mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-07 03:22:33 +01:00
58567987aa
We now use always the latest set git tag as version. This means we also no longer need to add it as an argument
132 lines
5.0 KiB
Python
132 lines
5.0 KiB
Python
#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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import steam_publish
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import sys
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import argparse
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import os
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import build
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from pathlib import Path
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import platform
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import paramiko
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import defines
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from util import sftp_exists, get_latest_git_tag, parse_semver, semver_to_string
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from sys import stdout
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stdout.reconfigure(encoding='utf-8')
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(
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description='Build and Package ScreenPlay')
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parser.add_argument('--skip_steam_publish', '-skstp', action="store_true",
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dest="skip_publish", default=False, help="skip publish")
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parser.add_argument('--skip_getspde_publish', '-skgsp', action="store_true",
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dest="skip_getspde_publish", default=False, help="skip getsp.de publish")
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parser.add_argument('--skip_build', '-skb', action="store_true", dest="skip_build",
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default=False, help="skip build. If we already have a build and only want to upload it")
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parser.add_argument('--steam_password', '-sp', action="store",
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dest="steam_password", help="Steam password")
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parser.add_argument('--hosting_username', '-hu', action="store",
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dest="hosting_username", help="ssh username")
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parser.add_argument('--hosting_password', '-hp', action="store",
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dest="hosting_password", help="ssh password")
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args = parser.parse_args()
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# Script needs to run in the tools folder
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tools_path = Path.cwd()
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os.chdir(tools_path)
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root_path = tools_path.parent
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print(f"Set root directory to: {root_path}")
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tag = get_latest_git_tag()
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if tag:
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print(f"Latest Git tag: {tag}")
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semver = parse_semver(tag)
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if semver:
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print(f"Parsed SemVer: {semver}")
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screenplay_version = semver_to_string(semver)
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else:
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print("Failed to parse SemVer.")
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exit(-1)
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else:
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print("No git tags found.")
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exit(-1)
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build_result = build.BuildResult()
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build_config = build.BuildConfig()
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build_config.qt_version = defines.QT_VERSION
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build_config.qt_ifw_version = defines.QT_IFW_VERSION
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build_config.build_steam = "ON"
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build_config.build_tests = "OFF"
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build_config.build_deploy = "ON"
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build_config.create_installer = "ON"
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build_config.build_type = "release"
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build_config.screenplay_version = screenplay_version
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if platform.system() == "Darwin" and not args.skip_build:
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# We do not yet support a standalone osx installer
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build_config.create_installer = "OFF"
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# We need to manually package here at the end after
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build_config.package = True
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build_config.sign_osx = True
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# This will build both arm64 and x64 and sign the unversal binary
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build_result = build.execute(build_config)
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if platform.system() == "Windows" and not args.skip_build:
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build_config.build_architecture = "x64"
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if not args.skip_getspde_publish:
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# Steamless version first
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build_config.build_steam = "OFF"
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build_result = build.execute(build_config)
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ssh = paramiko.SSHClient()
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ssh.load_system_host_keys()
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ssh.set_missing_host_key_policy(paramiko.AutoAddPolicy())
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ssh.connect('kelteseth.com', username=args.hosting_username,
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password=args.hosting_password)
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sftp = ssh.open_sftp()
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release_folder = "/getsp.de/" + build_config.screenplay_version + "/"
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if sftp_exists(sftp, release_folder):
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remoteFiles = sftp.listdir(path=release_folder)
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for file in remoteFiles:
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print(f"Delte old: {release_folder+file}")
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sftp.remove(release_folder+file)
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else:
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sftp.mkdir(release_folder)
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print("Uploading files...")
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sftp.put(build_result.build_zip, release_folder +
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str(build_result.build_zip.name))
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sftp.put(build_result.installer, release_folder +
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str(build_result.installer.name))
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sftp.put(build_result.installer_zip, release_folder +
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str(build_result.installer_zip.name))
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sftp.put(build_result.build_hash, release_folder +
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str(build_result.build_hash.name))
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sftp.close()
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ssh.close()
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# Now build the steam version
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os.chdir(tools_path)
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build_config.build_steam = "ON"
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build_config.create_installer = "OFF"
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build_result = build.execute(build_config)
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if args.skip_steam_publish:
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print("Skip steam publishing.")
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sys.exit(0)
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if args.steam_password is None:
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print("Steam password is required.")
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sys.exit(1)
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# Make sure to reset to tools path
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os.chdir(tools_path)
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steam_publish.publish(
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steam_username="tachiom",
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steam_password=args.steam_password,
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set_live_branch_name="internal"
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)
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