mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-05 18:42:29 +01:00
427 lines
18 KiB
Python
Executable File
427 lines
18 KiB
Python
Executable File
#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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import platform
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import os
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import platform
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import shutil
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import argparse
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import time
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import zipfile
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import defines
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from build_result import BuildResult
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from build_config import BuildConfig
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from typing import Tuple
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from pathlib import Path
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import macos_sign
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import build_godot
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from util import sha256, cd_repo_root_path, repo_root_path, zipdir, run, get_vs_env_dict, get_latest_git_tag, parse_semver, semver_to_string, check_universal_binary
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from sys import stdout
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stdout.reconfigure(encoding='utf-8')
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def clean_build_dir(build_dir):
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if build_dir.exists():
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print(f"Remove previous build folder: {build_dir}")
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# ignore_errors removes also not empty folders...
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shutil.rmtree(build_dir, ignore_errors=True)
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build_dir.mkdir(parents=True, exist_ok=True)
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def execute(
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build_config: BuildConfig
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) -> BuildResult:
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start_time = time.time()
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# Make sure the script is always started from the same folder
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build_config.root_path = cd_repo_root_path()
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# Sets all platform spesific paths, arguments etc.
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[build_config, build_result] = setup(build_config)
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build_result.build = Path(build_config.build_folder)
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build_result.bin = Path(build_config.bin_dir)
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# Make sure to always delete everything first.
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# 3rd party tools like the crashreporter create local
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# temporary files in the build directory.
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clean_build_dir(build_config.build_folder)
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# Runs cmake configure and cmake build
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step_time = time.time()
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build_result = build(build_config, build_result)
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build_duration = time.time() - step_time
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print(f"⏱️ build_duration: {build_duration}s")
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# Build Godot Wallpaper
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# Note: This must happen after building ScreenPlay!
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if platform.system() == "Windows":
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build_godot.build_godot(str(build_config.bin_dir), build_config.build_type)
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# Copies all needed libraries and assets into the bin folder
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step_time = time.time()
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package(build_config)
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package_duration = time.time() - step_time
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print(f"⏱️ package_duration: {package_duration}s")
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if platform.system() == "Darwin":
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if (build_config.sign_osx):
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print(f"Sign binary at: {build_config.bin_dir}")
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macos_sign.sign(build_config=build_config)
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# Creates a Qt InstallerFrameWork (IFW) installer
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if build_config.create_installer == "ON":
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step_time = time.time()
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build_installer(build_config, build_result)
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build_installer_duration = time.time() - step_time
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print(f"⏱️ build_installer_duration: {build_installer_duration}s")
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if platform.system() == "Darwin":
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if (build_config.sign_osx):
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print(
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f"Sign ScreenPlay-installer.dmg at: {build_config.bin_dir}")
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macos_sign.sign_dmg(build_config=build_config)
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# Create a zip file of the build
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if platform.system() != "Darwin":
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step_time = time.time()
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build_result = zip(build_config, build_result)
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zip_duration = time.time() - step_time
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print(f"⏱️ zip_duration: {zip_duration}s")
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duration = time.time() - start_time
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print(f"⏱️ Build completed in: {duration}s")
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# Print BuildConfig & BuildResult member for easier debugging
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print("\n🆗 BuildResult:")
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print(' '.join("\n- %s: \t\t%s" %
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item for item in vars(build_result).items()))
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print("\n⚙️ BuildConfig:")
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print(' '.join("\n- %s: \t\t%s" %
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item for item in vars(build_config).items()))
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return build_result
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def setup(build_config: BuildConfig) -> Tuple[BuildConfig, BuildResult]:
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build_result = BuildResult()
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build_config.qt_path = defines.QT_PATH
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if not build_config.qt_path.exists():
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print(
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f"Qt path does not exist at {build_config.qt_path}. Please make sure to run setup.py!")
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exit(2)
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build_config.qt_bin_path = Path(build_config.qt_path).joinpath(
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f"{build_config.qt_version}/{defines.QT_PLATFORM}").resolve()
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build_config.ifw_root_path = Path(
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f"{build_config.qt_path}/Tools/QtInstallerFramework/{build_config.qt_ifw_version}").resolve()
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if platform.system() == "Windows":
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build_config.cmake_target_triplet = "x64-windows"
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build_config.executable_file_ending = ".exe"
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env_dict = get_vs_env_dict()
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env_dict["PATH"] = env_dict["PATH"] + \
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";" + str(Path(build_config.qt_bin_path).joinpath("bin").resolve()) + \
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";" + str(build_config.ifw_root_path.resolve())
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print(f"Using env_dict:\n{env_dict}")
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os.environ.update(env_dict)
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# NO f string we fill it later!
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build_config.package_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
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build_config.aqt_install_qt_packages = f"windows desktop {build_config.qt_version} win64_msvc2019_64 -m all"
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build_config.aqt_install_tool_packages = "windows desktop tools_ifw"
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elif platform.system() == "Darwin":
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build_config.cmake_target_triplet = "64-osx-universal"
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build_config.executable_file_ending = ".app"
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# NO f string we fill it later!
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# build_config.package_command = "{prefix_path}/bin/macdeployqt ScreenPlay.app -qmldir=../../{app}/qml -executable=ScreenPlay.app/Contents/MacOS/{app} -appstore-compliant -timestamp -hardened-runtime"
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build_config.aqt_install_qt_packages = f"mac desktop {build_config.qt_version} clang_64 -m all"
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build_config.aqt_install_tool_packages = "mac desktop tools_ifw"
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elif platform.system() == "Linux":
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build_config.cmake_target_triplet = "x64-linux"
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build_config.executable_file_ending = ""
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build_config.aqt_install_qt_packages = f"linux desktop {build_config.qt_version} gcc_64 -m all"
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build_config.aqt_install_tool_packages = "linux desktop tools_ifw"
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else:
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raise NotImplementedError(
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"Unsupported platform, ScreenPlay only supports Windows, macOS and Linux.")
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# Prepare
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build_config.cmake_toolchain_file = Path(
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f"{build_config.root_path}/../vcpkg/scripts/buildsystems/vcpkg.cmake").resolve()
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print(f"cmake_toolchain_file: {build_config.cmake_toolchain_file}")
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print(f"Starting build with type {build_config.build_type}.")
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print(
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f"Qt Version: {build_config.qt_version}. Root path: {build_config.root_path}")
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# Remove old build folder to before configuring to get rid of all cmake chaches
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build_config.build_folder = build_config.root_path.joinpath(
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f"build-{build_config.cmake_target_triplet}-{build_config.build_type}")
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build_config.bin_dir = build_config.build_folder.joinpath("bin")
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if platform.system() == "Windows":
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build_result.installer = Path(build_config.build_folder).joinpath(
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"ScreenPlay-Installer.exe")
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elif platform.system() == "Darwin":
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build_result.installer = Path(
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build_config.build_folder).joinpath("ScreenPlay.dmg")
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elif platform.system() == "Linux":
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build_result.installer = Path(build_config.build_folder).joinpath(
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"ScreenPlay-Installer.run")
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return build_config, build_result
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def build(build_config: BuildConfig, build_result: BuildResult) -> BuildResult:
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cmake_configure_command = f'cmake ../ \
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-DCMAKE_PREFIX_PATH={build_config.qt_bin_path} \
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-DCMAKE_BUILD_TYPE={build_config.build_type} \
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-DVCPKG_TARGET_TRIPLET={build_config.cmake_target_triplet} \
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-DCMAKE_TOOLCHAIN_FILE={build_config.cmake_toolchain_file} \
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-DSCREENPLAY_STEAM={build_config.build_steam} \
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-DSCREENPLAY_TESTS={build_config.build_tests} \
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-DSCREENPLAY_DEPLOY={build_config.build_deploy} \
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-DSCREENPLAY_INSTALLER={build_config.create_installer} \
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-DSCREENPLAY_IFW_ROOT:STRING={build_config.ifw_root_path} \
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-G "Ninja" \
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-B.'
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print(f"\n⚙️ CMake configure:\n", cmake_configure_command.replace(
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"-D", "\n-D").replace("-G", "\n-G"), "\n")
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run(cmake_configure_command, cwd=build_config.build_folder)
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print(f"\n\n⚙️ CMake build:\n\n")
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run("cmake --build . --target all", cwd=build_config.build_folder)
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build_result.bin = Path(build_config.bin_dir)
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return build_result
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def package(build_config: BuildConfig):
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if platform.system() == "Darwin":
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# Make sure to reset to tools path
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os.chdir(repo_root_path())
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# -sign-for-notarization=\"Developer ID Application: Elias Steurer (V887LHYKRH)\"
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cmd_raw = "{qt_bin_path}/macdeployqt {build_bin_dir}/ScreenPlay.app -qmldir={repo_root_path}/{app}/qml -executable={build_bin_dir}/ScreenPlay.app/Contents/MacOS/{app} -verbose=1 -appstore-compliant -timestamp -hardened-runtime "
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build_bin_dir = Path(repo_root_path()).joinpath(
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f"{build_config.build_folder}/bin/")
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cwd = Path(repo_root_path()).joinpath(
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f"{build_bin_dir}/ScreenPlay.app/Contents/MacOS/")
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qt_bin_path = Path(defines.QT_BIN_PATH).resolve()
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source_path = Path(repo_root_path()).resolve()
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run(cmd=cmd_raw.format(qt_bin_path=qt_bin_path, repo_root_path=source_path,
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build_bin_dir=build_bin_dir, app="ScreenPlay"), cwd=cwd)
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run(cmd=cmd_raw.format(qt_bin_path=qt_bin_path, repo_root_path=source_path,
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build_bin_dir=build_bin_dir, app="ScreenPlayWallpaper"), cwd=cwd)
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run(cmd=cmd_raw.format(qt_bin_path=qt_bin_path, repo_root_path=source_path,
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build_bin_dir=build_bin_dir, app="ScreenPlayWidget"), cwd=cwd)
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check_universal_binary()
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if platform.system() == "Windows":
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print("Executing deploy commands...")
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run(build_config.package_command.format(
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type=build_config.build_type,
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prefix_path=build_config.qt_bin_path,
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app="ScreenPlay",
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executable_file_ending=build_config.executable_file_ending), cwd=build_config.bin_dir)
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run(build_config.package_command.format(
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type=build_config.build_type,
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prefix_path=build_config.qt_bin_path,
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app="ScreenPlayWidget",
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executable_file_ending=build_config.executable_file_ending), cwd=build_config.bin_dir)
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run(build_config.package_command.format(
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type=build_config.build_type,
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prefix_path=build_config.qt_bin_path,
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app="ScreenPlayWallpaper",
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executable_file_ending=build_config.executable_file_ending), cwd=build_config.bin_dir)
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if platform.system() == "Linux":
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# Copy all .so files from the qt_bin_path lib folder into bin_dir
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qt_lib_path = build_config.qt_bin_path
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for file in qt_lib_path.joinpath("lib").glob("*.so"):
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shutil.copy(str(file), str(build_config.bin_dir))
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# Copy qt_qml_path folder content into bin_dir
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qt_qml_path = build_config.qt_bin_path
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for folder in qt_qml_path.joinpath("qml").iterdir():
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if not folder.is_file():
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shutil.copytree(str(folder), str(
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build_config.bin_dir.joinpath(folder.name)))
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print("Copied %s" % folder)
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# Copy all plugin folder from qt_bin_path plugins subfolder into bin_dir
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qt_plugins_path = build_config.qt_bin_path
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for folder in build_config.qt_bin_path.joinpath("plugins").iterdir():
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if not folder.is_file():
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shutil.copytree(str(folder), str(
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build_config.bin_dir.joinpath(folder.name)))
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print("Copied %s" % folder)
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# Copy all folder from qt_bin_path translation files into bin_dir translation folder
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qt_translations_path = build_config.qt_bin_path
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for folder in qt_translations_path.joinpath("translations").iterdir():
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if not folder.is_file():
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shutil.copytree(str(folder), str(
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build_config.bin_dir.joinpath("translations").joinpath(folder.name)))
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print("Copied %s" % folder)
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# Copy all filesfrom qt_bin_path resources folder into bin_dir folder
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qt_resources_path = build_config.qt_bin_path
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for file in build_config.qt_bin_path.joinpath("resources").glob("*"):
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shutil.copy(str(file), str(build_config.bin_dir))
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print("Copied %s" % file)
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# Some dlls like openssl do no longer get copied automatically.
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# Lets just copy all of them into bin.
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if platform.system() == "Windows":
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vcpkg_bin_path = Path(
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f"{build_config.root_path}/../vcpkg/installed/x64-windows/bin").resolve()
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for file in vcpkg_bin_path.iterdir():
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if file.suffix == ".dll" and file.is_file():
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print("Copy: ", file, build_config.bin_dir)
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shutil.copy2(file, build_config.bin_dir)
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if not platform.system() == "Darwin":
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file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".exp",
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".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
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for file_ending in file_endings:
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for file in build_config.bin_dir.rglob("*" + file_ending):
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if file.is_file():
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print("Remove: %s" % file.resolve())
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file.unlink()
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def build_installer(build_config: BuildConfig, build_result: BuildResult):
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os.chdir(build_result.build)
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print("Running cpack at: ", os.getcwd())
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run("cpack", cwd=build_config.build_folder)
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def zip(build_config: BuildConfig, build_result: BuildResult) -> BuildResult:
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zipName = f"ScreenPlay-{build_config.screenplay_version}-{build_config.cmake_target_triplet}-{build_config.build_type}.zip"
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build_result.build_zip = Path(build_result.build).joinpath(zipName)
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print(f"Creating bin folder zip file: {build_result.build_zip}")
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os.chdir(build_config.build_folder)
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with zipfile.ZipFile(zipName, 'w', zipfile.ZIP_DEFLATED) as zipf:
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zipdir(build_config.bin_dir, zipf)
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zip_file_path = os.path.join(build_result.build, zipName)
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build_hash = sha256(zip_file_path)
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build_result.build_hash = Path(
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build_result.build).joinpath(zipName + ".sha256.txt")
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print(f"Create sha256 hash: {build_result.build_hash}")
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f = open(build_result.build_hash, "a")
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f.write(build_hash)
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f.close()
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# Some weird company firewalls do not allow direct .exe downloads
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# lets just zip the installer lol
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if build_config.create_installer == "ON":
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build_result.installer_zip = Path(build_result.build).joinpath(
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build_result.installer.stem + ".zip")
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print(f"Create zip from installer: {build_result.installer_zip}")
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zipfile.ZipFile(build_result.installer_zip, 'w').write(
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build_result.installer, build_result.installer.name)
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return build_result
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(
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description='Build and Package ScreenPlay')
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parser.add_argument('--qt-version', action="store", dest="qt_version_overwrite",
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help="Overwrites the default Qt version")
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parser.add_argument('--qt-installer-version', action="store", dest="qt_installer_version_overwrite",
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help="Overwrites the default Qt installer framework version")
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parser.add_argument('--type', action="store", dest="build_type", default="release",
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help="Build type. This is either debug or release.")
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parser.add_argument('--use-aqt', action="store_true", dest="use_aqt",
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help="Absolute qt path. If not set the default path is used\Windows: C:\Qt\nLinux & macOS:~/Qt/.")
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parser.add_argument('--steam', action="store_true", dest="build_steam",
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help="Enable if you want to build the Steam workshop plugin.")
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parser.add_argument('--tests', action="store_true", dest="build_tests",
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help="Build tests.")
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parser.add_argument('--installer', action="store_true", dest="create_installer",
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help="Create a installer.")
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parser.add_argument('--sign_osx', action="store_true", dest="sign_osx", default=False,
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help="Signs the executable on macOS. This requires a valid Apple Developer ID set up.")
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parser.add_argument('--deploy-version', action="store_true", dest="build_deploy",
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help="Create a deploy version of ScreenPlay for sharing with the world. A not deploy version is for local development only!")
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parser.add_argument('--architecture', action="store", dest="build_architecture", default="",
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help="Sets the build architecture. Used to build x86 and ARM osx versions. Currently only works with x86_64 and arm64")
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args = parser.parse_args()
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qt_version = defines.QT_VERSION
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qt_ifw_version = defines.QT_IFW_VERSION # Not yet used.
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qt_version_overwrite: str
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use_aqt = False
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tag = get_latest_git_tag()
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if tag:
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print(f"Latest Git tag: {tag}")
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semver = parse_semver(tag)
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if semver:
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print(f"Parsed SemVer: {semver}")
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screenplay_version = semver_to_string(semver)
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else:
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print("Failed to parse SemVer.")
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exit(-1)
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else:
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print("No git tags found.")
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exit(-1)
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if args.qt_version_overwrite:
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qt_version = args.qt_version_overwrite
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print("Using Qt version {qt_version}")
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if args.qt_installer_version_overwrite:
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qt_ifw_version = args.qt_installer_version_overwrite
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print("Using Qt installer framework version {qt_ifw_version}")
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build_type = args.build_type.lower()
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build_steam = "OFF"
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if args.build_steam:
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build_steam = "ON"
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build_tests = "OFF"
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if args.build_tests:
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build_tests = "ON"
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build_deploy = "OFF"
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if args.build_deploy:
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build_deploy = "ON"
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create_installer = "OFF"
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if args.create_installer:
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create_installer = "ON"
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if args.use_aqt:
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use_aqt = True
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if not args.build_architecture:
|
|
build_architecture = ""
|
|
|
|
build_config = BuildConfig()
|
|
build_config.qt_version = qt_version
|
|
build_config.qt_ifw_version = qt_ifw_version
|
|
build_config.build_steam = build_steam
|
|
build_config.build_tests = build_tests
|
|
build_config.build_deploy = build_deploy
|
|
build_config.create_installer = create_installer
|
|
build_config.build_type = build_type
|
|
build_config.screenplay_version = screenplay_version
|
|
build_config.build_architecture = build_architecture
|
|
build_config.sign_osx = args.sign_osx
|
|
|
|
execute(build_config)
|