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ScreenPlay/ScreenPlayWorkshop/CMakeLists.txt
2021-12-18 13:24:18 +01:00

87 lines
2.9 KiB
CMake

project(ScreenPlayWorkshop LANGUAGES CXX)
add_subdirectory(SteamSDK)
set(CMAKE_AUTOMOC ON)
set(CMAKE_CXX_STANDARD 20)
find_package(
Qt6
COMPONENTS Quick QML Widgets Gui
REQUIRED)
set(SOURCES
# cmake-format: sortable
src/steamapiwrapper.cpp
src/steamworkshopitem.cpp
src/workshop.cpp
src/installedlistmodel.cpp
src/steamworkshop.cpp
src/steamworkshoplistmodel.cpp
src/steamaccount.cpp
src/steamqmlimageprovider.cpp)
set(HEADER
# cmake-format: sortable
src/steamapiwrapper.h
src/steamworkshoplistmodel.h
src/uploadlistmodel.h
src/steamworkshopitem.h
src/workshop.h
src/workshopitem.h
src/installedlistmodel.h
src/steamworkshop.h
src/steamaccount.h
src/steamqmlimageprovider.h)
set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
if(WIN32)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
elseif(APPLE)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
set(MACOS_FRAMEWORKS_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/Frameworks/)
set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
set(STEAM_BIN ${STEAM_LIB})
elseif(UNIX)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
set(STEAM_BIN ${STEAM_LIB})
endif()
add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADER})
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)
qt_add_qml_module(
${PROJECT_NAME}
OUTPUT_DIRECTORY
${WORKSHOP_PLUGIN_DIR}
URI "Workshop"
SOURCES ${SOURCES} ${HEADER}
VERSION 1.0)
if(${SCREENPLAY_STEAM})
if(APPLE)
file(MAKE_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/ COPYONLY)
configure_file(${STEAM_BIN} ${WORKSHOP_PLUGIN_DIR} COPYONLY)
set_target_properties(${PROJECT_NAME} PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
else()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
endif()
endif()
# Needed by the automatic generated target missing includes
# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
target_include_directories(${PROJECT_NAME} PUBLIC src/)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK SteamSDKQtEnums)