mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-26 04:33:06 +01:00
108 lines
4.2 KiB
Python
108 lines
4.2 KiB
Python
#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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import steam_publish
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import shutil
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import sys
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import macos_sign
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import argparse
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import os
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import build
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from pathlib import Path
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import platform
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import paramiko
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import defines
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from util import sftp_exists, run, repo_root_path
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from sys import stdout
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stdout.reconfigure(encoding='utf-8')
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
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parser.add_argument('-skip_publish', '-skp', action="store_true", dest="skip_publish", default=False, help="skip publish")
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parser.add_argument('-skip_build', '-skb', action="store_true", dest="skip_build", default=False, help="skip build. If we already have a build and only want to upload it")
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parser.add_argument('-steam_password', '-sp', action="store", dest="steam_password", help="Steam password")
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parser.add_argument('-hosting_username','-hu', action="store", dest="hosting_username", help="ssh username")
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parser.add_argument('-hosting_password', '-hp', action="store", dest="hosting_password", help="ssh password")
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args = parser.parse_args()
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# Script needs to run in the tools folder
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tools_path = Path.cwd()
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os.chdir(tools_path)
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root_path = tools_path.parent
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print(f"Set root directory to: {root_path}")
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build_result = build.BuildResult()
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build_config = build.BuildConfig()
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build_config.screenplay_version = defines.SCREENPLAY_VERSION
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build_config.qt_version = defines.QT_VERSION
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build_config.qt_ifw_version = defines.QT_IFW_VERSION
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build_config.build_steam = "ON"
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build_config.build_tests = "OFF"
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build_config.build_deploy = "ON"
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build_config.create_installer = "ON"
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build_config.build_type = "release"
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if platform.system() == "Darwin" and not args.skip_build:
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# We do not yet support a standalone osx installer
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build_config.create_installer = "OFF"
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# We need to manually package here at the end after
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build_config.package = True
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build_config.sign_osx = True
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# This will build both arm64 and x64 and sign the unversal binary
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build_result = build.execute(build_config)
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if platform.system() == "Windows" and not args.skip_build:
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build_config.build_architecture = "x64"
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if not args.skip_publish:
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# Steamless version first
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build_config.build_steam = "OFF"
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build_result = build.execute(build_config)
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ssh = paramiko.SSHClient()
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ssh.load_system_host_keys()
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ssh.set_missing_host_key_policy(paramiko.AutoAddPolicy())
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ssh.connect('kelteseth.com', username=args.hosting_username, password=args.hosting_password)
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sftp = ssh.open_sftp()
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release_folder = "/kelteseth_com/public/releases/" + build_config.screenplay_version + "/"
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if sftp_exists(sftp,release_folder):
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remoteFiles = sftp.listdir(path=release_folder)
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for file in remoteFiles:
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print(f"Delte old: {release_folder+file}")
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sftp.remove(release_folder+file)
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else:
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sftp.mkdir(release_folder)
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print("Uploading files...")
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sftp.put(build_result.build_zip, release_folder + str(build_result.build_zip.name))
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sftp.put(build_result.installer, release_folder + str(build_result.installer.name))
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sftp.put(build_result.installer_zip,release_folder + str(build_result.installer_zip.name))
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sftp.put(build_result.build_hash, release_folder + str(build_result.build_hash.name))
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sftp.close()
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ssh.close()
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# Now build the steam version
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os.chdir(tools_path)
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build_config.build_steam = "ON"
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build_config.create_installer = "OFF"
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build_result = build.execute(build_config)
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if args.skip_publish:
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print("Skip publishing.")
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sys.exit(0)
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if args.steam_password is None:
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print("Steam password is required.")
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sys.exit(1)
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# Make sure to reset to tools path
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os.chdir(tools_path)
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steam_publish.publish(
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steam_username="tachiom",
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steam_password=args.steam_password,
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set_live_branch_name="internal"
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)
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