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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-23 03:02:30 +01:00
ScreenPlay/CMake/GenerateCMakeVariableHeader.cmake
Elias Steurer 0185d6d952 Add proper Godot package export caching
We now have  3 versions saved in the godot
project.json.

version: Project version. Every version bump will trigger a
reexport.

We just save the major and minor version for now. Godot
does have pretty good version compability. We will need this information
later when we upgrade to newer Godot versions

godotVersionMajor
godotVersionMinor

Update to latest Godot RC1
2023-11-23 11:37:50 +01:00

43 lines
1.8 KiB
CMake

# ! generate_cmake_variable_header : Generates a header CmakeVariables.h that contains defines for the variables specified in
# CmakeVariables.h.in!
#
# The generated CmakeVariables.h header can then be used to access e.g. the PROJECT_NAME define in C++ code.
#
# Example generate_cmake_variable_header(${PROJECT_NAME})
#
function(generate_cmake_variable_header TARGET)
# ⚠️ Also add to CMakeVariables.h.in ⚠️
set(SCREENPLAY_SOURCE_DIR ${CMAKE_SOURCE_DIR})
# Like v4.2-beta3 or v5.0.1-stable
set(SCREENPLAY_GODOT_VERSION ${GODOT_VERSION})
# Only single numbers
set(SCREENPLAY_GODOT_VERSION_MAJOR ${GODOT_VERSION_MAJOR})
set(SCREENPLAY_GODOT_VERSION_MINOR ${GODOT_VERSION_MINOR})
# stable, rc1 or beta5
set(SCREENPLAY_GODOT_RELEASE_TYPE ${GODOT_RELEASE_TYPE})
set(SCREENPLAY_BUILD_TYPE "${CMAKE_BUILD_TYPE}")
set(SCREENPLAY_BUILD_DATE "${BUILD_DATE}")
set(SCREENPLAY_VERSION "${SCREENPLAY_VERSION}")
set(SCREENPLAY_GIT_BRANCH_NAME "${GIT_BRANCH_NAME}")
set(SCREENPLAY_GIT_COMMIT_HASH "${GIT_COMMIT_HASH}")
set(SCREENPLAY_DEPLOY_VERSION 0)
if(${SCREENPLAY_DEPLOY})
set(SCREENPLAY_DEPLOY_VERSION 1)
endif()
set(SCREENPLAY_STEAM_VERSION 0)
if(${SCREENPLAY_STEAM})
set(SCREENPLAY_STEAM_VERSION 1)
endif()
# Specify the configuration file from which the header file will be generated
configure_file(${CMAKE_SOURCE_DIR}/CMake/CMakeVariables.h.in ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h @ONLY)
message(
STATUS "GENERATE: ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h and add ${TARGET} to ${CMAKE_CURRENT_BINARY_DIR}")
# Add the directory containing the generated header
target_include_directories(${TARGET} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
endfunction()