#!/usr/bin/python3 import platform import os import subprocess import shutil import argparse import time from pathlib import Path from concurrent.futures import ThreadPoolExecutor qt_version = "6.2.2" steam_build = "OFF" build_tests = "OFF" create_installer = "OFF" qt_path = "" cmake_target_triplet = "" cmake_build_type = "" executable_file_ending = "" deploy_command = "" aqt_path = "" ifw_root_path = "" cmake_bin_path = "" file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".dylib", ".exp", ".manifest", ".cmake", ".cbp", "CMakeCache.txt"] vcvars = "" # We support 2019 or 2022 # Based on https://gist.github.com/l2m2/0d3146c53c767841c6ba8c4edbeb4c2c def get_vs_env_dict(): # Hardcoded VS path # check if vcvars64.bat is available msvc_2019_path = "C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat" msvc_2022_path = "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat" if Path(msvc_2019_path).exists(): vcvars = msvc_2019_path elif Path(msvc_2022_path).exists(): vcvars = msvc_2022_path else: raise RuntimeError("No Visual Studio installation found, only 2019 and 2022 are supported.") print("Loading MSVC env variables via {vcvars}".format(vcvars=vcvars)) cmd = [vcvars, '&&', 'set'] popen = subprocess.Popen( cmd, shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) stdout, stderr = popen.communicate() if popen.wait() != 0: raise ValueError(stderr.decode("mbcs")) output = stdout.decode("mbcs").split("\r\n") return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2) def run_io_tasks_in_parallel(tasks): with ThreadPoolExecutor() as executor: running_tasks = [executor.submit(task) for task in tasks] for running_task in running_tasks: running_task.result() def clean_build_dir(build_dir): if isinstance(build_dir, str): build_dir = Path(build_dir) if build_dir.exists(): print(f"Remove previous build folder: {build_dir}") shutil.rmtree(build_dir) build_dir.mkdir(parents=True, exist_ok=True) def run(cmd, cwd = Path.cwd()): result = subprocess.run(cmd, shell=True, cwd=cwd) if result.returncode != 0: raise RuntimeError(f"Failed to execute {cmd}") if __name__ == "__main__": parser = argparse.ArgumentParser(description='Build and Package ScreenPlay') parser.add_argument('-type', action="store", dest="build_type", help="Build type. This is either debug or release.") parser.add_argument('-use-aqt', action="store_true", dest="use_aqt", help="Absolute qt path. If not set the default path is used\Windows: C:\Qt\nLinux & macOS:~/Qt/.") parser.add_argument('-sign', action="store_true", dest="sign_build", help="Enable if you want to sign the apps. This is macOS only for now.") parser.add_argument('-steam', action="store_true", dest="steam_build", help="Enable if you want to build the Steam workshop plugin.") parser.add_argument('-tests', action="store_true", dest="build_tests", help="Build tests.") parser.add_argument('-installer', action="store_true", dest="create_installer", help="Create a installer.") args = parser.parse_args() if not args.build_type: print("Build type argument is missing (release, debug). E.g: python build.py -t release -steam=True") exit(1) root_path = Path.cwd() if root_path.name == "Tools": root_path = root_path.parent if args.use_aqt: aqt_path = Path(("{root_path}/../aqt/").format(root_path=root_path)).resolve() if not Path(aqt_path).exists(): print("aqt path does not exist at %s. Please make sure you have installed aqt." % aqt_path) exit(2) if platform.system() == "Windows": cmake_target_triplet = "x64-windows" cmake_build_type = args.build_type windows_msvc = "msvc2019_64" executable_file_ending = ".exe" qt_path = aqt_path.joinpath(qt_version).joinpath(windows_msvc) if args.use_aqt else Path(f"C:/Qt/{qt_version}/{windows_msvc}") vs_env_dict = get_vs_env_dict() vs_env_dict["PATH"] = vs_env_dict["PATH"] + ";" + str(qt_path) + "\\bin" os.environ.update(vs_env_dict) deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}" elif platform.system() == "Darwin": cmake_target_triplet = "x64-osx" qt_path = aqt_path.joinpath(f"{qt_version}/macos") if args.use_aqt else Path(f"~/Qt/{qt_version}/macos") deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}" elif platform.system() == "Linux": cmake_target_triplet = "x64-linux" qt_path = aqt_path.joinpath(f"{qt_version}/gcc_64") if args.use_aqt else Path(f"~/Qt/{qt_version}/gcc_64") if shutil.which("cqtdeployer"): deploy_command = "cqtdeployer -qmlDir ../../{app}/qml -bin {app}" else: print("cqtdeployer not available, build may be incomplete and incompatible with some distro (typically Ubuntu)") else: raise NotImplementedError("Unsupported platform, ScreenPlay only supports Windows, macOS and Linux.") # Prepare cmake_toolchain_file = ("'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path) print("cmake_toolchain_file: %s " % cmake_toolchain_file) print("Starting build with type %s. Qt Version: %s. Root path: %s" % (args.build_type, qt_version, root_path)) if args.steam_build: steam_build = "ON" if args.build_tests: build_tests = "ON" if args.create_installer: create_installer = "ON" ifw_root_path = ("{aqt_path}\\Tools\\QtInstallerFramework\\4.2").format(aqt_path=aqt_path) cmake_configure_command = 'cmake ../ \ -DCMAKE_PREFIX_PATH={prefix_path} \ -DCMAKE_BUILD_TYPE={type} \ -DVCPKG_TARGET_TRIPLET={triplet} \ -DCMAKE_TOOLCHAIN_FILE={toolchain} \ -DSCREENPLAY_STEAM={steam} \ -DSCREENPLAY_TESTS={tests} \ -DSCREENPLAY_CREATE_INSTALLER={installer} \ -DSCREENPLAY_IFW_ROOT:STRING={ifw} \ -G "CodeBlocks - Ninja" \ -B.'.format( prefix_path=qt_path, type=args.build_type, triplet=cmake_target_triplet, toolchain=cmake_toolchain_file, steam=steam_build, tests = build_tests, installer= create_installer, ifw= ifw_root_path) build_folder = root_path.joinpath(f"build-{cmake_target_triplet}-{args.build_type}") clean_build_dir(build_folder) # Build start_time = time.time() run(cmake_configure_command, cwd=build_folder) run("cmake --build . --target all", cwd=build_folder) bin_dir = build_folder.joinpath("bin") # Deploy dependencies if deploy_command: # Only deploy if we have the dependencies print("Executing deploy commands...") run(deploy_command.format( type=cmake_build_type, prefix_path=qt_path, app="ScreenPlay", executable_file_ending=executable_file_ending), cwd=bin_dir) run(deploy_command.format( type=cmake_build_type, prefix_path=qt_path, app="ScreenPlayWidget", executable_file_ending=executable_file_ending), cwd=bin_dir) run(deploy_command.format( type=cmake_build_type, prefix_path=qt_path, app="ScreenPlayWallpaper", executable_file_ending=executable_file_ending), cwd=bin_dir) else: print("Not executing deploy commands due to missing dependencies.") # Post-build if platform.system() == "Darwin" and args.sign_build: print("Remove workshop build folder (macos only).") shutil.rmtree(build_folder + "/bin/workshop") run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"", cwd=bin_dir) run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"", cwd=bin_dir) run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"", cwd=bin_dir) run("codesign --verify --verbose=4 \"ScreenPlay.app/\"", cwd=bin_dir) run("codesign --verify --verbose=4 \"ScreenPlayWallpaper.app/\"", cwd=bin_dir) run("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"", cwd=bin_dir) run_io_tasks_in_parallel([ lambda: run("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir), lambda: run("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir), lambda: run("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir) ]) run("spctl --assess --verbose \"ScreenPlay.app/\"", cwd=bin_dir) run("spctl --assess --verbose \"ScreenPlayWallpaper.app/\"", cwd=bin_dir) run("spctl --assess --verbose \"ScreenPlayWidget.app/\"", cwd=bin_dir) # Some dlls like openssl do no longer get copied automatically. # Lets just copy all of them into bin. if platform.system() == "Windows": vcpkg_bin_path = Path(("{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").format(root_path=root_path)).resolve() print(vcpkg_bin_path) for file in vcpkg_bin_path.iterdir(): if file.suffix == ".dll" and file.is_file(): print(file, bin_dir) shutil.copy2(file, bin_dir) for file_ending in file_endings: for file in bin_dir.rglob("*" + file_ending): if file.is_file(): print("Remove: %s" % file.resolve()) file.unlink() if args.create_installer: os.chdir(build_folder) print("Running cpack at: ", os.getcwd()) print("SKIP INSTALLER UNTIL CMAKE OUT OF SPACE ERROR IS FIXED IN 3.23") print("https://cmake.org/cmake/help/git-stage/cpack_gen/ifw.html#variable:CPACK_IFW_ARCHIVE_FORMAT") #run("cpack", cwd=build_folder) print("Time taken: {}s".format(time.time() - start_time))