mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-07 11:32:42 +01:00
4dcea75242
This will make reusing easier like enum parsing between ScreenPlay and ScreenPlayWallpaper & project load/save
48 lines
1.3 KiB
CMake
48 lines
1.3 KiB
CMake
project(ScreenPlayShader LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTOMOC ON)
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find_package(
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Qt5
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COMPONENTS Quick Core
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REQUIRED)
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set(src screenplayshader_plugin.cpp shaderlibrary.cpp)
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set(headers screenplayshader_plugin.h shaderlibrary.h)
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set(shader shader.qrc)
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add_library(${PROJECT_NAME} SHARED ${src} ${headers} ${shader})
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target_link_libraries(${PROJECT_NAME} PRIVATE Qt5::Core Qt5::Quick Qt5::Gui)
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target_include_directories(${PROJECT_NAME} PUBLIC inc)
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# QML module deployment
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set(URI "ScreenPlay/Shader")
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string(REPLACE "." "/" TARGETPATH ${URI})
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if(NOT DEFINED QT_QMAKE_EXECUTABLE)
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get_target_property(QT_QMAKE_EXECUTABLE Qt5::qmake IMPORTED_LOCATION)
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if(NOT QT_QMAKE_EXECUTABLE)
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message(FATAL_ERROR "Cannot find qmake")
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endif()
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endif()
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execute_process(COMMAND ${QT_QMAKE_EXECUTABLE} -query QT_INSTALL_QML OUTPUT_VARIABLE QT_INSTALL_QML_RAW)
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string(STRIP ${QT_INSTALL_QML_RAW} QT_INSTALL_QML)
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set(DESTDIR "${QT_INSTALL_QML}/${TARGETPATH}")
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message("DESTDIR ${DESTDIR}")
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file(MAKE_DIRECTORY ${DESTDIR})
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configure_file(qmldir ${DESTDIR} COPYONLY)
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# Copies ScreenPlayShader.* into qt qml plugins folder
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:ScreenPlayShader> ${DESTDIR}/$<TARGET_FILE_NAME:ScreenPlayShader>)
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