mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-07 11:32:42 +01:00
108 lines
3.7 KiB
C++
108 lines
3.7 KiB
C++
#include <QDebug>
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#include <QDir>
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#include <QGuiApplication>
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#include <QIcon>
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#include <QLibrary>
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#include <QModelIndex>
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#include <QObject>
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#include <QQmlApplicationEngine>
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#include <QQmlContext>
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#include <QQmlEngine>
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#include <QQuickStyle>
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#include <QQuickView>
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#include <QScreen>
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#include <QTimer>
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#include <QUrl>
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#include <QVariant>
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#include <QWindow>
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#include <QtQuick/QQuickItem>
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#include <qt_windows.h>
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#include "installedlistmodel.h"
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#include "monitorlistmodel.h"
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#include "packagefilehandler.h"
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#include "profilelistmodel.h"
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#include "quazip5/quazip.h"
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#include "settings.h"
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#include "steam/steam_api.h"
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#include "steamworkshop.h"
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#include "steamworkshoplistmodel.h"
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#include "widget.h"
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int main(int argc, char* argv[])
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{
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QApplication::setAttribute(Qt::AA_UseOpenGLES);
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QGuiApplication app(argc, argv);
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AppId_t steamID = 672870;
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QCoreApplication::setOrganizationName("Aimber");
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QCoreApplication::setOrganizationDomain("aimber.net");
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QCoreApplication::setApplicationName("ScreenPlay");
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app.setWindowIcon(QIcon(":/assets/icons/favicon.ico"));
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bool steamErrorRestart = false;
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bool steamErrorAPIInit = false;
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if (SteamAPI_RestartAppIfNecessary(steamID)) {
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qWarning() << "SteamAPI_RestartAppIfNecessary";
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steamErrorRestart = true;
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}
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if (!SteamAPI_Init()) {
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qWarning() << "Could not init steam sdk!";
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steamErrorAPIInit = true;
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}
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InstalledListModel installedListModel;
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MonitorListModel monitorListModel;
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PackageFileHandler packageFileHandler;
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ProfileListModel profileListModel;
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SteamWorkshopListModel steamWorkshopListModel;
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// Create settings in the end because for now it depends on
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// such things as the profile list model to complete
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// It will also set the m_absoluteStoragePath in profileListModel and installedListModel
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Settings settings(&profileListModel, &monitorListModel, &installedListModel, steamID);
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SteamWorkshop steamWorkshop(steamID, &steamWorkshopListModel, &settings);
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// All the list need the default path from the settings
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// to know where to look for the files
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profileListModel.loadProfiles();
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settings.loadActiveProfiles();
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QQmlApplicationEngine mainWindowEngine;
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mainWindowEngine.rootContext()->setContextProperty("workshopListModel", &steamWorkshopListModel);
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mainWindowEngine.rootContext()->setContextProperty("monitorListModel", &monitorListModel);
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mainWindowEngine.rootContext()->setContextProperty("installedListModel", &installedListModel);
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mainWindowEngine.rootContext()->setContextProperty("profileListModel", &profileListModel);
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mainWindowEngine.rootContext()->setContextProperty("screenPlaySettings", &settings);
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mainWindowEngine.rootContext()->setContextProperty("packageFileHandler", &packageFileHandler);
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mainWindowEngine.rootContext()->setContextProperty("steamWorkshop", &steamWorkshop);
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QQmlApplicationEngine errorWindowEngine;
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if (steamErrorRestart || steamErrorAPIInit) {
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errorWindowEngine.load(QUrl(QStringLiteral("qrc:/qml/Components/StartupErrorWindow.qml")));
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} else {
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mainWindowEngine.load(QUrl(QStringLiteral("qrc:/qml/main.qml")));
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}
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installedListModel.loadScreens();
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// FIXME: Needed workaround to close the app because
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// apparently some thread still runs in the background
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QObject::connect(&app, &QGuiApplication::lastWindowClosed, [&]() { exit(app.exec()); });
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// Timer for steam polls. WTF?
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QTimer timer;
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QObject::connect(&timer, &QTimer::timeout, [&]() { SteamAPI_RunCallbacks(); });
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timer.setInterval(200);
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timer.start();
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int status = app.exec();
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SteamAPI_Shutdown();
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//Shutdown
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return status;
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}
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