mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-07 03:22:33 +01:00
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
#include "../ScreenPlaySDK/screenplaysdk.h"
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#include "src/SPWmainwindow.h"
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#include <QApplication>
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#include <QObject>
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#include <QStringList>
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int main(int argc, char* argv[])
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{
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QApplication a(argc, argv);
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ScreenPlaySDK sdk;
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// 6 parameter + 1 OS working directory default paramter
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QStringList argumentList = a.arguments();
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if (argumentList.length() != 7) {
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return -3;
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}
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bool canParseMonitorNumber = false;
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int monitor = argumentList.at(1).toInt(&canParseMonitorNumber);
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if (!canParseMonitorNumber) {
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return -4;
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}
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// Args: which monitor, (2) path to project, (3)wallpaper secret to identify the connected socket, (4) decoder, (5) volume, (6) fillmode
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// See screenplay.h @ScreenPlayWallpaper constructor how the args get created
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// MainWindow w(0,"D:/672870/827148653","","","","");
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sdk.setAppID(argumentList.at(3));
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qDebug() << "Starting MainWindow: " << argumentList.at(2) << argumentList.at(3) << argumentList.at(4) << argumentList.at(5) << argumentList.at(6);
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MainWindow w(monitor, argumentList.at(2), argumentList.at(3), argumentList.at(4), argumentList.at(5), argumentList.at(6));
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QObject::connect(&sdk, &ScreenPlaySDK::sdkDisconnected, &w, &MainWindow::destroyThis);
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QObject::connect(&sdk, &ScreenPlaySDK::incommingMessage, &w, &MainWindow::messageReceived);
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return a.exec();
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}
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