cmake_minimum_required(VERSION 3.16.0) project(ScreenPlay LANGUAGES CXX) # This sets cmake to compile all dlls into the main directory set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) option(SCREENPLAY_STEAM_DEPLOY OFF "Steam build settings. Disables steam_app.txt copy step, that is only needed for development.") option(SCREENPLAY_STEAM ON "For FOSS distribution so we do not bundle proprietary code.") option(TESTS_ENABLED OFF) # Add our *.cmake diretory to the CMAKE_MODULE_PATH, so that our includes are found set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH}) file(MAKE_DIRECTORY ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}) set(CMAKE_CXX_STANDARD 20) if(WIN32) set(VCPKG_ARCH "x64-windows") elseif(UNIX AND NOT APPLE) set(VCPKG_ARCH "x64-linux") elseif(APPLE) set(VCPKG_ARCH "x64-osx") endif() if(${TESTS_ENABLED}) enable_testing() endif() set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../ScreenPlay-vcpkg") set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}") find_package(Git REQUIRED) if(WIN32) set(date_command "CMD") set(date_arg "/c date /t") elseif(APPLE) set(date_command "date") set(date_arg "") elseif(UNIX) set(date_command "date") set(date_arg "") endif() execute_process( COMMAND ${date_command} ${date_arg} WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE) execute_process( COMMAND "${GIT_EXECUTABLE}" describe --always WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE GIT_COMMIT_HASH OUTPUT_STRIP_TRAILING_WHITESPACE) add_compile_definitions(COMPILE_INFO="${BUILD_DATE} + ${GIT_COMMIT_HASH}") add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}") add_compile_definitions(SCREENPLAY_STEAM="${SCREENPLAY_STEAM}") if(UNIX AND NOT APPLE) # Fixes QWebEngine linker errors on Ubuntu 20.04 set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold") endif() add_subdirectory(ScreenPlay) add_subdirectory(ScreenPlaySDK) add_subdirectory(ScreenPlayShader) add_subdirectory(ScreenPlayWallpaper) add_subdirectory(ScreenPlayWidget) add_subdirectory(ScreenPlayUtil) add_subdirectory(CMake) if(${SCREENPLAY_STEAM}) add_subdirectory(ScreenPlayWorkshop) endif() if(WIN32) add_subdirectory(ScreenPlaySysInfo) endif() message(STATUS "[DEFINE] SOURCE_DIR = ${SOURCE_DIR}") message(STATUS "[DEFINE] BUILD_DATE = ${BUILD_DATE}") message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}") message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}") message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}") message(STATUS "[PROJECT] VCPKG_ARCH = ${VCPKG_ARCH}") message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}") message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}") message(STATUS "[OPTION] SCREENPLAY_STEAM_DEPLOY = ${SCREENPLAY_STEAM_DEPLOY}") message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}") message(STATUS "[OPTION] TESTS_ENABLED = ${TESTS_ENABLED}")