mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-07 03:22:33 +01:00
8223eb5c36
Fix paths in sidebar now that we have multiple storage paths Add Godot wallpaper and edit to ScreenPlay Fix showing Godot icon in task bar
184 lines
6.6 KiB
CMake
184 lines
6.6 KiB
CMake
cmake_minimum_required(VERSION 3.23.0)
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
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include(GetProjectVersion)
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get_project_version(PROJECT_VERSION)
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project(
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ScreenPlay
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VERSION ${PROJECT_VERSION}
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DESCRIPTION "Modern, Cross Plattform, Live Wallpaper, Widgets and AppDrawer!"
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HOMEPAGE_URL "https://screen-play.app/"
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LANGUAGES CXX)
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# Only used for some custom file copy
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if(WIN32)
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set(VCPKG_ARCH "x64-windows")
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elseif(UNIX AND NOT APPLE)
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set(VCPKG_ARCH "x64-linux")
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elseif(APPLE)
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set(VCPKG_ARCH "64-osx-universal") # Our own triplet for universal binaries
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set(VCPKG_TARGET_ARCHITECTURE "arm64;x86_64")
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endif()
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# Godot Editor
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set(GODOT_VERSION "v4.1.1")
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if(WIN32)
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set(GODOT_EDITOR_NAME "Godot_${GODOT_VERSION}-stable_win64.exe")
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elseif(APPLE)
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set(GODOT_EDITOR_NAME "Godot.app")
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elseif(UNIX)
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set(GODOT_EDITOR_NAME "Godot_${GODOT_VERSION}-stable_linux.x86_64")
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else()
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message(FATAL_ERROR "Unsupported OS")
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endif()
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# This sets cmake to compile all dlls into the main directory
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_CXX_STANDARD 20)
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set(THIRD_PARTY_PATH "${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/")
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option(GODOT_WALLPAPER "Godot Wallpaper support" ON)
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option(OSX_BUNDLE "Enable distribution macOS bundle" OFF)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "13.0")
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# This is needed for OSX: Because we bundle ScreenPlay and ScreenPlayWallpaper into .app they both need other QML dependencies like
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# ScreenPlayUtil. The fastest way is to use a shared QML module path for development and add this path to the qml engines import pah. For
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# the SCREENPLAY_DEPLOY we copy them into the matching dirs via the build.py
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#
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# This subdirectoy is needed for OSX and Linux to fix linker errors because we would have ScreenPlayApp executable and folder for the qml
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# files in the same directory.
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set(SCREENPLAY_QML_MODULES_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/qml")
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if(APPLE)
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set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64")
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set(SCREENPLAY_QML_MODULES_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/qml")
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endif()
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# Adds the qml import path so QtCreator can find them
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list(APPEND QML_DIRS "${SCREENPLAY_QML_MODULES_PATH}")
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set(QML_IMPORT_PATH
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"${QML_DIRS}"
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CACHE STRING "Qt Creator extra qml import paths")
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set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../vcpkg")
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set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
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set(VCPKG_BIN_PATH "${VCPKG_INSTALLED_PATH}/bin")
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option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
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option(SCREENPLAY_DEPLOY "Marks this version as an official deploy version. This version uses different import paths and other settings."
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OFF)
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option(SCREENPLAY_TESTS "Enables UI tests." ON)
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option(SCREENPLAY_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
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# Gitlab CI has many ENV variables. We use this one to check if the current build happens inside the CI
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if(DEFINED ENV{CI_COMMIT_MESSAGE})
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set(GITLAB_CI true)
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endif()
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file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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add_compile_definitions(COMPILE_INFO="Build Date: ${BUILD_DATE}. Git Hash: ${GIT_COMMIT_HASH}. ")
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add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
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if(${SCREENPLAY_DEPLOY})
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add_compile_definitions(DEPLOY_VERSION)
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endif()
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find_package(Git REQUIRED)
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if(WIN32)
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set(DATE_COMMAND "CMD")
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set(DATE_ARG "/c date /t")
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else()
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set(DATE_COMMAND "date")
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set(DATE_ARG "")
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endif()
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execute_process(
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COMMAND ${DATE_COMMAND} ${DATE_ARG}
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE BUILD_DATE
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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execute_process(
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COMMAND "${GIT_EXECUTABLE}" rev-parse --abbrev-ref HEAD
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE GIT_BRANCH_NAME
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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execute_process(
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COMMAND "${GIT_EXECUTABLE}" rev-parse --short HEAD
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE GIT_COMMIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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add_compile_definitions(BUILD_TYPE="${CMAKE_BUILD_TYPE}")
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add_compile_definitions(BUILD_DATE="${BUILD_DATE}")
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add_compile_definitions(GIT_BRANCH_NAME="${GIT_BRANCH_NAME}")
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add_compile_definitions(GIT_COMMIT_HASH="${GIT_COMMIT_HASH}")
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if(UNIX AND NOT APPLE)
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# Fixes QWebEngine linker errors on Ubuntu 20.04
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
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endif()
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add_subdirectory(CMake)
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add_subdirectory(ThirdParty)
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add_subdirectory(Tools)
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add_subdirectory(ScreenPlay)
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add_subdirectory(ScreenPlaySDK)
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add_subdirectory(ScreenPlayShader)
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add_subdirectory(ScreenPlayWallpaper)
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add_subdirectory(ScreenPlayWidget)
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add_subdirectory(ScreenPlayUtil)
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add_subdirectory(ScreenPlayWeather)
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if(GODOT_WALLPAPER)
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add_subdirectory(ScreenPlayWallpaper/Godot)
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endif()
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if(${SCREENPLAY_TESTS})
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enable_testing()
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endif()
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# Only add target SteamSDKQtEnums
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add_subdirectory(ScreenPlayWorkshop/SteamSDK)
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if(${SCREENPLAY_STEAM})
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add_subdirectory(ScreenPlayWorkshop)
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endif()
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if(WIN32)
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add_subdirectory(ScreenPlaySysInfo)
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endif()
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if(${SCREENPLAY_INSTALLER})
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if(APPLE)
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include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CreateDmgInstaller.cmake)
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else()
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include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CreateIFWInstaller.cmake)
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endif()
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endif()
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message(STATUS "[PROJECT] PROJECT_VERSION = ${PROJECT_VERSION}")
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message(STATUS "[PROJECT] CMAKE_VERSION = ${CMAKE_VERSION}")
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message(STATUS "[PROJECT] SCREENPLAY_QML_MODULES_PATH = ${SCREENPLAY_QML_MODULES_PATH}")
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message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
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message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
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message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
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message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
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message(STATUS "[OPTION] SCREENPLAY_DEPLOY = ${SCREENPLAY_DEPLOY}")
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message(STATUS "[OPTION] SCREENPLAY_INSTALLER = ${SCREENPLAY_INSTALLER}")
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message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
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message(STATUS "[OPTION] SCREENPLAY_TESTS = ${SCREENPLAY_TESTS}")
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message(STATUS "[DEFINE] BUILD_TYPE = ${CMAKE_BUILD_TYPE}")
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message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
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message(STATUS "[CPP DEFINE] DEPLOY_VERSION = ${DEPLOY_VERSION}")
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message(STATUS "[CPP DEFINE] SOURCE_DIR = ${CMAKE_CURRENT_SOURCE_DIR}")
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message(STATUS "[CPP DEFINE] BUILD_DATE = ${BUILD_DATE}")
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