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ScreenPlay/ScreenPlayWorkshop/CMakeLists.txt
2023-01-19 10:33:49 +01:00

147 lines
4.1 KiB
CMake

# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
project(
ScreenPlayWorkshop
VERSION 0.1
LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_AUTOMOC ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(
Qt6
COMPONENTS Core Quick QuickControls2
REQUIRED)
set(QML
# cmake-format: sort
qml/Background.qml
qml/Forum.qml
qml/Navigation.qml
qml/PopupOffline.qml
qml/ScreenPlayItem.qml
qml/ScreenPlayItemImage.qml
qml/Sidebar.qml
qml/SteamProfile.qml
qml/SteamWorkshop.qml
qml/SteamWorkshopStartPage.qml
qml/TestMain.qml
qml/upload/PopupSteamWorkshopAgreement.qml
qml/upload/UploadProject.qml
qml/upload/UploadProjectBigItem.qml
qml/upload/UploadProjectItem.qml
qml/Workshop.qml
qml/WorkshopInstalled.qml
qml/WorkshopItem.qml)
set(SOURCES
# cmake-format: sort
src/installedlistmodel.cpp
src/screenplayworkshop.cpp
src/steamaccount.cpp
src/steamapiwrapper.cpp
src/steamqmlimageprovider.cpp
src/steamworkshop.cpp
src/steamworkshopitem.cpp
src/steamworkshoplistmodel.cpp)
set(HEADER
# cmake-format: sort
src/installedlistmodel.h
src/screenplayworkshop.h
src/steamaccount.h
src/steamapiwrapper.h
src/steamqmlimageprovider.h
src/steamworkshop.h
src/steamworkshopitem.h
src/steamworkshoplistmodel.h
src/uploadlistmodel.h
src/workshopitem.h)
set(RESOURCES
# cmake-format: sort
assets/icons/icon_account_circle.svg
assets/icons/icon_arrow_left.svg
assets/icons/icon_arrow_right.svg
assets/icons/icon_close.svg
assets/icons/icon_download.svg
assets/icons/icon_file_upload.svg
assets/icons/icon_info.svg
assets/icons/icon_open_in_new.svg
assets/icons/icon_plus.svg
assets/icons/icon_search.svg
assets/icons/icon_steam.svg
assets/icons/icon_thumb_down.svg
assets/icons/icon_thumb_up.svg
assets/images/mask_workshop.png
assets/images/steam_default_avatar.png
assets/images/steam_offline.png)
set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
if(WIN32)
set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
elseif(APPLE)
set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
set(STEAM_BIN ${STEAM_LIB})
elseif(UNIX)
set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
set(STEAM_BIN ${STEAM_LIB})
endif()
qt_add_library(${PROJECT_NAME} STATIC ${RESOURCES})
# Needed by the automatic generated target missing includes
# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
target_include_directories(${PROJECT_NAME} PUBLIC src/)
target_link_libraries(
${PROJECT_NAME}
PUBLIC Qt6::Core
Qt6::Quick
${STEAM_LIB}
ScreenPlayUtil
SteamSDK
SteamSDKQtEnums)
qt_add_qml_module(
${PROJECT_NAME}
URI
${PROJECT_NAME}
OUTPUT_DIRECTORY
${SCREENPLAY_QML_MODULES_PATH}/${PROJECT_NAME}
RESOURCE_PREFIX
/qml
VERSION
1.0
QML_FILES
${QML}
SOURCES
${SOURCES}
${HEADER}
RESOURCES
${RESOURCES})
if(${SCREENPLAY_STEAM})
if(APPLE)
set(MACOS_FRAMEWORKS_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/)
file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${MACOS_FRAMEWORKS_DIR} COPYONLY)
configure_file(${STEAM_BIN} ${MACOS_FRAMEWORKS_DIR} COPYONLY)
else()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
endif()
if(${SCREENPLAY_TESTS})
qt_add_executable(tst_ScreenPlayWorkshop src/TestMain.cpp)
target_link_libraries(
tst_ScreenPlayWorkshop
PRIVATE Qt6::Quick
Qt6::QuickControls2
${PROJECT_NAME}plugin
ScreenPlayUtilplugin
SteamSDK
SteamSDKQtEnums)
endif()
endif()