#include "shaderlibrary.h" #include /*! \module ScreenPlayShader \title ScreenPlayShader \brief Module for ScreenPlayShader. */ /*! \class ShaderLibrary \inmodule ScreenPlayShader \brief . */ /*! * \brief ShaderLibrary::ShaderLibrary * \param parent */ ShaderLibrary::ShaderLibrary(QQuickItem* parent) : QQuickItem(parent) { QFile lightningFragFile(":/lightning.frag"); lightningFragFile.open(QIODevice::ReadOnly); QFile lightningVertFile(":/lightning.vert"); lightningVertFile.open(QIODevice::ReadOnly); m_lightning = std::make_unique(lightningVertFile.readAll(), lightningFragFile.readAll()); QFile waterFragFile(":/water.frag"); waterFragFile.open(QIODevice::ReadOnly); QFile waterVertFile(":/water.vert"); waterVertFile.open(QIODevice::ReadOnly); m_water = std::make_unique(waterVertFile.readAll(), waterFragFile.readAll()); } ShaderLibrary::~ShaderLibrary() { }