TEMPLATE = app QT += qml quick av widgets quickcontrols2 widgets CONFIG += c++17 TARGETPATH = ScreenPlayWindow SOURCES += \ SPWmain.cpp \ src/SPWmainwindow.cpp HEADERS += \ src/SPWmainwindow.h RESOURCES += \ SPWResources.qrc INCLUDEPATH += \ $$PWD/../../ThirdParty/ \ $$PWD/../../src/\ CONFIG(debug, debug|release) { install_it.path = $${OUT_PWD}/debug/ } else { install_it.path = $${OUT_PWD}/release/ } # Additional import path used to resolve QML modules in Qt Creator's code model QML_IMPORT_PATH += [QtAVSourceCodeDir]/qml QML_IMPORT_PATH += "C:\msys64\mingw64\share\qt5\qml" # Additional import path used to resolve QML modules just for Qt Quick Designer QML_DESIGNER_IMPORT_PATH = QT_QUICK_CONTROLS_STYLE = "Material" # The following define makes your compiler emit warnings if you use # any feature of Qt which as been marked deprecated (the exact warnings # depend on your compiler). Please consult the documentation of the # deprecated API in order to know how to port your code away from it. DEFINES += QT_DEPRECATED_WARNINGS # Default rules for deployment. qnx: target.path = /tmp/$${TARGET}/bin else: unix:!android: target.path = /opt/$${TARGET}/bin !isEmpty(target.path): INSTALLS += target win32 { INCLUDEPATH += "C:\msys64\mingw64\include" } win32:CONFIG(release, debug|release): LIBS += -L$${OUT_PWD}/../ScreenPlaySDK/release -lScreenPlaySDK.dll else:win32:CONFIG(debug, debug|release): LIBS += -L$${OUT_PWD}/../ScreenPlaySDK/debug -lScreenPlaySDKd.dll