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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-22 10:42:29 +01:00
ScreenPlay/CMake/CMakeVariables.h.in
Elias Steurer 0185d6d952 Add proper Godot package export caching
We now have  3 versions saved in the godot
project.json.

version: Project version. Every version bump will trigger a
reexport.

We just save the major and minor version for now. Godot
does have pretty good version compability. We will need this information
later when we upgrade to newer Godot versions

godotVersionMajor
godotVersionMinor

Update to latest Godot RC1
2023-11-23 11:37:50 +01:00

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C

#pragma once
#define SCREENPLAY_VERSION "@SCREENPLAY_VERSION@"
#define SCREENPLAY_SOURCE_DIR "@SCREENPLAY_SOURCE_DIR@"
#define SCREENPLAY_GODOT_VERSION "@SCREENPLAY_GODOT_VERSION@"
#define SCREENPLAY_GODOT_VERSION_MAJOR @SCREENPLAY_GODOT_VERSION_MAJOR@
#define SCREENPLAY_GODOT_VERSION_MINOR @SCREENPLAY_GODOT_VERSION_MINOR@
#define SCREENPLAY_GODOT_RELEASE_TYPE "@SCREENPLAY_GODOT_RELEASE_TYPE@"
#define SCREENPLAY_BUILD_TYPE "@SCREENPLAY_BUILD_TYPE@"
#define SCREENPLAY_GIT_BRANCH_NAME "@SCREENPLAY_GIT_BRANCH_NAME@"
#define SCREENPLAY_GIT_COMMIT_HASH "@SCREENPLAY_GIT_COMMIT_HASH@"
#define SCREENPLAY_DEPLOY_VERSION @SCREENPLAY_DEPLOY_VERSION@
#define SCREENPLAY_BUILD_DATE "@SCREENPLAY_BUILD_DATE@"
#define SCREENPLAY_STEAM_VERSION @SCREENPLAY_STEAM_VERSION@