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https://gitlab.com/kelteseth/ScreenPlay.git
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0185d6d952
We now have 3 versions saved in the godot project.json. version: Project version. Every version bump will trigger a reexport. We just save the major and minor version for now. Godot does have pretty good version compability. We will need this information later when we upgrade to newer Godot versions godotVersionMajor godotVersionMinor Update to latest Godot RC1
15 lines
764 B
C
15 lines
764 B
C
#pragma once
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#define SCREENPLAY_VERSION "@SCREENPLAY_VERSION@"
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#define SCREENPLAY_SOURCE_DIR "@SCREENPLAY_SOURCE_DIR@"
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#define SCREENPLAY_GODOT_VERSION "@SCREENPLAY_GODOT_VERSION@"
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#define SCREENPLAY_GODOT_VERSION_MAJOR @SCREENPLAY_GODOT_VERSION_MAJOR@
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#define SCREENPLAY_GODOT_VERSION_MINOR @SCREENPLAY_GODOT_VERSION_MINOR@
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#define SCREENPLAY_GODOT_RELEASE_TYPE "@SCREENPLAY_GODOT_RELEASE_TYPE@"
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#define SCREENPLAY_BUILD_TYPE "@SCREENPLAY_BUILD_TYPE@"
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#define SCREENPLAY_GIT_BRANCH_NAME "@SCREENPLAY_GIT_BRANCH_NAME@"
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#define SCREENPLAY_GIT_COMMIT_HASH "@SCREENPLAY_GIT_COMMIT_HASH@"
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#define SCREENPLAY_DEPLOY_VERSION @SCREENPLAY_DEPLOY_VERSION@
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#define SCREENPLAY_BUILD_DATE "@SCREENPLAY_BUILD_DATE@"
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#define SCREENPLAY_STEAM_VERSION @SCREENPLAY_STEAM_VERSION@
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