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11 lines
249 B
GLSL
11 lines
249 B
GLSL
attribute vec4 qt_Vertex;
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attribute vec4 qt_MultiTexCoord0;
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uniform mat4 qt_ModelViewProjectionMatrix;
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varying vec4 qt_TexCoord0;
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void main(void)
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{
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gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
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qt_TexCoord0 = qt_MultiTexCoord0;
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}
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