1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-25 20:22:39 +01:00
ScreenPlay/ScreenPlayWorkshop/SteamSDK/public/steam/isteamappticket.h
Elias Steurer 804812181e Formatting
2022-11-02 11:36:40 +01:00

27 lines
1.2 KiB
C++

//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: a private, but well versioned, interface to get at critical bits
// of a steam3 appticket - consumed by the simple drm wrapper to let it
// ask about ownership with greater confidence.
//
//=============================================================================
#ifndef ISTEAMAPPTICKET_H
#define ISTEAMAPPTICKET_H
#pragma once
//-----------------------------------------------------------------------------
// Purpose: hand out a reasonable "future proof" view of an app ownership ticket
// the raw (signed) buffer, and indices into that buffer where the appid and
// steamid are located. the sizes of the appid and steamid are implicit in
// (each version of) the interface - currently uin32 appid and uint64 steamid
//-----------------------------------------------------------------------------
class ISteamAppTicket {
public:
virtual uint32 GetAppOwnershipTicketData(uint32 nAppID, void* pvBuffer, uint32 cbBufferLength, uint32* piAppId, uint32* piSteamId, uint32* piSignature, uint32* pcbSignature) = 0;
};
#define STEAMAPPTICKET_INTERFACE_VERSION "STEAMAPPTICKET_INTERFACE_VERSION001"
#endif // ISTEAMAPPTICKET_H