mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-22 10:42:29 +01:00
cd5933a7e4
Refactor osx build with universal binary support Rename release to deploy version to make it less confusing
171 lines
6.6 KiB
CMake
171 lines
6.6 KiB
CMake
cmake_minimum_required(VERSION 3.16.0)
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project(
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ScreenPlay
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VERSION 0.15.0
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DESCRIPTION "Modern, Cross Plattform, Live Wallpaper, Widgets and AppDrawer!"
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HOMEPAGE_URL "https://screen-play.app/"
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LANGUAGES CXX)
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# Only used for some custom file copy
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if(WIN32)
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set(VCPKG_ARCH "x64-windows")
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elseif(UNIX AND NOT APPLE)
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set(VCPKG_ARCH "x64-linux")
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elseif(APPLE)
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# CMAKE_HOST_SYSTEM_PROCESSOR returns the value of `uname -p` on host.
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# Universal builds are not available with vcpkg,
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# but the prebuild Qt binaries are. CMake also handles
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# https://github.com/microsoft/vcpkg/discussions/19454
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# This means we must compile twice and then merge the binaries with lipo
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if(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL x86_64 OR CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL amd64)
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set(VCPKG_ARCH "x64-osx")
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set(CMAKE_OSX_ARCHITECTURES "x86_64")
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set(VCPKG_TARGET_ARCHITECTURE x86_64)
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elseif(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL arm)
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set(VCPKG_ARCH "arm64-osx")
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set(CMAKE_OSX_ARCHITECTURES "arm64")
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set(VCPKG_TARGET_ARCHITECTURE arm64)
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endif()
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message(STATUS "[PROJECT] CMAKE_OSX_ARCHITECTURES = ${CMAKE_OSX_ARCHITECTURES}")
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endif()
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# This sets cmake to compile all dlls into the main directory
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
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# This is needed for OSX:
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# Because we bundle ScreenPlay and ScreenPlayWallpaper into .app
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# they both need other QML dependencies like ScreenPlayUtil.
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# The fastest way is to use a shared QML module path for development
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# and add this path to the qml engines import pah.
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# For the SCREENPLAY_DEPLOY we copy them into the matching dirs
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# via the build.py
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#
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# This subdirectoy is needed for OSX and Linux to fix linker errors because
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# we would have ScreenPlayApp executable and folder for the qml files in the
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# same directory.
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set(SCREENPLAY_QML_MODULES_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/qml")
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# Adds the qml import path so QtCreator can find them
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list(APPEND QML_DIRS "${SCREENPLAY_QML_MODULES_PATH}")
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set(QML_IMPORT_PATH "${QML_DIRS}" CACHE STRING "Qt Creator extra qml import paths")
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set(SCREENPLAY_IFW_ROOT "")
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set(SCREENPLAY_IFW_VERSION "4.4")
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set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../ScreenPlay-vcpkg")
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set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
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set(VCPKG_BIN_PATH "${VCPKG_INSTALLED_PATH}/bin")
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option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
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option(SCREENPLAY_DEPLOY "Marks this version as an official deploy version. This version uses different import paths and other settings." OFF)
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option(SCREENPLAY_TESTS "Enables UI tests." ON)
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option(SCREENPLAY_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
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# Gitlab CI has many ENV variables. We use this one to check if the current build happens inside the CI
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if(DEFINED ENV{CI_COMMIT_MESSAGE})
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set(GITLAB_CI true)
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endif()
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file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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add_compile_definitions(COMPILE_INFO="Build Date: ${BUILD_DATE}. Git Hash: ${GIT_COMMIT_HASH}. ")
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add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
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if(${SCREENPLAY_DEPLOY})
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add_compile_definitions(DEPLOY_VERSION)
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endif()
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find_package(Git REQUIRED)
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if(WIN32)
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set(DATE_COMMAND "CMD")
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set(DATE_ARG "/c date /t")
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elseif(APPLE)
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set(DATE_COMMAND "date")
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set(DATE_ARG " +%y.%m.%d")
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elseif(UNIX)
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set(DATE_COMMAND "date")
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set(DATE_ARG "")
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endif()
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execute_process(
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COMMAND ${DATE_COMMAND} ${DATE_ARG}
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE BUILD_DATE
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ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
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execute_process(
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COMMAND "${GIT_EXECUTABLE}" rev-parse --abbrev-ref HEAD
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE GIT_BRANCH_NAME
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ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
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execute_process(
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COMMAND "${GIT_EXECUTABLE}" rev-parse --short HEAD
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE GIT_COMMIT_HASH
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ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
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add_compile_definitions(BUILD_TYPE="${CMAKE_BUILD_TYPE}")
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add_compile_definitions(BUILD_DATE="${BUILD_DATE}")
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add_compile_definitions(GIT_BRANCH_NAME="${GIT_BRANCH_NAME}")
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add_compile_definitions(GIT_COMMIT_HASH="${GIT_COMMIT_HASH}")
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if(UNIX AND NOT APPLE)
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# Fixes QWebEngine linker errors on Ubuntu 20.04
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
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endif()
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include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/FetchContentThirdParty.cmake)
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add_subdirectory(CMake)
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add_subdirectory(ScreenPlay)
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add_subdirectory(ScreenPlaySDK)
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add_subdirectory(ScreenPlayShader)
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add_subdirectory(ScreenPlayWallpaper)
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add_subdirectory(ScreenPlayWidget)
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add_subdirectory(ScreenPlayUtil)
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add_subdirectory(ScreenPlayWeather)
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add_subdirectory(ThirdParty/QArchive)
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add_subdirectory(Tools)
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if(${SCREENPLAY_TESTS})
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enable_testing()
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endif()
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# Only add target SteamSDKQtEnums
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add_subdirectory(ScreenPlayWorkshop/SteamSDK)
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if(${SCREENPLAY_STEAM})
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add_subdirectory(ScreenPlayWorkshop)
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endif()
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if(WIN32)
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add_subdirectory(ScreenPlaySysInfo)
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endif()
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if(${SCREENPLAY_INSTALLER})
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include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CreateIFWInstaller.cmake)
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endif()
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message(STATUS "[CPP DEFINE] DEPLOY_VERSION = ${DEPLOY_VERSION}")
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message(STATUS "[CPP DEFINE] SOURCE_DIR = ${CMAKE_CURRENT_SOURCE_DIR}")
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message(STATUS "[CPP DEFINE] BUILD_DATE = ${BUILD_DATE}")
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message(STATUS "[DEFINE] BUILD_TYPE = ${CMAKE_BUILD_TYPE}")
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message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
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message(STATUS "[OPTION] SCREENPLAY_DEPLOY = ${SCREENPLAY_DEPLOY}")
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message(STATUS "[OPTION] SCREENPLAY_INSTALLER = ${SCREENPLAY_INSTALLER}")
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message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
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message(STATUS "[OPTION] SCREENPLAY_TESTS = ${SCREENPLAY_TESTS}")
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message(STATUS "[PROJECT] SCREENPLAY_QML_MODULES_PATH = ${SCREENPLAY_QML_MODULES_PATH}")
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message(STATUS "[PROJECT] SCREENPLAY_IFW_VERSION = ${SCREENPLAY_IFW_VERSION}")
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message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
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message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
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message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
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message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
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message(STATUS "[PROJECT] CMAKE_VERSION = ${CMAKE_VERSION}")
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