1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-07 03:22:33 +01:00
ScreenPlay/Tools/macos_sign.py
Elias Steurer 6e2cecddb3 Fix compilation and signing
Move TrayIcon back to ScreenPlay:
- This fixes the missing labs plugins when running the macdeployqt script
- We don't need it here only in the SP main folder anyway

Move building and sign of the osx version for x64 and arm64 into the
actual build script.

Remove the qml plugin path workaround from the addImportPath
2023-02-11 11:57:09 +01:00

66 lines
3.7 KiB
Python

#!/usr/bin/python3
# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
from build import BuildConfig
from util import run
from sys import stdout
import time
stdout.reconfigure(encoding='utf-8')
def sign(build_config: BuildConfig):
print("Run codedesign")
#run("codesign -f -s 'Developer ID Application: Elias Steurer (V887LHYKRH)' --verbose --force --timestamp --options 'runtime' -f --entitlements '../../ScreenPlay/entitlements.plist' 'ScreenPlay.app/' ",
# cwd=build_config.bin_dir)
# Do not use --deep https://developer.apple.com/forums/thread/129980
# base_sign_command = "codesign -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --verbose --force --timestamp --options \"runtime\" \"ScreenPlay.app/Contents/MacOS/{app}\""
# run(base_sign_command.format(app="ffmpeg"), cwd=build_config.bin_dir)
# run(base_sign_command.format(app="ffprobe"), cwd=build_config.bin_dir)
run("codesign --deep -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --verbose --force --timestamp --options \"runtime\" --entitlements \"../../ScreenPlay/entitlements.plist\" \"ScreenPlay.app/\"",
cwd=build_config.bin_dir)
print("Run codedesign verify")
run("codesign --verify --verbose=4 'ScreenPlay.app/'",
cwd=build_config.bin_dir)
# Note the profile is the one name of the first step of (App Store Connect API) in the macOSSigning.md
# xcrun notarytool submit "ScreenPlay.app.zip" --keychain-profile "ScreenPlay" --wait
# xcrun stapler staple "ScreenPlay.app"
print("Packing .apps for upload")
run("ditto -c -k --keepParent 'ScreenPlay.app' 'ScreenPlay.app.zip'", cwd=build_config.bin_dir)
# run this if you get an error:
# `xcrun notarytool log --apple-id "xxxxx@xxxx.com" --password "xxxx-xxxx-xxxx-xxxx" --team-id "xxxxxxxxxxx" <ID>`
# Processing complete
# id: xxxxxx-xxxxxx-xxxx-xxxxx-xxxxx
# status: Invalid
print("Run xcnotary submit")
run("xcrun notarytool submit --keychain-profile 'ScreenPlay' ScreenPlay.app.zip --wait", cwd=build_config.bin_dir)
print("Run stapler staple")
run("xcrun stapler staple ScreenPlay.app", cwd=build_config.bin_dir)
print("Run spctl assess")
run("spctl --assess --verbose 'ScreenPlay.app/'", cwd=build_config.bin_dir)
print("Remove *.app.zip files.")
run("rm ScreenPlay.app.zip", cwd=build_config.bin_dir)
# We also need to sign the installer in osx:
if build_config.create_installer == "ON":
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_config.build_folder)
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"",
cwd=build_config.build_folder)
run("xcnotary notarize ScreenPlay-Installer.dmg/ScreenPlay-Installer.app -d kelteseth@gmail.com -k ScreenPlay",
cwd=build_config.build_folder)
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/\"",
cwd=build_config.build_folder)
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/\"", cwd=build_config.build_folder)
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/\"",
cwd=build_config.build_folder)
run("xcnotary notarize ScreenPlay-Installer.dmg -d kelteseth@gmail.com -k ScreenPlay",
cwd=build_config.build_folder)
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/\"",
cwd=build_config.build_folder)