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ScreenPlay/ScreenPlayWorkshop/SteamSDK/public/steam/isteammusicremote.h
Elias Steurer 804812181e Formatting
2022-11-02 11:36:40 +01:00

129 lines
4.6 KiB
C++

//============ Copyright (c) Valve Corporation, All rights reserved. ============
#ifndef ISTEAMMUSICREMOTE_H
#define ISTEAMMUSICREMOTE_H
#ifdef _WIN32
#pragma once
#endif
#include "isteammusic.h"
#include "steam_api_common.h"
#define k_SteamMusicNameMaxLength 255
#define k_SteamMusicPNGMaxLength 65535
class ISteamMusicRemote {
public:
// Service Definition
virtual bool RegisterSteamMusicRemote(const char* pchName) = 0;
virtual bool DeregisterSteamMusicRemote() = 0;
virtual bool BIsCurrentMusicRemote() = 0;
virtual bool BActivationSuccess(bool bValue) = 0;
virtual bool SetDisplayName(const char* pchDisplayName) = 0;
virtual bool SetPNGIcon_64x64(void* pvBuffer, uint32 cbBufferLength) = 0;
// Abilities for the user interface
virtual bool EnablePlayPrevious(bool bValue) = 0;
virtual bool EnablePlayNext(bool bValue) = 0;
virtual bool EnableShuffled(bool bValue) = 0;
virtual bool EnableLooped(bool bValue) = 0;
virtual bool EnableQueue(bool bValue) = 0;
virtual bool EnablePlaylists(bool bValue) = 0;
// Status
virtual bool UpdatePlaybackStatus(AudioPlayback_Status nStatus) = 0;
virtual bool UpdateShuffled(bool bValue) = 0;
virtual bool UpdateLooped(bool bValue) = 0;
virtual bool UpdateVolume(float flValue) = 0; // volume is between 0.0 and 1.0
// Current Entry
virtual bool CurrentEntryWillChange() = 0;
virtual bool CurrentEntryIsAvailable(bool bAvailable) = 0;
virtual bool UpdateCurrentEntryText(const char* pchText) = 0;
virtual bool UpdateCurrentEntryElapsedSeconds(int nValue) = 0;
virtual bool UpdateCurrentEntryCoverArt(void* pvBuffer, uint32 cbBufferLength) = 0;
virtual bool CurrentEntryDidChange() = 0;
// Queue
virtual bool QueueWillChange() = 0;
virtual bool ResetQueueEntries() = 0;
virtual bool SetQueueEntry(int nID, int nPosition, const char* pchEntryText) = 0;
virtual bool SetCurrentQueueEntry(int nID) = 0;
virtual bool QueueDidChange() = 0;
// Playlist
virtual bool PlaylistWillChange() = 0;
virtual bool ResetPlaylistEntries() = 0;
virtual bool SetPlaylistEntry(int nID, int nPosition, const char* pchEntryText) = 0;
virtual bool SetCurrentPlaylistEntry(int nID) = 0;
virtual bool PlaylistDidChange() = 0;
};
#define STEAMMUSICREMOTE_INTERFACE_VERSION "STEAMMUSICREMOTE_INTERFACE_VERSION001"
// Global interface accessor
inline ISteamMusicRemote* SteamMusicRemote();
STEAM_DEFINE_USER_INTERFACE_ACCESSOR(ISteamMusicRemote*, SteamMusicRemote, STEAMMUSICREMOTE_INTERFACE_VERSION);
// callbacks
#if defined(VALVE_CALLBACK_PACK_SMALL)
#pragma pack(push, 4)
#elif defined(VALVE_CALLBACK_PACK_LARGE)
#pragma pack(push, 8)
#else
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
#endif
STEAM_CALLBACK_BEGIN(MusicPlayerRemoteWillActivate_t, k_iSteamMusicRemoteCallbacks + 1)
STEAM_CALLBACK_END(0)
STEAM_CALLBACK_BEGIN(MusicPlayerRemoteWillDeactivate_t, k_iSteamMusicRemoteCallbacks + 2)
STEAM_CALLBACK_END(0)
STEAM_CALLBACK_BEGIN(MusicPlayerRemoteToFront_t, k_iSteamMusicRemoteCallbacks + 3)
STEAM_CALLBACK_END(0)
STEAM_CALLBACK_BEGIN(MusicPlayerWillQuit_t, k_iSteamMusicRemoteCallbacks + 4)
STEAM_CALLBACK_END(0)
STEAM_CALLBACK_BEGIN(MusicPlayerWantsPlay_t, k_iSteamMusicRemoteCallbacks + 5)
STEAM_CALLBACK_END(0)
STEAM_CALLBACK_BEGIN(MusicPlayerWantsPause_t, k_iSteamMusicRemoteCallbacks + 6)
STEAM_CALLBACK_END(0)
STEAM_CALLBACK_BEGIN(MusicPlayerWantsPlayPrevious_t, k_iSteamMusicRemoteCallbacks + 7)
STEAM_CALLBACK_END(0)
STEAM_CALLBACK_BEGIN(MusicPlayerWantsPlayNext_t, k_iSteamMusicRemoteCallbacks + 8)
STEAM_CALLBACK_END(0)
STEAM_CALLBACK_BEGIN(MusicPlayerWantsShuffled_t, k_iSteamMusicRemoteCallbacks + 9)
STEAM_CALLBACK_MEMBER(0, bool, m_bShuffled)
STEAM_CALLBACK_END(1)
STEAM_CALLBACK_BEGIN(MusicPlayerWantsLooped_t, k_iSteamMusicRemoteCallbacks + 10)
STEAM_CALLBACK_MEMBER(0, bool, m_bLooped)
STEAM_CALLBACK_END(1)
STEAM_CALLBACK_BEGIN(MusicPlayerWantsVolume_t, k_iSteamMusicCallbacks + 11)
STEAM_CALLBACK_MEMBER(0, float, m_flNewVolume)
STEAM_CALLBACK_END(1)
STEAM_CALLBACK_BEGIN(MusicPlayerSelectsQueueEntry_t, k_iSteamMusicCallbacks + 12)
STEAM_CALLBACK_MEMBER(0, int, nID)
STEAM_CALLBACK_END(1)
STEAM_CALLBACK_BEGIN(MusicPlayerSelectsPlaylistEntry_t, k_iSteamMusicCallbacks + 13)
STEAM_CALLBACK_MEMBER(0, int, nID)
STEAM_CALLBACK_END(1)
STEAM_CALLBACK_BEGIN(MusicPlayerWantsPlayingRepeatStatus_t, k_iSteamMusicRemoteCallbacks + 14)
STEAM_CALLBACK_MEMBER(0, int, m_nPlayingRepeatStatus)
STEAM_CALLBACK_END(1)
#pragma pack(pop)
#endif // #define ISTEAMMUSICREMOTE_H