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ScreenPlay/ScreenPlayWorkshop/CMakeLists.txt
Elias Steurer 5d1c941cb3 Formatting
2022-04-04 18:09:45 +02:00

102 lines
3.2 KiB
CMake

project(
ScreenPlayWorkshop
VERSION 0.1
LANGUAGES CXX)
set(CMAKE_AUTOMOC ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(
Qt6
COMPONENTS Quick Widgets Gui
REQUIRED)
set(QML src/TestMain.qml)
set(SOURCES
src/installedlistmodel.cpp
src/steamaccount.cpp
src/steamapiwrapper.cpp
src/steamqmlimageprovider.cpp
src/steamworkshop.cpp
src/steamworkshopitem.cpp
src/steamworkshoplistmodel.cpp
src/workshop.cpp)
set(HEADER
src/installedlistmodel.h
src/steamaccount.h
src/steamapiwrapper.h
src/steamqmlimageprovider.h
src/steamworkshop.h
src/steamworkshopitem.h
src/steamworkshoplistmodel.h
src/uploadlistmodel.h
src/workshop.h
src/workshopitem.h)
set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
if(WIN32)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
elseif(APPLE)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
set(MACOS_FRAMEWORKS_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/Frameworks/)
set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
set(STEAM_BIN ${STEAM_LIB})
elseif(UNIX)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
set(STEAM_BIN ${STEAM_LIB})
endif()
qt_add_library(${PROJECT_NAME} STATIC)
# Needed by the automatic generated target missing includes
# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
target_include_directories(${PROJECT_NAME} PUBLIC src/)
target_link_libraries(
${PROJECT_NAME}
PUBLIC Qt6::Core
Qt6::Quick
${STEAM_LIB}
ScreenPlayUtil
SteamSDK
SteamSDKQtEnums)
qt_add_qml_module(
${PROJECT_NAME}
URI
"Workshop"
OUTPUT_DIRECTORY
${WORKSHOP_PLUGIN_DIR}
VERSION
1.0
QML_FILES
${QML}
SOURCES
${SOURCES}
${HEADER})
if(${SCREENPLAY_STEAM})
if(APPLE)
file(MAKE_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/ COPYONLY)
configure_file(${STEAM_BIN} ${WORKSHOP_PLUGIN_DIR} COPYONLY)
set_target_properties(${PROJECT_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY
${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
else()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
endif()
endif()
# if(${SCREENPLAY_TESTS}) qt_add_executable(tst_ScreenPlayWorkshop src/TestMain.cpp) target_link_libraries(tst_ScreenPlayWorkshop PRIVATE
# Qt6::Quick ${PROJECT_NAME}plugin) target_compile_definitions(tst_ScreenPlayWorkshop PRIVATE
# $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>) endif()