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ScreenPlay/ScreenPlayWallpaper/Godot/CMakeLists.txt
Elias Steurer 8223eb5c36 Add Godot export
Fix paths in sidebar now that we have multiple
storage paths
Add Godot wallpaper and edit to ScreenPlay
Fix showing Godot icon in task bar
2023-09-28 15:55:11 +02:00

36 lines
1.4 KiB
CMake

# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
add_subdirectory(GDExtention)
# Disable for ci because it uses separate build step.
# if(NOT ${GITLAB_CI} AND ${GODOT_WALLPAPER})
# # Normally I would directly call the Godot executable here but after hours of failure without any error messages, lets just call the
# # python script that we want to have anyway...
# find_package(Python COMPONENTS Interpreter)
# message(STATUS "GODOT_WORKING_DIRECTORY = ${CMAKE_SOURCE_DIR}/Tools")
# message(STATUS "Generate Godot export:")
# message(STATUS "cd ${CMAKE_SOURCE_DIR}/Tools")
# message(STATUS "python build_godot.py --skip_if_exists --build_path '${CMAKE_RUNTIME_OUTPUT_DIRECTORY}'")
# execute_process(
# COMMAND ${Python_EXECUTABLE} build_godot.py --skip_if_exists --build_path "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
# WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/Tools"
# TIMEOUT 30
# RESULT_VARIABLE GODOT_EXPORT_RESULT
# OUTPUT_VARIABLE GODOT_EXPORT_OUTPUT ENCODING UTF8)
# if(GODOT_EXPORT_RESULT EQUAL "1")
# message(STATUS "Godot export skipped because it already exists.")
# elseif(
# NOT
# GODOT_EXPORT_RESULT
# EQUAL
# "0")
# message(STATUS "################################################")
# message(STATUS "Unable to export Map. Please run Tools/setup.py!")
# message(STATUS "################################################")
# message(FATAL_ERROR "ERROR: ${GODOT_EXPORT_OUTPUT}")
# endif()
# endif()