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ScreenPlay/ScreenPlayWallpaper/main.cpp
Elias Steurer 64d2c3adb5 Bump to Qt 6.5.0 and use FFMPEG
FFMPEG will become default in 6.6.0 anyways
and this fixes the broken rendering on osx and performs
better on my AMD Vega VII on Windows
2023-01-27 09:01:37 +01:00

114 lines
4.1 KiB
C++

#include <QApplication>
#include <QObject>
#include <QStringList>
#include <QVector>
#include <QtGlobal>
#include <QtWebEngineQuick>
#include "ScreenPlayUtil/util.h"
#include "ScreenPlayUtil/exitcodes.h"
#if defined(Q_OS_WIN)
#include "src/winwindow.h"
Q_IMPORT_QML_PLUGIN(ScreenPlaySysInfoPlugin)
#elif defined(Q_OS_LINUX)
#include "src/linuxwindow.h"
#elif defined(Q_OS_OSX)
#include "src/macwindow.h"
#endif
Q_IMPORT_QML_PLUGIN(ScreenPlayWeatherPlugin)
int main(int argc, char* argv[])
{
qputenv("QT_MEDIA_BACKEND","ffmpeg");
QApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
QtWebEngineQuick::initialize();
QApplication app(argc, argv);
#if defined(Q_OS_WIN)
WinWindow window;
#elif defined(Q_OS_LINUX)
LinuxWindow window;
#elif defined(Q_OS_OSX)
MacWindow window;
#endif
// If we start with only one argument (app path)
// It means we want to test a single wallpaper
const QStringList argumentList = app.arguments();
// For testing purposes when starting the ScreenPlayWallpaper directly.
if (argumentList.length() == 1) {
window.setActiveScreensList({ 0 });
// window.setProjectPath("test");
window.setProjectPath("C:/Program Files (x86)/Steam/steamapps/workshop/content/672870/19112022140605-Horde 1980");
window.setAppID("test");
window.setVolume(1);
window.setFillMode("fill");
window.setType(ScreenPlay::InstalledType::InstalledType::VideoWallpaper);
window.setCheckWallpaperVisible(true);
window.setDebugMode(true);
} else {
// 8 parameter + 1 OS working directory as the first default paramter
if (argumentList.length() != 9) {
return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_ArgumentSize);
}
const auto activeScreensList = ScreenPlayUtil::parseStringToIntegerList(argumentList.at(1));
if (!activeScreensList.has_value()) {
qCritical("Could not activeScreensList");
return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_ActiveScreensList);
}
auto installedType = ScreenPlay::InstalledType::InstalledType::Unknown;
if (auto typeOpt = ScreenPlayUtil::getInstalledTypeFromString(argumentList.at(6))) {
installedType = typeOpt.value();
} else {
qCritical() << "Cannot parse Wallpaper type from value" << argumentList.at(6);
return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_InstalledType);
}
bool okParseCheckWallpaperVisible = false;
const bool checkWallpaperVisible = argumentList.at(7).toInt(&okParseCheckWallpaperVisible);
if (!okParseCheckWallpaperVisible) {
qCritical("Could not parse checkWallpaperVisible");
return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_CheckWallpaperVisible);
}
bool okParseVolume = 0.0f;
const float volume = argumentList.at(4).toFloat(&okParseVolume);
if (!okParseVolume) {
qCritical("Could not parse Volume");
return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_Volume);
}
QString appID = argumentList.at(3);
if (!appID.startsWith("appID=")) {
qCritical("Invalid appID");
return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_AppID);
}
appID = appID.remove("appID=");
window.setActiveScreensList(activeScreensList.value());
window.setProjectPath(argumentList.at(2));
window.setAppID(appID);
window.setVolume(volume);
window.setFillMode(argumentList.at(5));
window.setType(installedType);
window.setCheckWallpaperVisible(checkWallpaperVisible);
window.setDebugMode(false);
}
const auto setupStatus = window.setup();
if (setupStatus != ScreenPlay::WallpaperExitCode::Ok) {
return static_cast<int>(setupStatus);
}
const auto startStatus = window.start();
if (startStatus != ScreenPlay::WallpaperExitCode::Ok) {
return static_cast<int>(startStatus);
}
return app.exec();
}