from sys import platform import os import sys import subprocess import shutil import argparse from execute_util import execute # Based on https://gist.github.com/l2m2/0d3146c53c767841c6ba8c4edbeb4c2c def vs_env_dict(): vsvar32 = 'C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat' cmd = [vsvar32, '&&', 'set'] popen = subprocess.Popen( cmd, shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) stdout, stderr = popen.communicate() if popen.wait() != 0: raise ValueError(stderr.decode("mbcs")) output = stdout.decode("mbcs").split("\r\n") return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2) # MAIN parser = argparse.ArgumentParser(description='Build and Package ScreenPlay') parser.add_argument('-t', action="store", dest="build_type", help="Build type. This is either debug or release.") parser.add_argument('-s', action="store", dest="sign_build", help="Enable if you want to sign the apps. This is macos only for now.") args = parser.parse_args() if not args.build_type: print("Build type argument is missing (release,debug). Example: python build.py -t release -s=True") sys.exit(1) qt_version = "5.15.2" print("Starting build with type %s. Qt Version: %s" % (args.build_type, qt_version)) cmake_prefix_path = "" cmake_target_triplet = "" cmake_build_type = "" executable_file_ending = "" deploy_command = "" if platform == "win32": print("Loading MSVC env variables via vsvars32.bat") cmake_build_type = args.build_type windows_msvc = "msvc2019_64" executable_file_ending = ".exe" deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}" dict = vs_env_dict() dict["PATH"] = dict["PATH"] + ";C:\\Qt\\" + qt_version + \ "\\" + windows_msvc + "\\bin;C:\\Qt\\Tools\\QtCreator\\bin" os.environ.update(dict) cmake_prefix_path = "c:/Qt/" + qt_version + "/" + windows_msvc cmake_target_triplet = "x64-windows" elif platform == "darwin": cmake_prefix_path = "~/Qt/" + qt_version + "/clang_64" deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app} " cmake_target_triplet = "x64-osx" elif platform == "linux": deploy_command = "cqtdeployer -qmldir ../../{app}/qml -bin {app}" cmake_prefix_path = "~/Qt/" + qt_version + "/gcc_64" cmake_target_triplet = "x64-linux" # REMOVE OLD BUILD FOLDER cwd = os.getcwd() root_path = os.path.abspath((cwd+"/../")) os.chdir(root_path) cmake_toolchain_file = ( "'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path) print("cmake_toolchain_file: %s " % cmake_toolchain_file) build_folder = "build-" + cmake_target_triplet + "-" + args.build_type if os.path.isdir(build_folder): print("Remove previous build folder") shutil.rmtree(build_folder) os.mkdir(build_folder) os.chdir(root_path + "/" + build_folder) cmake_configure_command = """cmake ../ -DCMAKE_PREFIX_PATH={prefix_path} -DCMAKE_BUILD_TYPE={type} -DCMAKE_TOOLCHAIN_FILE={toolchain} -DVCPKG_TARGET_TRIPLET={triplet} -DSCREENPLAY_STEAM_DEPLOY=ON -G "CodeBlocks - Ninja" -B. """.format( type=args.build_type, prefix_path=cmake_prefix_path, triplet=cmake_target_triplet, toolchain=cmake_toolchain_file).replace("\n", "") execute(cmake_configure_command) execute("cmake --build . --target all") os.chdir("bin") execute(deploy_command.format( type=cmake_build_type, prefix_path=cmake_prefix_path, app="ScreenPlay", executable_file_ending=executable_file_ending)) execute(deploy_command.format( type=cmake_build_type, prefix_path=cmake_prefix_path, app="ScreenPlayWidget", executable_file_ending=executable_file_ending)) execute(deploy_command.format( type=cmake_build_type, prefix_path=cmake_prefix_path, app="ScreenPlayWallpaper", executable_file_ending=executable_file_ending)) if platform == "darwin" and args.sign_build: execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --options \"runtime\" \"ScreenPlay.app/\"") execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --options \"runtime\" \"ScreenPlayWallpaper.app/\"") execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --options \"runtime\" \"ScreenPlayWidget.app/\"") execute("codesign --verify --verbose \"ScreenPlay.app/\"") execute("codesign --verify --verbose \"ScreenPlayWallpaper.app/\"") execute("codesign --verify --verbose \"ScreenPlayWidget.app/\"") execute("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay") execute("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay") execute("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay") execute("spctl --assess --verbose \"ScreenPlay.app/\"") execute("spctl --assess --verbose \"ScreenPlayWallpaper.app/\"") execute("spctl --assess --verbose \"ScreenPlayWidget.app/\"") file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".dylib", ".exp", ".manifest", ".cmake", ".cbp", "CMakeCache.txt"] for filename in os.listdir(os.getcwd()): for ending in file_endings: if filename.endswith(ending): full_file_path = os.path.join(os.getcwd(), filename) print("Remove: %s" % full_file_path) os.remove(full_file_path)