# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only project( ScreenPlayWorkshop VERSION 0.1 LANGUAGES CXX) set(CMAKE_CXX_STANDARD 20) set(CMAKE_AUTOMOC ON) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package( Qt6 COMPONENTS Core Quick QuickControls2 REQUIRED) set(QML # cmake-format: sort qml/Background.qml qml/Forum.qml qml/Navigation.qml qml/PopupOffline.qml qml/ScreenPlayItem.qml qml/ScreenPlayItemImage.qml qml/Sidebar.qml qml/SteamProfile.qml qml/SteamWorkshop.qml qml/SteamWorkshopStartPage.qml qml/TestMain.qml qml/upload/PopupSteamWorkshopAgreement.qml qml/upload/UploadProject.qml qml/upload/UploadProjectBigItem.qml qml/upload/UploadProjectItem.qml qml/Workshop.qml qml/WorkshopInstalled.qml qml/WorkshopItem.qml) set(SOURCES # cmake-format: sort src/installedlistmodel.cpp src/screenplayworkshop.cpp src/steamaccount.cpp src/steamapiwrapper.cpp src/steamqmlimageprovider.cpp src/steamworkshop.cpp src/steamworkshopitem.cpp src/steamworkshoplistmodel.cpp) set(HEADER # cmake-format: sort src/installedlistmodel.h src/screenplayworkshop.h src/steamaccount.h src/steamapiwrapper.h src/steamqmlimageprovider.h src/steamworkshop.h src/steamworkshopitem.h src/steamworkshoplistmodel.h src/uploadlistmodel.h src/workshopitem.h) set(RESOURCES # cmake-format: sort assets/icons/icon_account_circle.svg assets/icons/icon_arrow_left.svg assets/icons/icon_arrow_right.svg assets/icons/icon_close.svg assets/icons/icon_download.svg assets/icons/icon_file_upload.svg assets/icons/icon_info.svg assets/icons/icon_open_in_new.svg assets/icons/icon_plus.svg assets/icons/icon_search.svg assets/icons/icon_steam.svg assets/icons/icon_thumb_down.svg assets/icons/icon_thumb_up.svg assets/images/mask_workshop.png assets/images/steam_default_avatar.png assets/images/steam_offline.png) set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/") if(WIN32) set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib") set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll") elseif(APPLE) set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib") set(STEAM_BIN ${STEAM_LIB}) elseif(UNIX) set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so") set(STEAM_BIN ${STEAM_LIB}) endif() qt_add_library(${PROJECT_NAME} STATIC ${RESOURCES}) # Needed by the automatic generated target missing includes # https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042 target_include_directories(${PROJECT_NAME} PUBLIC src/) target_link_libraries( ${PROJECT_NAME} PUBLIC Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK SteamSDKQtEnums) qt_add_qml_module( ${PROJECT_NAME} URI ${PROJECT_NAME} OUTPUT_DIRECTORY ${SCREENPLAY_QML_MODULES_PATH}/${PROJECT_NAME} RESOURCE_PREFIX /qml VERSION 1.0 QML_FILES ${QML} SOURCES ${SOURCES} ${HEADER} RESOURCES ${RESOURCES}) if(${SCREENPLAY_STEAM}) if(APPLE) set(MACOS_FRAMEWORKS_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/) file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR}) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${MACOS_FRAMEWORKS_DIR} COPYONLY) configure_file(${STEAM_BIN} ${MACOS_FRAMEWORKS_DIR} COPYONLY) else() configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY) configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY) endif() if(${SCREENPLAY_TESTS}) qt_add_executable(tst_ScreenPlayWorkshop src/TestMain.cpp) target_link_libraries( tst_ScreenPlayWorkshop PRIVATE Qt6::Quick Qt6::QuickControls2 ${PROJECT_NAME}plugin ScreenPlayUtilplugin SteamSDK SteamSDKQtEnums) endif() endif()