mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-09 12:32:40 +01:00
147 lines
4.1 KiB
CMake
147 lines
4.1 KiB
CMake
# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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project(
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ScreenPlayWorkshop
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VERSION 0.1
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LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(
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Qt6
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COMPONENTS Core Quick QuickControls2
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REQUIRED)
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set(QML
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# cmake-format: sort
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qml/Background.qml
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qml/Forum.qml
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qml/Navigation.qml
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qml/PopupOffline.qml
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qml/ScreenPlayItem.qml
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qml/ScreenPlayItemImage.qml
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qml/Sidebar.qml
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qml/SteamProfile.qml
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qml/SteamWorkshop.qml
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qml/SteamWorkshopStartPage.qml
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qml/TestMain.qml
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qml/upload/PopupSteamWorkshopAgreement.qml
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qml/upload/UploadProject.qml
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qml/upload/UploadProjectBigItem.qml
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qml/upload/UploadProjectItem.qml
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qml/Workshop.qml
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qml/WorkshopInstalled.qml
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qml/WorkshopItem.qml)
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set(SOURCES
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# cmake-format: sort
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src/installedlistmodel.cpp
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src/screenplayworkshop.cpp
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src/steamaccount.cpp
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src/steamapiwrapper.cpp
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src/steamqmlimageprovider.cpp
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src/steamworkshop.cpp
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src/steamworkshopitem.cpp
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src/steamworkshoplistmodel.cpp)
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set(HEADER
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# cmake-format: sort
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src/installedlistmodel.h
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src/screenplayworkshop.h
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src/steamaccount.h
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src/steamapiwrapper.h
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src/steamqmlimageprovider.h
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src/steamworkshop.h
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src/steamworkshopitem.h
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src/steamworkshoplistmodel.h
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src/uploadlistmodel.h
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src/workshopitem.h)
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set(RESOURCES
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# cmake-format: sort
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assets/icons/icon_account_circle.svg
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assets/icons/icon_arrow_left.svg
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assets/icons/icon_arrow_right.svg
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assets/icons/icon_close.svg
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assets/icons/icon_download.svg
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assets/icons/icon_file_upload.svg
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assets/icons/icon_info.svg
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assets/icons/icon_open_in_new.svg
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assets/icons/icon_plus.svg
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assets/icons/icon_search.svg
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assets/icons/icon_steam.svg
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assets/icons/icon_thumb_down.svg
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assets/icons/icon_thumb_up.svg
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assets/images/mask_workshop.png
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assets/images/steam_default_avatar.png
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assets/images/steam_offline.png)
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set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
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if(WIN32)
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set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
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set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
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elseif(APPLE)
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set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
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set(STEAM_BIN ${STEAM_LIB})
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elseif(UNIX)
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set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
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set(STEAM_BIN ${STEAM_LIB})
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endif()
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qt_add_library(${PROJECT_NAME} STATIC ${RESOURCES})
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# Needed by the automatic generated target missing includes
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# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
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target_include_directories(${PROJECT_NAME} PUBLIC src/)
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target_link_libraries(
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${PROJECT_NAME}
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PUBLIC Qt6::Core
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Qt6::Quick
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${STEAM_LIB}
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ScreenPlayUtil
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SteamSDK
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SteamSDKQtEnums)
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qt_add_qml_module(
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${PROJECT_NAME}
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URI
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${PROJECT_NAME}
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OUTPUT_DIRECTORY
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${SCREENPLAY_QML_MODULES_PATH}/${PROJECT_NAME}
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RESOURCE_PREFIX
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/qml
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VERSION
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1.0
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QML_FILES
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${QML}
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SOURCES
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${SOURCES}
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${HEADER}
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RESOURCES
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${RESOURCES})
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if(${SCREENPLAY_STEAM})
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if(APPLE)
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set(MACOS_FRAMEWORKS_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/)
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file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR})
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${MACOS_FRAMEWORKS_DIR} COPYONLY)
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configure_file(${STEAM_BIN} ${MACOS_FRAMEWORKS_DIR} COPYONLY)
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else()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
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configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
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endif()
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if(${SCREENPLAY_TESTS})
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qt_add_executable(tst_ScreenPlayWorkshop src/TestMain.cpp)
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target_link_libraries(
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tst_ScreenPlayWorkshop
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PRIVATE Qt6::Quick
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Qt6::QuickControls2
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${PROJECT_NAME}plugin
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ScreenPlayUtilplugin
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SteamSDK
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SteamSDKQtEnums)
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endif()
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endif()
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