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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-07 03:22:33 +01:00
ScreenPlay/ScreenPlayUtil/CMakeLists.txt
Elias Steurer 19c16a44ab Fix qml engine not known enums
No idea why this happens but this fixes the bug...
2024-01-05 17:16:35 +01:00

128 lines
3.1 KiB
CMake

# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
project(ScreenPlayUtil LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOMOC ON)
find_package(fmt CONFIG REQUIRED)
# Needed on macos
find_package(Threads REQUIRED)
find_package(LibArchive REQUIRED)
find_package(
Qt6
COMPONENTS Core Quick Gui
REQUIRED)
set(QML
# cmake-format: sort
qml/CloseIcon.qml
qml/ColorImage.qml
qml/Dialog.qml
qml/Dialogs/CriticalError.qml
qml/Dialogs/MonitorConfiguration.qml
qml/Dialogs/SteamNotAvailable.qml
qml/FileDropAnimation.qml
qml/FileSelector.qml
qml/Grow.qml
qml/GrowIconLink.qml
qml/Headline.qml
qml/HeadlineSection.qml
qml/ImageSelector.qml
qml/LicenseSelector.qml
qml/ModalBackgroundBlur.qml
qml/MouseHoverBlocker.qml
qml/Popup.qml
qml/RippleEffect.qml
qml/Shake.qml
qml/LabelSlider.qml
qml/Tag.qml
qml/TagSelector.qml
qml/TextField.qml)
set(SOURCES
# cmake-format: sort
src/processmanager.cpp
src/archive.cpp
src/contenttypes.cpp
src/exitcodes.cpp
src/logginghandler.cpp
src/projectfile.cpp
src/steamenumsgenerated.cpp
src/util.cpp)
set(HEADER
# cmake-format: sort
inc/public/ScreenPlayUtil/processmanager.h
inc/public/ScreenPlayUtil/archive.h
inc/public/ScreenPlayUtil/contenttypes.h
inc/public/ScreenPlayUtil/exitcodes.h
inc/public/ScreenPlayUtil/HelpersCommon.h
inc/public/ScreenPlayUtil/ListPropertyHelper.h
inc/public/ScreenPlayUtil/logginghandler.h
inc/public/ScreenPlayUtil/projectfile.h
inc/public/ScreenPlayUtil/PropertyHelpers.h
inc/public/ScreenPlayUtil/steamenumsgenerated.h
inc/public/ScreenPlayUtil/util.h)
if(APPLE)
list(APPEND SOURCES src/macutils.mm)
list(APPEND HEADER inc/public/ScreenPlayUtil/macutils.h)
endif()
set(RESOURCES # cmake-format: sort
assets/icons/attach_file.svg assets/icons/description.svg assets/icons/folder.svg)
qt_add_library(
${PROJECT_NAME}
STATIC
${SOURCES}
${HEADER})
qt_add_qml_module(
${PROJECT_NAME}
OUTPUT_DIRECTORY
${SCREENPLAY_QML_MODULES_PATH}/${PROJECT_NAME}
RESOURCE_PREFIX
/qml
URI
${PROJECT_NAME}
VERSION
1.0
QML_FILES
${QML}
RESOURCES
${RESOURCES})
target_include_directories(
${PROJECT_NAME}
PUBLIC inc/public/
PRIVATE src/)
# Note making this public is so thatscreenplayutil_qmltyperegistrations.cpp can find the #include <contenttypes.h> include
target_include_directories(${PROJECT_NAME} PUBLIC inc/public/ScreenPlayUtil)
target_include_directories(${PROJECT_NAME}plugin PUBLIC inc/public/ScreenPlayUtil)
target_link_libraries(
${PROJECT_NAME}
PUBLIC
Qt6::Core
Qt6::Quick
Qt6::Gui
QCoro6::Core
QCoro6::Qml
fmt::fmt-header-only
LibArchive::LibArchive
QArchive)
if(WIN32)
# Used for query windows monitor data
target_link_libraries(${PROJECT_NAME} PUBLIC shcore.lib)
endif()
# ##### USE CMAKE VARIABLES IN CODE #####
include(GenerateCMakeVariableHeader)
generate_cmake_variable_header(${PROJECT_NAME})