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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-15 06:52:34 +02:00
ScreenPlay/CMakeLists.txt
Elias Steurer 8223eb5c36 Add Godot export
Fix paths in sidebar now that we have multiple
storage paths
Add Godot wallpaper and edit to ScreenPlay
Fix showing Godot icon in task bar
2023-09-28 15:55:11 +02:00

184 lines
6.6 KiB
CMake

cmake_minimum_required(VERSION 3.23.0)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
include(GetProjectVersion)
get_project_version(PROJECT_VERSION)
project(
ScreenPlay
VERSION ${PROJECT_VERSION}
DESCRIPTION "Modern, Cross Plattform, Live Wallpaper, Widgets and AppDrawer!"
HOMEPAGE_URL "https://screen-play.app/"
LANGUAGES CXX)
# Only used for some custom file copy
if(WIN32)
set(VCPKG_ARCH "x64-windows")
elseif(UNIX AND NOT APPLE)
set(VCPKG_ARCH "x64-linux")
elseif(APPLE)
set(VCPKG_ARCH "64-osx-universal") # Our own triplet for universal binaries
set(VCPKG_TARGET_ARCHITECTURE "arm64;x86_64")
endif()
# Godot Editor
set(GODOT_VERSION "v4.1.1")
if(WIN32)
set(GODOT_EDITOR_NAME "Godot_${GODOT_VERSION}-stable_win64.exe")
elseif(APPLE)
set(GODOT_EDITOR_NAME "Godot.app")
elseif(UNIX)
set(GODOT_EDITOR_NAME "Godot_${GODOT_VERSION}-stable_linux.x86_64")
else()
message(FATAL_ERROR "Unsupported OS")
endif()
# This sets cmake to compile all dlls into the main directory
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_CXX_STANDARD 20)
set(THIRD_PARTY_PATH "${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/")
option(GODOT_WALLPAPER "Godot Wallpaper support" ON)
option(OSX_BUNDLE "Enable distribution macOS bundle" OFF)
set(CMAKE_OSX_DEPLOYMENT_TARGET "13.0")
# This is needed for OSX: Because we bundle ScreenPlay and ScreenPlayWallpaper into .app they both need other QML dependencies like
# ScreenPlayUtil. The fastest way is to use a shared QML module path for development and add this path to the qml engines import pah. For
# the SCREENPLAY_DEPLOY we copy them into the matching dirs via the build.py
#
# This subdirectoy is needed for OSX and Linux to fix linker errors because we would have ScreenPlayApp executable and folder for the qml
# files in the same directory.
set(SCREENPLAY_QML_MODULES_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/qml")
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64")
set(SCREENPLAY_QML_MODULES_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/qml")
endif()
# Adds the qml import path so QtCreator can find them
list(APPEND QML_DIRS "${SCREENPLAY_QML_MODULES_PATH}")
set(QML_IMPORT_PATH
"${QML_DIRS}"
CACHE STRING "Qt Creator extra qml import paths")
set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../vcpkg")
set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
set(VCPKG_BIN_PATH "${VCPKG_INSTALLED_PATH}/bin")
option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
option(SCREENPLAY_DEPLOY "Marks this version as an official deploy version. This version uses different import paths and other settings."
OFF)
option(SCREENPLAY_TESTS "Enables UI tests." ON)
option(SCREENPLAY_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
# Gitlab CI has many ENV variables. We use this one to check if the current build happens inside the CI
if(DEFINED ENV{CI_COMMIT_MESSAGE})
set(GITLAB_CI true)
endif()
file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
add_compile_definitions(COMPILE_INFO="Build Date: ${BUILD_DATE}. Git Hash: ${GIT_COMMIT_HASH}. ")
add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
if(${SCREENPLAY_DEPLOY})
add_compile_definitions(DEPLOY_VERSION)
endif()
find_package(Git REQUIRED)
if(WIN32)
set(DATE_COMMAND "CMD")
set(DATE_ARG "/c date /t")
else()
set(DATE_COMMAND "date")
set(DATE_ARG "")
endif()
execute_process(
COMMAND ${DATE_COMMAND} ${DATE_ARG}
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE BUILD_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_BRANCH_NAME
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse --short HEAD
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
add_compile_definitions(BUILD_TYPE="${CMAKE_BUILD_TYPE}")
add_compile_definitions(BUILD_DATE="${BUILD_DATE}")
add_compile_definitions(GIT_BRANCH_NAME="${GIT_BRANCH_NAME}")
add_compile_definitions(GIT_COMMIT_HASH="${GIT_COMMIT_HASH}")
if(UNIX AND NOT APPLE)
# Fixes QWebEngine linker errors on Ubuntu 20.04
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
endif()
add_subdirectory(CMake)
add_subdirectory(ThirdParty)
add_subdirectory(Tools)
add_subdirectory(ScreenPlay)
add_subdirectory(ScreenPlaySDK)
add_subdirectory(ScreenPlayShader)
add_subdirectory(ScreenPlayWallpaper)
add_subdirectory(ScreenPlayWidget)
add_subdirectory(ScreenPlayUtil)
add_subdirectory(ScreenPlayWeather)
if(GODOT_WALLPAPER)
add_subdirectory(ScreenPlayWallpaper/Godot)
endif()
if(${SCREENPLAY_TESTS})
enable_testing()
endif()
# Only add target SteamSDKQtEnums
add_subdirectory(ScreenPlayWorkshop/SteamSDK)
if(${SCREENPLAY_STEAM})
add_subdirectory(ScreenPlayWorkshop)
endif()
if(WIN32)
add_subdirectory(ScreenPlaySysInfo)
endif()
if(${SCREENPLAY_INSTALLER})
if(APPLE)
include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CreateDmgInstaller.cmake)
else()
include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CreateIFWInstaller.cmake)
endif()
endif()
message(STATUS "[PROJECT] PROJECT_VERSION = ${PROJECT_VERSION}")
message(STATUS "[PROJECT] CMAKE_VERSION = ${CMAKE_VERSION}")
message(STATUS "[PROJECT] SCREENPLAY_QML_MODULES_PATH = ${SCREENPLAY_QML_MODULES_PATH}")
message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
message(STATUS "[OPTION] SCREENPLAY_DEPLOY = ${SCREENPLAY_DEPLOY}")
message(STATUS "[OPTION] SCREENPLAY_INSTALLER = ${SCREENPLAY_INSTALLER}")
message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
message(STATUS "[OPTION] SCREENPLAY_TESTS = ${SCREENPLAY_TESTS}")
message(STATUS "[DEFINE] BUILD_TYPE = ${CMAKE_BUILD_TYPE}")
message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
message(STATUS "[CPP DEFINE] DEPLOY_VERSION = ${DEPLOY_VERSION}")
message(STATUS "[CPP DEFINE] SOURCE_DIR = ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "[CPP DEFINE] BUILD_DATE = ${BUILD_DATE}")