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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-07 03:22:33 +01:00
ScreenPlay/ScreenPlay.pro

98 lines
2.7 KiB
Prolog

TEMPLATE = app
QT += qml quick av widgets quickcontrols2
CONFIG += c++17
CONFIG += qtquickcompiler
SOURCES += main.cpp \
src/steamworkshop.cpp \
src/installedlistmodel.cpp \
src/monitorlistmodel.cpp \
src/settings.cpp \
src/packagefilehandler.cpp \
src/wallpaper.cpp \
src/profilelistmodel.cpp \
src/profile.cpp \
src/projectfile.cpp \
src/widget.cpp \
src/steamworkshoplistmodel.cpp \
src/workshopitem.cpp
RESOURCES += \
Resources.qrc \
HEADERS += \
src/steamworkshop.h \
src/installedlistmodel.h \
src/monitorlistmodel.h \
src/settings.h \
src/packagefilehandler.h \
src/wallpaper.h \
src/profilelistmodel.h \
src/profile.h \
src/projectfile.h \
src/widget.h \
src/steamworkshoplistmodel.h \
src/workshopitem.h
INCLUDEPATH += \
$$PWD/ThirdParty/ \
$$PWD/src/\
CONFIG(debug, debug|release) {
install_it.path = $${OUT_PWD}/debug/
} else {
install_it.path = $${OUT_PWD}/release/
}
install_it.files += assets/templates/config.json \
assets/icons/favicon.ico \
steam_appid.txt \
settings.json \
INSTALLS += install_it
# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH += [QtAVSourceCodeDir]/qml
# Additional import path used to resolve QML modules just for Qt Quick Designer
QML_DESIGNER_IMPORT_PATH =
# The following define makes your compiler emit warnings if you use
# any feature of Qt which as been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
win32 {
INCLUDEPATH += "C:\msys64\mingw64\include"
}
contains(QT_ARCH, i386) {
#32-bit
win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/ -lsteam_api
DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/
} else {
#64-bit
win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/win64/ -lsteam_api64
DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/win64
#zlib
win32:CONFIG(release, debug|release): LIBS += -L"C:\msys64\mingw64\lib" -llibz.dll
else:win32:CONFIG(debug, debug|release): LIBS += -L"C:\msys64\mingw64\lib" -llibz.dll
#quazip
win32:CONFIG(release, debug|release): LIBS += -L"C:\msys64\mingw64\lib" -llibquazip5.dll
else:win32:CONFIG(debug, debug|release): LIBS += -L"C:\msys64\mingw64\lib" -llibquazip5.dll
}