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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-18 08:22:33 +02:00
ScreenPlay/ScreenPlaySDK/screenplaysdk.cpp
Elias Steurer 6900bccb7c Add single shot test if connected after 1 second
There can be a rare case where disconnected is never fired because it was never connected in the first place.
For this we wait 1 second and check the state. If not connected we abort.
2020-05-16 22:50:12 +02:00

114 lines
3.1 KiB
C++

#include "screenplaysdk.h"
// USE THIS ONLY FOR redirectMessageOutputToMainWindow
static ScreenPlaySDK* global_sdkPtr = nullptr;
ScreenPlaySDK::ScreenPlaySDK(QQuickItem* parent)
: QQuickItem(parent)
{
init();
}
ScreenPlaySDK::ScreenPlaySDK(
const QString& appID,
const QString& type,
QQuickItem* parent)
: QQuickItem(parent)
, m_type { type }
, m_appID { appID }
{
init();
}
void ScreenPlaySDK::init()
{
// Redirect all messages from this to ScreenPlay
global_sdkPtr = this;
qInstallMessageHandler(ScreenPlaySDK::redirectMessageOutputToMainWindow);
m_socket.setServerName("ScreenPlay");
connect(&m_socket, &QLocalSocket::connected, this, &ScreenPlaySDK::connected);
connect(&m_socket, &QLocalSocket::disconnected, this, &ScreenPlaySDK::disconnected);
connect(&m_socket, &QLocalSocket::readyRead, this, &ScreenPlaySDK::readyRead);
connect(&m_socket, QOverload<QLocalSocket::LocalSocketError>::of(&QLocalSocket::error), this, &ScreenPlaySDK::error);
m_socket.connectToServer();
// If the wallpaper never connects it will never get the
// disconnect event. We can savely assume no connection will
// be made after 1 second timeout.
QTimer::singleShot(10000,[this](){
if(m_socket.state() != QLocalSocket::ConnectedState){
m_socket.disconnectFromServer();
emit sdkDisconnected();
}
});
}
ScreenPlaySDK::~ScreenPlaySDK()
{
m_socket.disconnectFromServer();
}
void ScreenPlaySDK::connected()
{
QByteArray welcomeMessage = QString(m_appID + "," + m_type).toUtf8();
m_socket.write(welcomeMessage);
m_socket.waitForBytesWritten();
setIsConnected(true);
emit sdkConnected();
}
void ScreenPlaySDK::disconnected()
{
setIsConnected(false);
emit sdkDisconnected();
}
void ScreenPlaySDK::readyRead()
{
QString tmp = m_socket.readAll();
QJsonParseError err;
auto doc = QJsonDocument::fromJson(QByteArray::fromStdString(tmp.toStdString()), &err);
if (!(err.error == QJsonParseError::NoError)) {
emit incommingMessageError(err.errorString());
return;
}
QJsonObject ob = doc.object();
QJsonObject::iterator iterator;
for (iterator = ob.begin(); iterator != ob.end(); iterator++) {
emit incommingMessage(iterator.key(), ob.value(iterator.key()).toString());
}
}
void ScreenPlaySDK::error(QLocalSocket::LocalSocketError socketError)
{
if (socketError == QLocalSocket::LocalSocketError::ConnectionRefusedError) {
QCoreApplication::quit();
}
}
void ScreenPlaySDK::redirectMessage(QByteArray& msg)
{
if (isConnected()) {
m_socket.write(msg);
m_socket.waitForBytesWritten();
}
}
void ScreenPlaySDK::ScreenPlaySDK::redirectMessageOutputToMainWindow(QtMsgType type, const QMessageLogContext& context, const QString& msg)
{
Q_UNUSED(type)
if (global_sdkPtr == nullptr)
return;
QByteArray localMsg = msg.toLocal8Bit();
QByteArray file = "File: " + QByteArray(context.file) + ", ";
QByteArray line = "in line " + QByteArray::number(context.line) + ", ";
global_sdkPtr->redirectMessage(localMsg);
}