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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-22 02:32:29 +01:00
ScreenPlay/ScreenPlayShader/shaders/water.frag
Elias Steurer 77a81451ca Multiple refactoring....
Bump Qt to 6.3 to fix video loop
Remove no longer working shader and add new
WIP: Shader compilation path is wrong for some reason
Add Steamless version content path
Remove cmake-format: sortable from CMakeLists.txt
Add Widnow scale indocator icon to the bottom right
Remove unused doctest and benchmark
Fix tests and installer cmake logic
2022-04-04 18:06:43 +02:00

13 lines
359 B
GLSL

#version 440
layout(location = 0) in vec2 coord;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
};
layout(binding = 1) uniform sampler2D src;
void main() {
vec4 tex = texture(src, coord);
fragColor = vec4(vec3(dot(tex.rgb, vec3(0.344, 0.5, 0.156))), tex.a) * qt_Opacity;
}