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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-06 19:12:30 +01:00
ScreenPlay/Tools/build_and_publish.py
2022-11-02 12:15:34 +01:00

111 lines
4.2 KiB
Python

import steam_publish
import shutil
import sys
import macos_sign
import argparse
import os
import build
from pathlib import Path
from macos_lipo import run_lipo, check_fat_binary
import platform
import paramiko
import defines
from util import sftp_exists
from sys import stdout
stdout.reconfigure(encoding='utf-8')
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
parser.add_argument('-steam_password', '-sp', action="store", dest="steam_password", help="Steam password")
parser.add_argument('-hosting_username','-hu', action="store", dest="hosting_username", help="ssh username")
parser.add_argument('-hosting_password', '-hp', action="store", dest="hosting_password", help="ssh password")
args = parser.parse_args()
# Script needs to run in the tools folder
tools_path = Path.cwd()
os.chdir(tools_path)
root_path = tools_path.parent
print(f"Set root directory to: {root_path}")
build_result = build.BuildResult()
build_config = build.BuildConfig()
build_config.screenplay_version = defines.SCREENPLAY_VERSION
build_config.qt_version = defines.QT_VERSION
build_config.qt_ifw_version = defines.QT_IFW_VERSION
build_config.build_steam = "ON"
build_config.build_tests = "OFF"
build_config.build_deploy = "ON"
build_config.create_installer = "ON"
build_config.build_type = "release"
build_config.use_aqt = False
if platform.system() == "Darwin":
# We do not yet support a standalone osx installer
build_config.create_installer = "OFF"
# OSX builds needs to build for x86 and arm
# and also be signed!
# We need to manually package here at the end after
# we run
build_config.package = True
# Remove old build-universal-osx-release dir that does not automatically
# deleted because it is not build directly but generated from x64 and arm64
universal_build_dir = Path(os.path.join(root_path, "build-universal-osx-release"))
if universal_build_dir.exists():
print(f"Remove previous build folder: {universal_build_dir}")
# ignore_errors removes also not empty folders...
shutil.rmtree(universal_build_dir, ignore_errors=True)
build_config.build_architecture = "arm64"
build_result = build.execute(build_config)
build_config.build_architecture = "x64"
build_result = build.execute(build_config)
# Make sure to reset to tools path
os.chdir(root_path)
# Create universal (fat) binary
run_lipo()
check_fat_binary()
build_config.bin_dir = os.path.join(build_config.root_path,'build-universal-osx-release/bin/')
print(f"Change binary dir to: {build_config.bin_dir}")
macos_sign.sign(build_config=build_config)
else:
build_config.build_architecture = "x64"
build_result = build.execute(build_config)
ssh = paramiko.SSHClient()
ssh.load_system_host_keys()
ssh.set_missing_host_key_policy(paramiko.AutoAddPolicy())
ssh.connect('kelteseth.com', username=args.hosting_username, password=args.hosting_password)
sftp = ssh.open_sftp()
release_folder = "/kelteseth_com/public/releases/" + build_config.screenplay_version + "/"
if sftp_exists(sftp,release_folder):
remoteFiles = sftp.listdir(path=release_folder)
for file in remoteFiles:
print(f"Delte old: {release_folder+file}")
sftp.remove(release_folder+file)
else:
sftp.mkdir(release_folder)
print("Uploading files...")
sftp.put(build_result.build_zip, release_folder + str(build_result.build_zip.name))
sftp.put(build_result.installer, release_folder + str(build_result.installer.name))
sftp.put(build_result.installer_zip,release_folder + str(build_result.installer_zip.name))
sftp.put(build_result.build_hash, release_folder + str(build_result.build_hash.name))
sftp.close()
ssh.close()
# Make sure to reset to tools path
os.chdir(tools_path)
steam_publish.publish(
steam_username="tachiom",
steam_password=args.steam_password,
set_live_branch_name="internal"
)