mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
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e327f73812
They default to format but also can be used for checking
109 lines
3.0 KiB
QML
109 lines
3.0 KiB
QML
import QtQuick
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import QtMultimedia
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import ScreenPlayWallpaper
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Item {
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id: root
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anchors.fill: parent
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property bool loops: Wallpaper.loops
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property bool isPlaying: Wallpaper.isPlaying
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property string fillMode: Wallpaper.fillMode
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property bool fadeInDone: false
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onFillModeChanged: {
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// Convert Web based video modes to the limited Qt fillModes
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if (fillMode === "cover" || fillMode === "stretch" || fillMode === "contain") {
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return vo.fillMode = VideoOutput.Stretch;
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}
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if (fillMode === "fill") {
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return vo.fillMode = VideoOutput.PreserveAspectFit;
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}
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if (fillMode === "scale_down") {
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return vo.fillMode = VideoOutput.PreserveAspectCrop;
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}
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}
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onIsPlayingChanged: isPlaying ? mediaPlayer.play() : mediaPlayer.pause()
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property bool isWindows: Qt.platform.os === "windows"
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property string source: Wallpaper.projectSourceFileAbsolute
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onSourceChanged: {
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// Qt 6.3 workaround
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mediaPlayer.stop();
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mediaPlayer.source = Qt.resolvedUrl(root.source);
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mediaPlayer.play();
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}
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// Add slight delay to give the multimedia
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// engine some time to put out some frames. This
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// fixes some white frame flickering
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Timer {
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id: startTimer
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interval: 50
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onTriggered: {
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Wallpaper.requestFadeIn();
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}
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}
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MediaPlayer {
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id: mediaPlayer
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onPlaybackStateChanged: {
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if (mediaPlayer.playbackState == MediaPlayer.PlayingState && !fadeInDone) {
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fadeInDone = true;
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startTimer.start();
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}
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}
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loops: root.loops ? MediaPlayer.Infinite : 1
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videoOutput: vo
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audioOutput: ao
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}
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VideoOutput {
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id: vo
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anchors.fill: parent
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}
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AudioOutput {
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id: ao
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volume: Wallpaper.volume
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muted: Wallpaper.muted
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}
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// Wait until Windows window animation is complete
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// before pausing the wallpaper
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Timer {
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id: pauseTimer
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interval: 100
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onTriggered: {
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mediaPlayer.pause();
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}
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}
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Connections {
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function onFillModeChanged(fillMode) {
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if (fillMode === "stretch") {
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vo.fillMode = VideoOutput.Stretch;
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return;
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}
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if (fillMode === "fill") {
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vo.fillMode = VideoOutput.PreserveAspectFit;
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return;
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}
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if (fillMode === "contain" || fillMode === "cover" || fillMode === "scale-down") {
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vo.fillMode = VideoOutput.PreserveAspectCrop;
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}
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}
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function onCurrentTimeChanged(currentTime) {
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mediaPlayer.position = currentTime * mediaPlayer.duration;
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}
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function onVisualsPausedChanged(visualsPaused) {
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if (!Wallpaper.isPlaying)
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return;
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if (visualsPaused)
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pauseTimer.start();
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else
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mediaPlayer.play();
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}
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target: Wallpaper
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}
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}
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