mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-07 03:22:33 +01:00
129 lines
4.5 KiB
C++
129 lines
4.5 KiB
C++
//============ Copyright (c) Valve Corporation, All rights reserved. ============
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#ifndef ISTEAMMUSICREMOTE_H
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#define ISTEAMMUSICREMOTE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "isteammusic.h"
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#include "steam_api_common.h"
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#define k_SteamMusicNameMaxLength 255
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#define k_SteamMusicPNGMaxLength 65535
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class ISteamMusicRemote {
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public:
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// Service Definition
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virtual bool RegisterSteamMusicRemote(const char* pchName) = 0;
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virtual bool DeregisterSteamMusicRemote() = 0;
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virtual bool BIsCurrentMusicRemote() = 0;
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virtual bool BActivationSuccess(bool bValue) = 0;
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virtual bool SetDisplayName(const char* pchDisplayName) = 0;
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virtual bool SetPNGIcon_64x64(void* pvBuffer, uint32 cbBufferLength) = 0;
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// Abilities for the user interface
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virtual bool EnablePlayPrevious(bool bValue) = 0;
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virtual bool EnablePlayNext(bool bValue) = 0;
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virtual bool EnableShuffled(bool bValue) = 0;
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virtual bool EnableLooped(bool bValue) = 0;
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virtual bool EnableQueue(bool bValue) = 0;
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virtual bool EnablePlaylists(bool bValue) = 0;
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// Status
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virtual bool UpdatePlaybackStatus(AudioPlayback_Status nStatus) = 0;
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virtual bool UpdateShuffled(bool bValue) = 0;
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virtual bool UpdateLooped(bool bValue) = 0;
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virtual bool UpdateVolume(float flValue) = 0; // volume is between 0.0 and 1.0
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// Current Entry
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virtual bool CurrentEntryWillChange() = 0;
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virtual bool CurrentEntryIsAvailable(bool bAvailable) = 0;
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virtual bool UpdateCurrentEntryText(const char* pchText) = 0;
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virtual bool UpdateCurrentEntryElapsedSeconds(int nValue) = 0;
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virtual bool UpdateCurrentEntryCoverArt(void* pvBuffer, uint32 cbBufferLength) = 0;
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virtual bool CurrentEntryDidChange() = 0;
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// Queue
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virtual bool QueueWillChange() = 0;
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virtual bool ResetQueueEntries() = 0;
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virtual bool SetQueueEntry(int nID, int nPosition, const char* pchEntryText) = 0;
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virtual bool SetCurrentQueueEntry(int nID) = 0;
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virtual bool QueueDidChange() = 0;
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// Playlist
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virtual bool PlaylistWillChange() = 0;
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virtual bool ResetPlaylistEntries() = 0;
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virtual bool SetPlaylistEntry(int nID, int nPosition, const char* pchEntryText) = 0;
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virtual bool SetCurrentPlaylistEntry(int nID) = 0;
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virtual bool PlaylistDidChange() = 0;
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};
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#define STEAMMUSICREMOTE_INTERFACE_VERSION "STEAMMUSICREMOTE_INTERFACE_VERSION001"
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// Global interface accessor
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inline ISteamMusicRemote* SteamMusicRemote();
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STEAM_DEFINE_USER_INTERFACE_ACCESSOR(ISteamMusicRemote*, SteamMusicRemote, STEAMMUSICREMOTE_INTERFACE_VERSION);
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// callbacks
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#if defined(VALVE_CALLBACK_PACK_SMALL)
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#pragma pack(push, 4)
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#elif defined(VALVE_CALLBACK_PACK_LARGE)
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#pragma pack(push, 8)
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#else
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#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
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#endif
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STEAM_CALLBACK_BEGIN(MusicPlayerRemoteWillActivate_t, k_iSteamMusicRemoteCallbacks + 1)
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN(MusicPlayerRemoteWillDeactivate_t, k_iSteamMusicRemoteCallbacks + 2)
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN(MusicPlayerRemoteToFront_t, k_iSteamMusicRemoteCallbacks + 3)
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN(MusicPlayerWillQuit_t, k_iSteamMusicRemoteCallbacks + 4)
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN(MusicPlayerWantsPlay_t, k_iSteamMusicRemoteCallbacks + 5)
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN(MusicPlayerWantsPause_t, k_iSteamMusicRemoteCallbacks + 6)
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN(MusicPlayerWantsPlayPrevious_t, k_iSteamMusicRemoteCallbacks + 7)
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN(MusicPlayerWantsPlayNext_t, k_iSteamMusicRemoteCallbacks + 8)
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN(MusicPlayerWantsShuffled_t, k_iSteamMusicRemoteCallbacks + 9)
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STEAM_CALLBACK_MEMBER(0, bool, m_bShuffled)
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STEAM_CALLBACK_END(1)
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STEAM_CALLBACK_BEGIN(MusicPlayerWantsLooped_t, k_iSteamMusicRemoteCallbacks + 10)
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STEAM_CALLBACK_MEMBER(0, bool, m_bLooped)
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STEAM_CALLBACK_END(1)
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STEAM_CALLBACK_BEGIN(MusicPlayerWantsVolume_t, k_iSteamMusicCallbacks + 11)
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STEAM_CALLBACK_MEMBER(0, float, m_flNewVolume)
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STEAM_CALLBACK_END(1)
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STEAM_CALLBACK_BEGIN(MusicPlayerSelectsQueueEntry_t, k_iSteamMusicCallbacks + 12)
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STEAM_CALLBACK_MEMBER(0, int, nID)
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STEAM_CALLBACK_END(1)
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STEAM_CALLBACK_BEGIN(MusicPlayerSelectsPlaylistEntry_t, k_iSteamMusicCallbacks + 13)
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STEAM_CALLBACK_MEMBER(0, int, nID)
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STEAM_CALLBACK_END(1)
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STEAM_CALLBACK_BEGIN(MusicPlayerWantsPlayingRepeatStatus_t, k_iSteamMusicRemoteCallbacks + 14)
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STEAM_CALLBACK_MEMBER(0, int, m_nPlayingRepeatStatus)
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STEAM_CALLBACK_END(1)
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#pragma pack(pop)
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#endif // #define ISTEAMMUSICREMOTE_H
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