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ScreenPlay/ScreenPlayWorkshop/SteamSDK/public/steam/isteamclient.h
Elias Steurer 804812181e Formatting
2022-11-02 11:36:40 +01:00

178 lines
9.1 KiB
C++

//====== Copyright Valve Corporation, All rights reserved. ====================
//
// Internal low-level access to Steamworks interfaces.
//
// Most users of the Steamworks SDK do not need to include this file.
// You should only include this if you are doing something special.
//=============================================================================
#ifndef ISTEAMCLIENT_H
#define ISTEAMCLIENT_H
#ifdef _WIN32
#pragma once
#endif
#include "steam_api_common.h"
//-----------------------------------------------------------------------------
// Purpose: Interface to creating a new steam instance, or to
// connect to an existing steam instance, whether it's in a
// different process or is local.
//
// For most scenarios this is all handled automatically via SteamAPI_Init().
// You'll only need these APIs if you have a more complex versioning scheme,
// or if you want to implement a multiplexed gameserver where a single process
// is handling multiple games at once with independent gameserver SteamIDs.
//-----------------------------------------------------------------------------
class ISteamClient {
public:
// Creates a communication pipe to the Steam client.
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual HSteamPipe CreateSteamPipe() = 0;
// Releases a previously created communications pipe
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual bool BReleaseSteamPipe(HSteamPipe hSteamPipe) = 0;
// connects to an existing global user, failing if none exists
// used by the game to coordinate with the steamUI
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual HSteamUser ConnectToGlobalUser(HSteamPipe hSteamPipe) = 0;
// used by game servers, create a steam user that won't be shared with anyone else
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual HSteamUser CreateLocalUser(HSteamPipe* phSteamPipe, EAccountType eAccountType) = 0;
// removes an allocated user
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual void ReleaseUser(HSteamPipe hSteamPipe, HSteamUser hUser) = 0;
// retrieves the ISteamUser interface associated with the handle
virtual ISteamUser* GetISteamUser(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// retrieves the ISteamGameServer interface associated with the handle
virtual ISteamGameServer* GetISteamGameServer(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// set the local IP and Port to bind to
// this must be set before CreateLocalUser()
virtual void SetLocalIPBinding(const SteamIPAddress_t& unIP, uint16 usPort) = 0;
// returns the ISteamFriends interface
virtual ISteamFriends* GetISteamFriends(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// returns the ISteamUtils interface
virtual ISteamUtils* GetISteamUtils(HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// returns the ISteamMatchmaking interface
virtual ISteamMatchmaking* GetISteamMatchmaking(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// returns the ISteamMatchmakingServers interface
virtual ISteamMatchmakingServers* GetISteamMatchmakingServers(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// returns the a generic interface
virtual void* GetISteamGenericInterface(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// returns the ISteamUserStats interface
virtual ISteamUserStats* GetISteamUserStats(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// returns the ISteamGameServerStats interface
virtual ISteamGameServerStats* GetISteamGameServerStats(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// returns apps interface
virtual ISteamApps* GetISteamApps(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// networking
virtual ISteamNetworking* GetISteamNetworking(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// remote storage
virtual ISteamRemoteStorage* GetISteamRemoteStorage(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// user screenshots
virtual ISteamScreenshots* GetISteamScreenshots(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// game search
virtual ISteamGameSearch* GetISteamGameSearch(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead.
STEAM_PRIVATE_API(virtual void RunFrame() = 0;)
// returns the number of IPC calls made since the last time this function was called
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
// control how often you do them.
virtual uint32 GetIPCCallCount() = 0;
// API warning handling
// 'int' is the severity; 0 for msg, 1 for warning
// 'const char *' is the text of the message
// callbacks will occur directly after the API function is called that generated the warning or message.
virtual void SetWarningMessageHook(SteamAPIWarningMessageHook_t pFunction) = 0;
// Trigger global shutdown for the DLL
virtual bool BShutdownIfAllPipesClosed() = 0;
// Expose HTTP interface
virtual ISteamHTTP* GetISteamHTTP(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// Deprecated - the ISteamUnifiedMessages interface is no longer intended for public consumption.
STEAM_PRIVATE_API(virtual void* DEPRECATED_GetISteamUnifiedMessages(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;)
// Exposes the ISteamController interface - deprecated in favor of Steam Input
virtual ISteamController* GetISteamController(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// Exposes the ISteamUGC interface
virtual ISteamUGC* GetISteamUGC(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// returns app list interface, only available on specially registered apps
virtual ISteamAppList* GetISteamAppList(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// Music Player
virtual ISteamMusic* GetISteamMusic(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// Music Player Remote
virtual ISteamMusicRemote* GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// html page display
virtual ISteamHTMLSurface* GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// Helper functions for internal Steam usage
STEAM_PRIVATE_API(virtual void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess(void (*)()) = 0;)
STEAM_PRIVATE_API(virtual void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess(void (*)()) = 0;)
STEAM_PRIVATE_API(virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess(SteamAPI_CheckCallbackRegistered_t func) = 0;)
// inventory
virtual ISteamInventory* GetISteamInventory(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// Video
virtual ISteamVideo* GetISteamVideo(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// Parental controls
virtual ISteamParentalSettings* GetISteamParentalSettings(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// Exposes the Steam Input interface for controller support
virtual ISteamInput* GetISteamInput(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// Steam Parties interface
virtual ISteamParties* GetISteamParties(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
// Steam Remote Play interface
virtual ISteamRemotePlay* GetISteamRemotePlay(HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char* pchVersion) = 0;
STEAM_PRIVATE_API(virtual void DestroyAllInterfaces() = 0;)
};
#define STEAMCLIENT_INTERFACE_VERSION "SteamClient020"
#ifndef STEAM_API_EXPORTS
// Global ISteamClient interface accessor
inline ISteamClient* SteamClient();
STEAM_DEFINE_INTERFACE_ACCESSOR(ISteamClient*, SteamClient, SteamInternal_CreateInterface(STEAMCLIENT_INTERFACE_VERSION), "global", STEAMCLIENT_INTERFACE_VERSION);
// The internal ISteamClient used for the gameserver interface.
// (This is actually the same thing. You really shouldn't need to access any of this stuff directly.)
inline ISteamClient* SteamGameServerClient() { return SteamClient(); }
#endif
#endif // ISTEAMCLIENT_H