mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-07 03:22:33 +01:00
9cb57382ab
Fix monitor setup for scaled monitors
129 lines
4.0 KiB
GDScript
129 lines
4.0 KiB
GDScript
extends Node3D
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@onready var screen_play_wallpaper: ScreenPlayGodotWallpaper = $ScreenPlayGodotWallpaper
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@onready var ping_alive_timer: Timer = $PingAliveTimer
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@onready var check_messages_timer: Timer = $CheckMessagesTimer
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var send_welcome: bool = false
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# Pings main ScreenPlay application that
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# this wallpaper is still active
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func ping_alive():
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var success = screen_play_wallpaper.send_ping()
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if not success:
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terminate()
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func terminate():
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var exit = screen_play_wallpaper.exit()
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print("exit ", exit)
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get_tree().quit()
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# Checks for messages from the main ScreenPlay instance
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# for example for propery changes or commands like quit
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func check_messages():
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var msg = screen_play_wallpaper.read_from_pipe()
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if not msg.is_empty():
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if "quit" in msg:
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return terminate()
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func _ready():
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ping_alive_timer.wait_time = 0.5
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ping_alive_timer.timeout.connect(ping_alive)
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check_messages_timer.wait_time = 0.5
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check_messages_timer.timeout.connect(check_messages)
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if not screen_play_wallpaper:
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printerr("ERROR INVALID SCREENPLAY OBJECT")
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return
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var path
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var args = OS.get_cmdline_args()
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if args.size() > 1:
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if not parse_args():
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get_tree().quit()
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return
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#screen_play_wallpaper.set_projectPath("C:\\Code\\cpp\\ScreenPlay\\ScreenPlay\\Content\\wallpaper_godot_fjord")
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path = screen_play_wallpaper.get_projectPath() + "/project.zip"
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else:
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get_tree().quit()
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return
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print(path)
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if not load_scene(path):
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print("Failed to load the PCK file.")
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# No not call terminate here because we did not
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# yet setup via screenplay_manager.init()
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get_tree().quit()
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return
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Engine.set_max_fps(24)
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var ok = screen_play_wallpaper.init(screen_play_wallpaper.get_activeScreensList()[0])
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if not ok:
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printerr("Unable to setup screen")
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if not screen_play_wallpaper.get_pipeConnected():
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var ok_connect_to_named_pipe = screen_play_wallpaper.connect_to_named_pipe()
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func _process(delta):
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if not send_welcome:
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if not screen_play_wallpaper.get_screenPlayConnected():
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send_welcome = screen_play_wallpaper.send_welcome()
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if send_welcome:
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check_messages_timer.start()
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ping_alive_timer.start()
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func load_scene(path):
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var success = ProjectSettings.load_resource_pack(path)
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if success:
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var scene_resource = load("res://wallpaper.tscn")
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if scene_resource:
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var scene_instance = scene_resource.instantiate()
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if scene_instance:
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add_child(scene_instance)
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else:
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print("Failed to instantiate the wallpaper.tscn scene.")
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return false
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else:
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print("Failed to load the wallpaper.tscn scene.")
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return false
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else:
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print("Failed to load the PCK file.")
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return false
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return true
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func parse_args():
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var args = OS.get_cmdline_args()
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print("Parse args:", args)
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var offset = 0
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if args[0] == "res://main.tscn":
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offset = 1
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if args.size() < 7: # Adjust this number based on the expected number of arguments
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print("Not enough arguments provided!")
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return false
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var activeScreensList = []
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if args[0 + offset].is_valid_int():
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activeScreensList.append(args[0 + offset].to_int())
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else:
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var potentialInts = args[0 + offset].split(",")
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for val in potentialInts:
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if not val.is_valid_int():
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print("Invalid argument: Not an integer:", val)
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return false
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else:
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activeScreensList.append(val.to_int())
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screen_play_wallpaper.set_projectPath(args[1 + offset])
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screen_play_wallpaper.set_appID(args[2 + offset].replace("appID=", ""))
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screen_play_wallpaper.set_volume(float(args[3 + offset]))
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#screen_play_wallpaper.set_fillmode(int(args[4 + offset]))
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var type = args[5] # This might need further parsing depending on its expected format
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screen_play_wallpaper.set_checkWallpaperVisible(args[6 + offset].to_lower() == "true")
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screen_play_wallpaper.set_activeScreensList(activeScreensList)
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# Print or use the parsed values as needed
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print("Parsing done:", activeScreensList, screen_play_wallpaper.get_projectPath(), screen_play_wallpaper.get_appID(), screen_play_wallpaper.get_volume(), type, screen_play_wallpaper.get_checkWallpaperVisible())
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return true
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