mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
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0185d6d952
We now have 3 versions saved in the godot project.json. version: Project version. Every version bump will trigger a reexport. We just save the major and minor version for now. Godot does have pretty good version compability. We will need this information later when we upgrade to newer Godot versions godotVersionMajor godotVersionMinor Update to latest Godot RC1
43 lines
1.8 KiB
CMake
43 lines
1.8 KiB
CMake
# ! generate_cmake_variable_header : Generates a header CmakeVariables.h that contains defines for the variables specified in
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# CmakeVariables.h.in!
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#
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# The generated CmakeVariables.h header can then be used to access e.g. the PROJECT_NAME define in C++ code.
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#
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# Example generate_cmake_variable_header(${PROJECT_NAME})
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#
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function(generate_cmake_variable_header TARGET)
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# ⚠️ Also add to CMakeVariables.h.in ⚠️
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set(SCREENPLAY_SOURCE_DIR ${CMAKE_SOURCE_DIR})
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# Like v4.2-beta3 or v5.0.1-stable
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set(SCREENPLAY_GODOT_VERSION ${GODOT_VERSION})
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# Only single numbers
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set(SCREENPLAY_GODOT_VERSION_MAJOR ${GODOT_VERSION_MAJOR})
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set(SCREENPLAY_GODOT_VERSION_MINOR ${GODOT_VERSION_MINOR})
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# stable, rc1 or beta5
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set(SCREENPLAY_GODOT_RELEASE_TYPE ${GODOT_RELEASE_TYPE})
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set(SCREENPLAY_BUILD_TYPE "${CMAKE_BUILD_TYPE}")
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set(SCREENPLAY_BUILD_DATE "${BUILD_DATE}")
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set(SCREENPLAY_VERSION "${SCREENPLAY_VERSION}")
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set(SCREENPLAY_GIT_BRANCH_NAME "${GIT_BRANCH_NAME}")
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set(SCREENPLAY_GIT_COMMIT_HASH "${GIT_COMMIT_HASH}")
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set(SCREENPLAY_DEPLOY_VERSION 0)
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if(${SCREENPLAY_DEPLOY})
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set(SCREENPLAY_DEPLOY_VERSION 1)
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endif()
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set(SCREENPLAY_STEAM_VERSION 0)
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if(${SCREENPLAY_STEAM})
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set(SCREENPLAY_STEAM_VERSION 1)
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endif()
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# Specify the configuration file from which the header file will be generated
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configure_file(${CMAKE_SOURCE_DIR}/CMake/CMakeVariables.h.in ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h @ONLY)
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message(
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STATUS "GENERATE: ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h and add ${TARGET} to ${CMAKE_CURRENT_BINARY_DIR}")
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# Add the directory containing the generated header
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target_include_directories(${TARGET} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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endfunction()
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