mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-09-01 08:09:48 +02:00
Move TrayIcon back to ScreenPlay: - This fixes the missing labs plugins when running the macdeployqt script - We don't need it here only in the SP main folder anyway Move building and sign of the osx version for x64 and arm64 into the actual build script. Remove the qml plugin path workaround from the addImportPath
66 lines
3.7 KiB
Python
66 lines
3.7 KiB
Python
#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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from build import BuildConfig
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from util import run
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from sys import stdout
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import time
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stdout.reconfigure(encoding='utf-8')
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def sign(build_config: BuildConfig):
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print("Run codedesign")
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#run("codesign -f -s 'Developer ID Application: Elias Steurer (V887LHYKRH)' --verbose --force --timestamp --options 'runtime' -f --entitlements '../../ScreenPlay/entitlements.plist' 'ScreenPlay.app/' ",
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# cwd=build_config.bin_dir)
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# Do not use --deep https://developer.apple.com/forums/thread/129980
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# base_sign_command = "codesign -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --verbose --force --timestamp --options \"runtime\" \"ScreenPlay.app/Contents/MacOS/{app}\""
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# run(base_sign_command.format(app="ffmpeg"), cwd=build_config.bin_dir)
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# run(base_sign_command.format(app="ffprobe"), cwd=build_config.bin_dir)
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run("codesign --deep -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --verbose --force --timestamp --options \"runtime\" --entitlements \"../../ScreenPlay/entitlements.plist\" \"ScreenPlay.app/\"",
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cwd=build_config.bin_dir)
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print("Run codedesign verify")
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run("codesign --verify --verbose=4 'ScreenPlay.app/'",
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cwd=build_config.bin_dir)
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# Note the profile is the one name of the first step of (App Store Connect API) in the macOSSigning.md
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# xcrun notarytool submit "ScreenPlay.app.zip" --keychain-profile "ScreenPlay" --wait
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# xcrun stapler staple "ScreenPlay.app"
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print("Packing .apps for upload")
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run("ditto -c -k --keepParent 'ScreenPlay.app' 'ScreenPlay.app.zip'", cwd=build_config.bin_dir)
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# run this if you get an error:
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# `xcrun notarytool log --apple-id "xxxxx@xxxx.com" --password "xxxx-xxxx-xxxx-xxxx" --team-id "xxxxxxxxxxx" <ID>`
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# Processing complete
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# id: xxxxxx-xxxxxx-xxxx-xxxxx-xxxxx
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# status: Invalid
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print("Run xcnotary submit")
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run("xcrun notarytool submit --keychain-profile 'ScreenPlay' ScreenPlay.app.zip --wait", cwd=build_config.bin_dir)
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print("Run stapler staple")
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run("xcrun stapler staple ScreenPlay.app", cwd=build_config.bin_dir)
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print("Run spctl assess")
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run("spctl --assess --verbose 'ScreenPlay.app/'", cwd=build_config.bin_dir)
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print("Remove *.app.zip files.")
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run("rm ScreenPlay.app.zip", cwd=build_config.bin_dir)
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# We also need to sign the installer in osx:
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if build_config.create_installer == "ON":
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_config.build_folder)
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run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"",
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cwd=build_config.build_folder)
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run("xcnotary notarize ScreenPlay-Installer.dmg/ScreenPlay-Installer.app -d kelteseth@gmail.com -k ScreenPlay",
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cwd=build_config.build_folder)
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run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/\"",
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cwd=build_config.build_folder)
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/\"", cwd=build_config.build_folder)
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run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/\"",
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cwd=build_config.build_folder)
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run("xcnotary notarize ScreenPlay-Installer.dmg -d kelteseth@gmail.com -k ScreenPlay",
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cwd=build_config.build_folder)
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run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/\"",
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cwd=build_config.build_folder)
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