{ // Use IntelliSense to learn about possible attributes. // Hover to view descriptions of existing attributes. // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 "version": "0.2.0", "configurations": [ { "name": "Windows Launch", "type": "cppvsdbg", "request": "launch", "program": "${command:cmake.launchTargetPath}", "args": [], "cwd": "${command:cmake.buildDirectory}/bin", "preLaunchTask": "CMake: build", "internalConsoleOptions": "openOnSessionStart", "console": "internalConsole", "environment": [ { "name": "Path", "value": "${env:Path};${workspaceFolder}\\..\\aqt\\6.6.0\\msvc2019_64\\bin\\;${workspaceFolder}\\..\\aqt\\6.6.0\\msvc2019_64\\modules\\;${workspaceFolder}\\..\\aqt\\6.6.0\\msvc2019_64\\qml\\;${workspaceFolder}\\..\\vcpkg\\installed\\x64-windows\\debug\\bin;" } ], "visualizerFile": "${workspaceFolder}/.vscode/qt.natvis.xml" }, { "name": "Godot Editor", "type": "cppvsdbg", "request": "launch", "program": "${workspaceFolder}\\Tools\\Apps\\Godot\\Godot_v4.1.1-stable_win64.exe", "args": [ "--path", "${workspaceFolder}\\ScreenPlayWallpaper\\Godot\\ScreenPlayGodot", "--editor" ], "stopAtEntry": false, "preLaunchTask": "CMake: build", "externalConsole": false }, { "name": "macOS/linux Launch", "type": "lldb", "request": "launch", "program": "${command:cmake.launchTargetPath}", "args": [], "cwd": "${command:cmake.buildDirectory}/bin", } ] }