mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
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0185d6d952
We now have 3 versions saved in the godot project.json. version: Project version. Every version bump will trigger a reexport. We just save the major and minor version for now. Godot does have pretty good version compability. We will need this information later when we upgrade to newer Godot versions godotVersionMajor godotVersionMinor Update to latest Godot RC1
42 lines
1.0 KiB
Plaintext
42 lines
1.0 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="ScreenPlay"
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.2", "Mobile")
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run/flush_stdout_on_print=true
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boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 0)
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boot_splash/show_image=false
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boot_splash/fullsize=false
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1
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window/size/viewport_height=1
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window/size/resizable=false
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window/size/borderless=true
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window/size/transparent=true
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window/energy_saving/keep_screen_on=false
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[editor]
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run/main_run_args="\"1\" \"C:/Code/Cpp/ScreenPlay/ScreenPlay/Content/wallpaper_godot_fjord\" \"appID=test\" \"1\" \"Cover\" \"GodotWallpaper\" \"1\" \"project-v1.zip\""
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[filesystem]
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import/blender/enabled=false
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[rendering]
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renderer/rendering_method="mobile"
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