mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-26 04:33:06 +01:00
5c138fa8d4
Add libxkbcommon for compiling shader Fix SysInfo not available on osx and linux
108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
#include <QApplication>
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#include <QObject>
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#include <QStringList>
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#include <QVector>
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#include <QtGlobal>
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#include <QtWebEngineQuick>
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#include "ScreenPlayUtil/util.h"
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#if defined(Q_OS_WIN)
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#include "src/winwindow.h"
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Q_IMPORT_QML_PLUGIN(ScreenPlaySysInfoPlugin)
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#elif defined(Q_OS_LINUX)
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#include "src/linuxwindow.h"
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#elif defined(Q_OS_OSX)
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#include "src/macwindow.h"
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#endif
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Q_IMPORT_QML_PLUGIN(ScreenPlayWeatherPlugin)
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int main(int argc, char* argv[])
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{
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QApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
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QtWebEngineQuick::initialize();
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QApplication app(argc, argv);
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// This gives us nice clickable output in QtCreator
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qSetMessagePattern("%{if-category}%{category}: %{endif}%{message}\n Loc: [%{file}:%{line}]");
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// If we start with only one argument (app path)
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// It means we want to test a single wallpaper
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const QStringList argumentList = app.arguments();
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// For testing purposes when starting the ScreenPlayWallpaper directly.
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if (argumentList.length() == 1) {
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#if defined(Q_OS_WIN)
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// WinWindow window1({ 0 }, "test", "appID=test", "1", "fill", "videoWallpaper", true, true);
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WinWindow window1({ 1 }, "C:/Program Files (x86)/Steam/steamapps/workshop/content/672870/26092021185017", "appID=test", "1", "fill", "videoWallpaper", true, true);
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#elif defined(Q_OS_LINUX)
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LinuxWindow window({ 0 }, "test", "appID=test", "1", "fill", "videoWallpaper", false, true);
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#elif defined(Q_OS_OSX)
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MacWindow window({ 0 }, "test", "appID=test", "1", "fill", "videoWallpaper", true, true);
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#endif
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return app.exec();
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}
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// 8 parameter + 1 OS working directory as the first default paramter
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if (argumentList.length() != 9) {
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return -3;
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}
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const bool debugMode = false;
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const auto activeScreensList = ScreenPlayUtil::parseStringToIntegerList(argumentList.at(1));
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if (!activeScreensList.has_value())
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return -4;
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// See ScreenPlayWallpaper m_appArgumentsList constructor how the args get created
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const QString projectFilePath = argumentList.at(2);
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const QString appID = argumentList.at(3);
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const QString volume = argumentList.at(4);
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const QString fillmode = argumentList.at(5);
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const QString type = argumentList.at(6);
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bool okParseCheckWallpaperVisible = false;
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bool checkWallpaperVisible = argumentList.at(7).toInt(&okParseCheckWallpaperVisible);
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if (!okParseCheckWallpaperVisible) {
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qFatal("Could not parse checkWallpaperVisible");
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return -5;
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}
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#if defined(Q_OS_WIN)
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WinWindow window(
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activeScreensList.value(),
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projectFilePath,
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appID,
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volume,
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fillmode,
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type,
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checkWallpaperVisible,
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debugMode);
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#elif defined(Q_OS_LINUX)
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LinuxWindow window(
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activeScreensList.value(),
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projectFilePath,
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appID,
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volume,
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fillmode,
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type,
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checkWallpaperVisible,
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debugMode);
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#elif defined(Q_OS_OSX)
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MacWindow window(
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activeScreensList.value(),
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projectFilePath,
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appID,
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volume,
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fillmode,
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type,
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checkWallpaperVisible,
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debugMode);
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#endif
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return app.exec();
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}
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