(tmp_steam_config_dir) os.mkdir(tmp_steam_config_dir) f = open(os.path.abspath(tmp_steam_config_dir + "/" + vdf_config_name), "w") f.write(config_content) f.close() print(f"Using config:\n {config_content}\n") # We also must copy the depot file abs_depot_path = os.path.join(tools_path, "Steam/steamcmd/" + depot_config_name) copyfile(abs_depot_path, tmp_steam_config_dir + "/" + depot_config_name) tmp_steam_config_path = "\"" + os.path.abspath(os.path.join(tmp_steam_config_dir,vdf_config_name) ) + "\"" print("Execute steamcmd on: " + tmp_steam_config_path) execute(f"{steamcmd_path} +login {steam_username} {steam_password} +run_app_build {tmp_steam_config_path} +quit") print("Deleting tmp config") shutil.rmtree(tmp_steam_config_dir) if __name__ == "__main__": parser = argparse.ArgumentParser(description='Publish ScreenPlay to Steam') parser.add_argument('-steam_username', action="store", dest="steam_username", required=True, help="Steam Username.") parser.add_argument('-steam_password', action="store", dest="steam_password", required=True, help="Steam Password.") parser.add_argument('-set_live_branch_name', action="store", dest="set_live_branch_name", help="Branch name. Defaults to internal") parser.add_argument('-steam_config', action="store", dest="vdf_config_name", help="Name to the .vdf config. This will use the .vdf files from the steamcmd folder.") args = parser.parse_args() if not args.steam_username or not args.steam_password: exit(1) if args.set_live_branch_name: set_live_branch_name = args.set_live_branch_name else: set_live_branch_name = "internal" publish( steam_username=args.steam_username, steam_password=args.steam_password, set_live_branch_name=set_live_branch_name )