1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-07 03:22:33 +01:00
ScreenPlay/ScreenPlayWorkshop/SteamSDK/public/steam/isteamgameserverstats.h
Elias Steurer 804812181e Formatting
2022-11-02 11:36:40 +01:00

108 lines
4.8 KiB
C++

//====== Copyright © Valve Corporation, All rights reserved. =======
//
// Purpose: interface for game servers to steam stats and achievements
//
//=============================================================================
#ifndef ISTEAMGAMESERVERSTATS_H
#define ISTEAMGAMESERVERSTATS_H
#ifdef _WIN32
#pragma once
#endif
#include "steam_api_common.h"
//-----------------------------------------------------------------------------
// Purpose: Functions for authenticating users via Steam to play on a game server
//-----------------------------------------------------------------------------
class ISteamGameServerStats {
public:
// downloads stats for the user
// returns a GSStatsReceived_t callback when completed
// if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail
// these stats will only be auto-updated for clients playing on the server. For other
// users you'll need to call RequestUserStats() again to refresh any data
STEAM_CALL_RESULT(GSStatsReceived_t)
virtual SteamAPICall_t RequestUserStats(CSteamID steamIDUser) = 0;
// requests stat information for a user, usable after a successful call to RequestUserStats()
STEAM_FLAT_NAME(GetUserStatInt32)
virtual bool GetUserStat(CSteamID steamIDUser, const char* pchName, int32* pData) = 0;
STEAM_FLAT_NAME(GetUserStatFloat)
virtual bool GetUserStat(CSteamID steamIDUser, const char* pchName, float* pData) = 0;
virtual bool GetUserAchievement(CSteamID steamIDUser, const char* pchName, bool* pbAchieved) = 0;
// Set / update stats and achievements.
// Note: These updates will work only on stats game servers are allowed to edit and only for
// game servers that have been declared as officially controlled by the game creators.
// Set the IP range of your official servers on the Steamworks page
STEAM_FLAT_NAME(SetUserStatInt32)
virtual bool SetUserStat(CSteamID steamIDUser, const char* pchName, int32 nData) = 0;
STEAM_FLAT_NAME(SetUserStatFloat)
virtual bool SetUserStat(CSteamID steamIDUser, const char* pchName, float fData) = 0;
virtual bool UpdateUserAvgRateStat(CSteamID steamIDUser, const char* pchName, float flCountThisSession, double dSessionLength) = 0;
virtual bool SetUserAchievement(CSteamID steamIDUser, const char* pchName) = 0;
virtual bool ClearUserAchievement(CSteamID steamIDUser, const char* pchName) = 0;
// Store the current data on the server, will get a GSStatsStored_t callback when set.
//
// If the callback has a result of k_EResultInvalidParam, one or more stats
// uploaded has been rejected, either because they broke constraints
// or were out of date. In this case the server sends back updated values.
// The stats should be re-iterated to keep in sync.
STEAM_CALL_RESULT(GSStatsStored_t)
virtual SteamAPICall_t StoreUserStats(CSteamID steamIDUser) = 0;
};
#define STEAMGAMESERVERSTATS_INTERFACE_VERSION "SteamGameServerStats001"
// Global accessor
inline ISteamGameServerStats* SteamGameServerStats();
STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR(ISteamGameServerStats*, SteamGameServerStats, STEAMGAMESERVERSTATS_INTERFACE_VERSION);
// callbacks
#if defined(VALVE_CALLBACK_PACK_SMALL)
#pragma pack(push, 4)
#elif defined(VALVE_CALLBACK_PACK_LARGE)
#pragma pack(push, 8)
#else
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
#endif
//-----------------------------------------------------------------------------
// Purpose: called when the latests stats and achievements have been received
// from the server
//-----------------------------------------------------------------------------
struct GSStatsReceived_t {
enum { k_iCallback = k_iSteamGameServerStatsCallbacks };
EResult m_eResult; // Success / error fetching the stats
CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
};
//-----------------------------------------------------------------------------
// Purpose: result of a request to store the user stats for a game
//-----------------------------------------------------------------------------
struct GSStatsStored_t {
enum { k_iCallback = k_iSteamGameServerStatsCallbacks + 1 };
EResult m_eResult; // success / error
CSteamID m_steamIDUser; // The user for whom the stats were stored
};
//-----------------------------------------------------------------------------
// Purpose: Callback indicating that a user's stats have been unloaded.
// Call RequestUserStats again to access stats for this user
//-----------------------------------------------------------------------------
struct GSStatsUnloaded_t {
enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
CSteamID m_steamIDUser; // User whose stats have been unloaded
};
#pragma pack(pop)
#endif // ISTEAMGAMESERVERSTATS_H