mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-05 02:22:28 +01:00
c8c7232f48
We now use one from this git repo. Video is cc0 by https://mantissa.xyz/pages/vj.html
99 lines
3.2 KiB
CMake
99 lines
3.2 KiB
CMake
cmake_minimum_required(VERSION 3.16.0)
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project(ScreenPlay LANGUAGES CXX)
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# This sets cmake to compile all dlls into the main directory
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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option(SCREENPLAY_STEAM_DEPLOY OFF "Steam build settings. Disables steam_app.txt copy step, that is only needed for development.")
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option(SCREENPLAY_STEAM ON "For FOSS distribution so we do not bundle proprietary code.")
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option(TESTS_ENABLED OFF)
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# Add our *.cmake diretory to the CMAKE_MODULE_PATH, so that our includes are found
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
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file(MAKE_DIRECTORY ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
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set(CMAKE_CXX_STANDARD 20)
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if(WIN32)
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set(VCPKG_ARCH "x64-windows")
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elseif(UNIX AND NOT APPLE)
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set(VCPKG_ARCH "x64-linux")
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elseif(APPLE)
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set(VCPKG_ARCH "x64-osx")
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endif()
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if(${TESTS_ENABLED})
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enable_testing()
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endif()
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set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../ScreenPlay-vcpkg")
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set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
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find_package(Git REQUIRED)
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if(WIN32)
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set(date_command "CMD")
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set(date_arg "/c date /t")
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elseif(APPLE)
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set(date_command "date")
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set(date_arg "")
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elseif(UNIX)
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set(date_command "date")
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set(date_arg "")
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endif()
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execute_process(
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COMMAND ${date_command} ${date_arg}
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE BUILD_DATE
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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execute_process(
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COMMAND "${GIT_EXECUTABLE}" describe --always
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE GIT_COMMIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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add_compile_definitions(COMPILE_INFO="${BUILD_DATE} + ${GIT_COMMIT_HASH}")
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add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
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if(UNIX AND NOT APPLE)
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# Fixes QWebEngine linker errors on Ubuntu 20.04
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
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endif()
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add_subdirectory(ScreenPlay)
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add_subdirectory(ScreenPlaySDK)
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add_subdirectory(ScreenPlayShader)
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add_subdirectory(ScreenPlayWallpaper)
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add_subdirectory(ScreenPlayWidget)
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add_subdirectory(ScreenPlayUtil)
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add_subdirectory(CMake)
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if(${SCREENPLAY_STEAM})
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add_subdirectory(ScreenPlayWorkshop)
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endif()
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if(WIN32)
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add_subdirectory(ScreenPlaySysInfo)
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endif()
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message(STATUS "[DEFINE] SOURCE_DIR = ${SOURCE_DIR}")
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message(STATUS "[DEFINE] BUILD_DATE = ${BUILD_DATE}")
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message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
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message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
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message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
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message(STATUS "[PROJECT] VCPKG_ARCH = ${VCPKG_ARCH}")
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message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
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message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
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message(STATUS "[OPTION] SCREENPLAY_STEAM_DEPLOY = ${SCREENPLAY_STEAM_DEPLOY}")
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message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
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message(STATUS "[OPTION] TESTS_ENABLED = ${TESTS_ENABLED}")
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