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ScreenPlay/CMake/GenerateCMakeVariableHeader.cmake
Elias Steurer 8223eb5c36 Add Godot export
Fix paths in sidebar now that we have multiple
storage paths
Add Godot wallpaper and edit to ScreenPlay
Fix showing Godot icon in task bar
2023-09-28 15:55:11 +02:00

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CMake

#! generate_cmake_variable_header : Generates a header CmakeVariables.h that contains defines for the variables specified in CmakeVariables.h.in!
#
# The generated CmakeVariables.h header can then be used to access e.g. the PROJECT_NAME define in C++ code.
#
# Example
# generate_cmake_variable_header(${PROJECT_NAME})
#
function(generate_cmake_variable_header TARGET)
set(SOURCE_DIR ${CMAKE_SOURCE_DIR})
set(SCREENPLAY_GODOT_VERSION ${GODOT_VERSION})
# Specify the configuration file from which the header file will be generated
configure_file(${CMAKE_SOURCE_DIR}/CMake/CMakeVariables.h.in ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h @ONLY)
message(STATUS "GENERATE: ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h and add ${TARGET} to ${CMAKE_CURRENT_BINARY_DIR}")
# Add the directory containing the generated header
target_include_directories(${TARGET} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
endfunction()