mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-05 10:32:28 +01:00
109 lines
2.1 KiB
C++
109 lines
2.1 KiB
C++
#pragma once
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#include <QObject>
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#include <QQuickItem>
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#include <QString>
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#include <memory>
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class Shader : public QObject {
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Q_OBJECT
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Q_PROPERTY(QString vertex READ vertex WRITE setVertex NOTIFY vertexChanged)
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Q_PROPERTY(QString fragment READ fragment WRITE setFragment NOTIFY fragmentChanged)
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public:
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Shader() { }
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Shader(const QString& vertex, const QString& fragment)
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{
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m_vertex = vertex;
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m_fragment = fragment;
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}
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QString vertex() const
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{
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return m_vertex;
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}
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QString fragment() const
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{
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return m_fragment;
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}
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public slots:
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void setVertex(QString vertex)
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{
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if (m_vertex == vertex)
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return;
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m_vertex = vertex;
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emit vertexChanged(m_vertex);
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}
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void setFragment(QString fragment)
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{
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if (m_fragment == fragment)
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return;
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m_fragment = fragment;
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emit fragmentChanged(m_fragment);
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}
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signals:
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void vertexChanged(QString vertex);
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void fragmentChanged(QString fragment);
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private:
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QString m_vertex;
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QString m_fragment;
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};
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class ShaderLibrary : public QQuickItem {
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Q_OBJECT
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Q_DISABLE_COPY(ShaderLibrary)
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Q_PROPERTY(Shader* lightning READ lightning WRITE setLightning NOTIFY lightningChanged)
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Q_PROPERTY(Shader* water READ water WRITE setWater NOTIFY waterChanged)
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public:
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explicit ShaderLibrary(QQuickItem* parent = nullptr);
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~ShaderLibrary() override;
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Shader* lightning() const
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{
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return m_lightning.get();
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}
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Shader* water() const
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{
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return m_water.get();
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}
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public slots:
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void setLightning(Shader* lightning)
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{
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if (m_lightning.get() == lightning)
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return;
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m_lightning.reset(lightning);
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emit lightningChanged(m_lightning.get());
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}
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void setWater(Shader* water)
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{
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if (m_water.get() == water)
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return;
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m_water.reset(water);
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emit waterChanged(m_water.get());
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}
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signals:
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void lightningChanged(Shader* lightning);
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void waterChanged(Shader* water);
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private:
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std::unique_ptr<Shader> m_lightning;
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std::unique_ptr<Shader> m_water;
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};
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