#!/usr/bin/python3 # SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only import os import util import shutil import defines from pathlib import Path from execute_util import execute import argparse def main(): # Parse build folder as arugment parser = argparse.ArgumentParser(description='Build K3000Map to the bin build folder: D:/Backup/Code/Qt/build_ScreenPlay_Qt_6.6.1_MSVC_Debug/bin') parser.add_argument('--build_path', dest="build_path", type=str, help='Build folder') parser.add_argument('--skip_if_exists', dest="skip_if_exists", default=False, action="store_true", help='Skips the build if the index.html file exists. This is used for faster CMake configure') args = parser.parse_args() if not args.build_path: print("ERROR: Please specify the build folder") print("py build_godot.py --build_path D:/Backup/Code/Qt/build_ScreenPlay_Qt_6.6.1_MSVC_Debug/bin/") exit() # if build path exists and contains a index.html file, skip the build if args.skip_if_exists: screenPlayWallpaperGodot_executable = Path(args.build_path).joinpath(defines.SCREENPLAYWALLPAPER_GODOT_EXECUTABLE) if screenPlayWallpaperGodot_executable.exists: print(f"Skipping build, because {defines.SCREENPLAYWALLPAPER_GODOT_EXECUTABLE} exists") exit(1) abs_build_path = args.build_path if not os.path.isabs(args.build_path): abs_build_path = os.path.abspath(os.path.join(os.getcwd(), args.build_path)) if 'Debug' in abs_build_path: build_type = "debug" else: build_type = "release" build_godot(abs_build_path, build_type) def build_godot(abs_build_path: str, build_type: str): project_path = Path(util.repo_root_path()).joinpath("ScreenPlayWallpaper/Godot/ScreenPlayGodot").resolve() apps_path = os.path.join(defines.THIRDPATH_PATH,"Godot") godot_executable = os.path.join(apps_path, defines.GODOT_EDITOR_EXECUTABLE) screenPlayWallpaperGodot_executable = Path(abs_build_path).joinpath(defines.SCREENPLAYWALLPAPER_GODOT_EXECUTABLE).resolve() if 'debug' in build_type: export_type = " --export-debug" else: export_type = " --export-release" export_command = f'"{godot_executable}" -v --headless {export_type} "Windows Desktop" "{screenPlayWallpaperGodot_executable}"' # We get random error on successful export, so lets ignore it execute(command=export_command,workingDir=project_path,ignore_error=True) if 'Debug' in abs_build_path: lib_name = "ScreenPlayGodotWallpaper-d.dll" else: lib_name = "ScreenPlayGodotWallpaper.dll" # Construct the source path for the DLL dll_source_path = project_path.joinpath(f"ScreenPlayGodotWallpaper/lib/Windows-AMD64/{lib_name}") # Print a warning message print(f"⚠️ Copying {dll_source_path} to {abs_build_path}") # Copy the DLL shutil.copy(dll_source_path, abs_build_path) if __name__ == "__main__": main()